assimp/include
aramis_acg 94d289d1a3 Updated boost workaround. Added -noboost build config to VC8.
Added aiGetVersionMinor, aiGetVersionMajor, aiGetRevision and aiGetLegalInformation(). They allow to query the library version at runtime.
Added reference images for cylindric and spherical mapping.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@255 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-29 15:30:50 +00:00
..
BoostWorkaround/boost Updated boost workaround. Added -noboost build config to VC8. 2008-11-29 15:30:50 +00:00
Compiler Added temporary boost workaround - some assimp features work with reduced functionality in this case. 2008-10-13 16:45:48 +00:00
DefaultLogger.h Rewrote 3DS loader to support BE - added temporary light & camera & animation support. few models not working anymore, transformation bug still unsolved. 2008-10-31 19:32:00 +00:00
IOStream.h MD5 bugfix. 2008-08-28 17:35:36 +00:00
IOSystem.h Added support for cones and cylinders to NFF (the code to generate these primitives is hosted in StandardShapes.cpp). 2008-11-28 23:02:27 +00:00
LogStream.h Add ThreadID to default log stream output. 2008-08-11 19:17:33 +00:00
Logger.h Finished loading of MD2, MD3, MDL2, MDL3, MDL4, MDL5, MDL7, MDL. First WIP version of the SMD loader. Additionals checks added to the validation step. 2008-06-22 10:09:26 +00:00
NullLogger.h added some stuff to reduce compiler warnings of unused vars 2008-11-02 22:22:13 +00:00
aiAnim.h Fixed a bug in the SortByPType-step causing some models with bones to crash 2008-11-16 14:39:54 +00:00
aiAssert.h Added temporary boost workaround - some assimp features work with reduced functionality in this case. 2008-10-13 16:45:48 +00:00
aiCamera.h ASE and 3DS cleanup - face ordering improved. 2008-11-16 21:56:45 +00:00
aiConfig.h Updated boost workaround. Added -noboost build config to VC8. 2008-11-29 15:30:50 +00:00
aiDefines.h Further work on the IRR, AC, LWS loaders. Further work on the - still unfinished - OptimizeGraph step. SceneCombiner works now properly in all cases I tested yet. 2008-11-26 13:17:39 +00:00
aiFileIO.h MD5 bugfix. 2008-08-28 17:35:36 +00:00
aiLight.h ASE and 3DS cleanup - face ordering improved. 2008-11-16 21:56:45 +00:00
aiMaterial.h ASE and 3DS cleanup - face ordering improved. 2008-11-16 21:56:45 +00:00
aiMaterial.inl ASE and 3DS cleanup - face ordering improved. 2008-11-16 21:56:45 +00:00
aiMatrix3x3.h ASE and 3DS cleanup - face ordering improved. 2008-11-16 21:56:45 +00:00
aiMatrix3x3.inl ASE and 3DS cleanup - face ordering improved. 2008-11-16 21:56:45 +00:00
aiMatrix4x4.h Added support for cones and cylinders to NFF (the code to generate these primitives is hosted in StandardShapes.cpp). 2008-11-28 23:02:27 +00:00
aiMatrix4x4.inl Added support for cones and cylinders to NFF (the code to generate these primitives is hosted in StandardShapes.cpp). 2008-11-28 23:02:27 +00:00
aiMesh.h ASE and 3DS cleanup - face ordering improved. 2008-11-16 21:56:45 +00:00
aiPostProcess.h ASE and 3DS cleanup - face ordering improved. 2008-11-16 21:56:45 +00:00
aiQuaternion.h ASE: Added WIP support for *SMOOTHSKINMESH elements in ASE/ASC files. Fixes in the ASE loader. Fixed animation parsing. Temporary implementation of target lights and cameras, including animations. 2008-11-09 23:17:19 +00:00
aiScene.h - Bugfix: XFileLoader does not generate dummy bone arrays anymore. Had screwed HasBones()-Test in the viewer, making bone-less objects vanish from view 2008-11-04 17:21:08 +00:00
aiTexture.h Rewrote 3DS loader to support BE - added temporary light & camera & animation support. few models not working anymore, transformation bug still unsolved. 2008-10-31 19:32:00 +00:00
aiTypes.h Further work on the IRR, AC, LWS loaders. Further work on the - still unfinished - OptimizeGraph step. SceneCombiner works now properly in all cases I tested yet. 2008-11-26 13:17:39 +00:00
aiVector2D.h Further work on the IRR, AC, LWS loaders. Further work on the - still unfinished - OptimizeGraph step. SceneCombiner works now properly in all cases I tested yet. 2008-11-26 13:17:39 +00:00
aiVector3D.h Fixes for build with mingw (no warnings in 32 Bit build, even with -wall). 2008-09-12 20:25:11 +00:00
aiVector3D.inl NFF finished except cone implementation. 2008-09-11 20:50:15 +00:00
assimp.h Fixes for build with mingw (no warnings in 32 Bit build, even with -wall). 2008-09-12 20:25:11 +00:00
assimp.hpp Updated boost workaround. Added -noboost build config to VC8. 2008-11-29 15:30:50 +00:00