101 lines
3.1 KiB
C++
101 lines
3.1 KiB
C++
#pragma once
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2021, assimp team
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Copyright (c) 2019 bzt
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file M3DWrapper.h
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* @brief Declares a class to wrap the C m3d SDK
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*/
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#ifndef AI_M3DWRAPPER_H_INC
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#define AI_M3DWRAPPER_H_INC
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#if !(ASSIMP_BUILD_NO_EXPORT || ASSIMP_BUILD_NO_M3D_EXPORTER) || !ASSIMP_BUILD_NO_M3D_IMPORTER
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#include <memory>
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#include <vector>
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#include <string>
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// Assimp specific M3D configuration. Comment out these defines to remove functionality
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//#define ASSIMP_USE_M3D_READFILECB
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#include "m3d.h"
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namespace Assimp {
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class IOSystem;
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class M3DWrapper {
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m3d_t *m3d_ = nullptr;
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unsigned char *saved_output_ = nullptr;
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public:
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// Construct an empty M3D model
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explicit M3DWrapper();
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// Construct an M3D model from provided buffer
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// NOTE: The m3d.h SDK function does not mark the data as const. Have assumed it does not write.
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// BUG: SECURITY: The m3d.h SDK cannot be informed of the buffer size. BUFFER OVERFLOW IS CERTAIN
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explicit M3DWrapper(IOSystem *pIOHandler, const std::vector<unsigned char> &buffer);
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~M3DWrapper();
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void reset();
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// Name
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inline std::string Name() const {
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if (m3d_) return std::string(m3d_->name);
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return std::string();
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}
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// Execute a save
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unsigned char *Save(int quality, int flags, unsigned int &size);
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void ClearSave();
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inline explicit operator bool() const { return m3d_ != nullptr; }
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// Allow direct access to M3D API
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inline m3d_t *operator->() const { return m3d_; }
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inline m3d_t *M3D() const { return m3d_; }
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};
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} // namespace Assimp
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#endif
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#endif // AI_M3DWRAPPER_H_INC
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