assimp/samples/SimpleTexturedDirectx11/SimpleTexturedDirectx11/PixelShader.hlsl

9 lines
226 B
HLSL

Texture2D diffTexture;
SamplerState SampleType;
float4 main(float4 pos : SV_POSITION, float2 texcoord : TEXCOORD) : SV_TARGET
{
float4 textureColor = diffTexture.Sample(SampleType, texcoord);
return textureColor;
}