242 lines
10 KiB
XML
242 lines
10 KiB
XML
<?xml version="1.0"?>
|
|
<irr_scene>
|
|
|
|
<attributes>
|
|
<string name="Name" value="root" />
|
|
<int name="Id" value="-1" />
|
|
<colorf name="AmbientLight" value="0.000000, 0.000000, 0.000000, 0.000000" />
|
|
</attributes>
|
|
|
|
<node type="mesh">
|
|
|
|
<attributes>
|
|
<string name="Name" value="" />
|
|
<int name="Id" value="-1" />
|
|
<vector3d name="Position" value="5.582110, 1.503407, -3.333332" />
|
|
<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
|
|
<vector3d name="Scale" value="1.904819, 1.000000, 1.000000" />
|
|
<bool name="Visible" value="true" />
|
|
<enum name="AutomaticCulling" value="box" />
|
|
<int name="DebugDataVisible" value="0" />
|
|
<bool name="IsDebugObject" value="false" />
|
|
<string name="Mesh" value="../IRRMesh/cellar.irrmesh" />
|
|
<bool name="ReadOnlyMaterials" value="false" />
|
|
</attributes>
|
|
|
|
<materials>
|
|
<attributes>
|
|
<enum name="Type" value="lightmap_m4" />
|
|
<color name="Ambient" value="ffffffff" />
|
|
<color name="Diffuse" value="ffffffff" />
|
|
<color name="Emissive" value="00000000" />
|
|
<color name="Specular" value="ffffffff" />
|
|
<float name="Shininess" value="0.750000" />
|
|
<float name="Param1" value="0.000000" />
|
|
<float name="Param2" value="0.000000" />
|
|
<texture name="Texture1" value="../IRRMesh/brownground_1-1.jpg" />
|
|
<texture name="Texture2" value="../IRRMesh/1.png" />
|
|
<texture name="Texture3" value="" />
|
|
<texture name="Texture4" value="" />
|
|
<bool name="Wireframe" value="false" />
|
|
<bool name="GouraudShading" value="true" />
|
|
<bool name="Lighting" value="false" />
|
|
<bool name="ZWriteEnable" value="true" />
|
|
<int name="ZBuffer" value="1" />
|
|
<bool name="BackfaceCulling" value="true" />
|
|
<bool name="FogEnable" value="false" />
|
|
<bool name="NormalizeNormals" value="false" />
|
|
<bool name="BilinearFilter1" value="true" />
|
|
<bool name="BilinearFilter2" value="true" />
|
|
<bool name="BilinearFilter3" value="true" />
|
|
<bool name="BilinearFilter4" value="true" />
|
|
<bool name="TrilinearFilter1" value="false" />
|
|
<bool name="TrilinearFilter2" value="false" />
|
|
<bool name="TrilinearFilter3" value="false" />
|
|
<bool name="TrilinearFilter4" value="false" />
|
|
<bool name="AnisotropicFilter1" value="false" />
|
|
<bool name="AnisotropicFilter2" value="false" />
|
|
<bool name="AnisotropicFilter3" value="false" />
|
|
<bool name="AnisotropicFilter4" value="false" />
|
|
<enum name="TextureWrap1" value="texture_clamp_repeat" />
|
|
<enum name="TextureWrap2" value="texture_clamp_repeat" />
|
|
<enum name="TextureWrap3" value="texture_clamp_repeat" />
|
|
<enum name="TextureWrap4" value="texture_clamp_repeat" />
|
|
</attributes>
|
|
<attributes>
|
|
<enum name="Type" value="lightmap_m4" />
|
|
<color name="Ambient" value="ffdfdfdf" />
|
|
<color name="Diffuse" value="ffdfdfdf" />
|
|
<color name="Emissive" value="00000000" />
|
|
<color name="Specular" value="ffffffff" />
|
|
<float name="Shininess" value="0.750000" />
|
|
<float name="Param1" value="0.000000" />
|
|
<float name="Param2" value="0.000000" />
|
|
<texture name="Texture1" value="../IRRMesh/crackedground_1-6.jpg" />
|
|
<texture name="Texture2" value="../IRRMesh/1.png" />
|
|
<texture name="Texture3" value="" />
|
|
<texture name="Texture4" value="" />
|
|
<bool name="Wireframe" value="false" />
|
|
<bool name="GouraudShading" value="true" />
|
|
<bool name="Lighting" value="false" />
|
|
<bool name="ZWriteEnable" value="true" />
|
|
<int name="ZBuffer" value="1" />
|
|
<bool name="BackfaceCulling" value="true" />
|
|
<bool name="FogEnable" value="false" />
|
|
<bool name="NormalizeNormals" value="false" />
|
|
<bool name="BilinearFilter1" value="true" />
|
|
<bool name="BilinearFilter2" value="true" />
|
|
<bool name="BilinearFilter3" value="true" />
|
|
<bool name="BilinearFilter4" value="true" />
|
|
<bool name="TrilinearFilter1" value="false" />
|
|
<bool name="TrilinearFilter2" value="false" />
|
|
<bool name="TrilinearFilter3" value="false" />
|
|
<bool name="TrilinearFilter4" value="false" />
|
|
<bool name="AnisotropicFilter1" value="false" />
|
|
<bool name="AnisotropicFilter2" value="false" />
|
|
<bool name="AnisotropicFilter3" value="false" />
|
|
<bool name="AnisotropicFilter4" value="false" />
|
|
<enum name="TextureWrap1" value="texture_clamp_repeat" />
|
|
<enum name="TextureWrap2" value="texture_clamp_repeat" />
|
|
<enum name="TextureWrap3" value="texture_clamp_repeat" />
|
|
<enum name="TextureWrap4" value="texture_clamp_repeat" />
|
|
</attributes>
|
|
</materials>
|
|
<node type="mesh">
|
|
|
|
<attributes>
|
|
<string name="Name" value="" />
|
|
<int name="Id" value="-1" />
|
|
<vector3d name="Position" value="6.314241, -39.260742, -13.489311" />
|
|
<vector3d name="Rotation" value="-23.000000, 2.000000, 14.000000" />
|
|
<vector3d name="Scale" value="1.000000, 1.482082, 1.000000" />
|
|
<bool name="Visible" value="true" />
|
|
<enum name="AutomaticCulling" value="box" />
|
|
<int name="DebugDataVisible" value="0" />
|
|
<bool name="IsDebugObject" value="false" />
|
|
<string name="Mesh" value="../X/dwarf.x" />
|
|
<bool name="ReadOnlyMaterials" value="false" />
|
|
</attributes>
|
|
|
|
<materials>
|
|
<attributes>
|
|
<enum name="Type" value="solid" />
|
|
<color name="Ambient" value="ffffffff" />
|
|
<color name="Diffuse" value="ffcccccc" />
|
|
<color name="Emissive" value="ff5d5d5d" />
|
|
<color name="Specular" value="ff000000" />
|
|
<float name="Shininess" value="0.000000" />
|
|
<float name="Param1" value="0.000000" />
|
|
<float name="Param2" value="0.000000" />
|
|
<texture name="Texture1" value="../X/axe.jpg" />
|
|
<texture name="Texture2" value="" />
|
|
<texture name="Texture3" value="" />
|
|
<texture name="Texture4" value="" />
|
|
<bool name="Wireframe" value="false" />
|
|
<bool name="GouraudShading" value="true" />
|
|
<bool name="Lighting" value="false" />
|
|
<bool name="ZWriteEnable" value="true" />
|
|
<int name="ZBuffer" value="1" />
|
|
<bool name="BackfaceCulling" value="true" />
|
|
<bool name="FogEnable" value="false" />
|
|
<bool name="NormalizeNormals" value="false" />
|
|
<bool name="BilinearFilter1" value="true" />
|
|
<bool name="BilinearFilter2" value="true" />
|
|
<bool name="BilinearFilter3" value="true" />
|
|
<bool name="BilinearFilter4" value="true" />
|
|
<bool name="TrilinearFilter1" value="false" />
|
|
<bool name="TrilinearFilter2" value="false" />
|
|
<bool name="TrilinearFilter3" value="false" />
|
|
<bool name="TrilinearFilter4" value="false" />
|
|
<bool name="AnisotropicFilter1" value="false" />
|
|
<bool name="AnisotropicFilter2" value="false" />
|
|
<bool name="AnisotropicFilter3" value="false" />
|
|
<bool name="AnisotropicFilter4" value="false" />
|
|
<enum name="TextureWrap1" value="texture_clamp_repeat" />
|
|
<enum name="TextureWrap2" value="texture_clamp_repeat" />
|
|
<enum name="TextureWrap3" value="texture_clamp_repeat" />
|
|
<enum name="TextureWrap4" value="texture_clamp_repeat" />
|
|
</attributes>
|
|
<attributes>
|
|
<enum name="Type" value="solid" />
|
|
<color name="Ambient" value="ffffffff" />
|
|
<color name="Diffuse" value="ffcccccc" />
|
|
<color name="Emissive" value="ff4d4d4d" />
|
|
<color name="Specular" value="ff000000" />
|
|
<float name="Shininess" value="0.000000" />
|
|
<float name="Param1" value="0.000000" />
|
|
<float name="Param2" value="0.000000" />
|
|
<texture name="Texture1" value="../X/dwarf.jpg" />
|
|
<texture name="Texture2" value="" />
|
|
<texture name="Texture3" value="" />
|
|
<texture name="Texture4" value="" />
|
|
<bool name="Wireframe" value="false" />
|
|
<bool name="GouraudShading" value="true" />
|
|
<bool name="Lighting" value="false" />
|
|
<bool name="ZWriteEnable" value="true" />
|
|
<int name="ZBuffer" value="1" />
|
|
<bool name="BackfaceCulling" value="true" />
|
|
<bool name="FogEnable" value="false" />
|
|
<bool name="NormalizeNormals" value="false" />
|
|
<bool name="BilinearFilter1" value="true" />
|
|
<bool name="BilinearFilter2" value="true" />
|
|
<bool name="BilinearFilter3" value="true" />
|
|
<bool name="BilinearFilter4" value="true" />
|
|
<bool name="TrilinearFilter1" value="false" />
|
|
<bool name="TrilinearFilter2" value="false" />
|
|
<bool name="TrilinearFilter3" value="false" />
|
|
<bool name="TrilinearFilter4" value="false" />
|
|
<bool name="AnisotropicFilter1" value="false" />
|
|
<bool name="AnisotropicFilter2" value="false" />
|
|
<bool name="AnisotropicFilter3" value="false" />
|
|
<bool name="AnisotropicFilter4" value="false" />
|
|
<enum name="TextureWrap1" value="texture_clamp_repeat" />
|
|
<enum name="TextureWrap2" value="texture_clamp_repeat" />
|
|
<enum name="TextureWrap3" value="texture_clamp_repeat" />
|
|
<enum name="TextureWrap4" value="texture_clamp_repeat" />
|
|
</attributes>
|
|
<attributes>
|
|
<enum name="Type" value="solid" />
|
|
<color name="Ambient" value="ffffffff" />
|
|
<color name="Diffuse" value="ffcccccc" />
|
|
<color name="Emissive" value="ff505050" />
|
|
<color name="Specular" value="ff000000" />
|
|
<float name="Shininess" value="0.000000" />
|
|
<float name="Param1" value="0.000000" />
|
|
<float name="Param2" value="0.000000" />
|
|
<texture name="Texture1" value="" />
|
|
<texture name="Texture2" value="" />
|
|
<texture name="Texture3" value="" />
|
|
<texture name="Texture4" value="" />
|
|
<bool name="Wireframe" value="false" />
|
|
<bool name="GouraudShading" value="true" />
|
|
<bool name="Lighting" value="false" />
|
|
<bool name="ZWriteEnable" value="true" />
|
|
<int name="ZBuffer" value="1" />
|
|
<bool name="BackfaceCulling" value="true" />
|
|
<bool name="FogEnable" value="false" />
|
|
<bool name="NormalizeNormals" value="false" />
|
|
<bool name="BilinearFilter1" value="true" />
|
|
<bool name="BilinearFilter2" value="true" />
|
|
<bool name="BilinearFilter3" value="true" />
|
|
<bool name="BilinearFilter4" value="true" />
|
|
<bool name="TrilinearFilter1" value="false" />
|
|
<bool name="TrilinearFilter2" value="false" />
|
|
<bool name="TrilinearFilter3" value="false" />
|
|
<bool name="TrilinearFilter4" value="false" />
|
|
<bool name="AnisotropicFilter1" value="false" />
|
|
<bool name="AnisotropicFilter2" value="false" />
|
|
<bool name="AnisotropicFilter3" value="false" />
|
|
<bool name="AnisotropicFilter4" value="false" />
|
|
<enum name="TextureWrap1" value="texture_clamp_repeat" />
|
|
<enum name="TextureWrap2" value="texture_clamp_repeat" />
|
|
<enum name="TextureWrap3" value="texture_clamp_repeat" />
|
|
<enum name="TextureWrap4" value="texture_clamp_repeat" />
|
|
</attributes>
|
|
</materials>
|
|
</node>
|
|
|
|
</node>
|
|
|
|
</irr_scene>
|
|
|