assimp/code/AssetLib/USD/USDLoaderImplTinyusdz.cpp

752 lines
34 KiB
C++

/*
---------------------------------------------------------------------------
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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*/
/** @file USDLoader.cpp
* @brief Implementation of the USD importer class
*/
#ifndef ASSIMP_BUILD_NO_USD_IMPORTER
#include <memory>
#include <sstream>
// internal headers
#include <assimp/ai_assert.h>
#include <assimp/anim.h>
#include <assimp/CreateAnimMesh.h>
#include <assimp/DefaultIOSystem.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/fast_atof.h>
#include <assimp/Importer.hpp>
#include <assimp/importerdesc.h>
#include <assimp/IOStreamBuffer.h>
#include <assimp/IOSystem.hpp>
#include <assimp/StringUtils.h>
#include <assimp/StreamReader.h>
#include "io-util.hh" // namespace tinyusdz::io
#include "tydra/scene-access.hh"
#include "tydra/shader-network.hh"
#include "USDLoaderImplTinyusdzHelper.h"
#include "USDLoaderImplTinyusdz.h"
#include "USDLoaderUtil.h"
#include "USDPreprocessor.h"
#include "../../../contrib/tinyusdz/assimp_tinyusdz_logging.inc"
namespace {
const char *const TAG = "tinyusdz loader";
}
namespace Assimp {
using namespace std;
void USDImporterImplTinyusdz::InternReadFile(
const std::string &pFile,
aiScene *pScene,
IOSystem *pIOHandler) {
UNUSED(pIOHandler);
UNUSED(TAG); // Ignore unused variable when -Werror enabled
// Grab filename for logging purposes
size_t pos = pFile.find_last_of('/');
string basePath = pFile.substr(0, pos);
string nameWExt = pFile.substr(pos + 1);
stringstream ss;
ss.str("");
ss << "InternReadFile(): model" << nameWExt;
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
bool ret{ false };
tinyusdz::USDLoadOptions options;
tinyusdz::Stage stage;
std::string warn, err;
bool is_usdz{ false };
if (isUsdc(pFile)) {
ret = LoadUSDCFromFile(pFile, &stage, &warn, &err, options);
ss.str("");
ss << "InternReadFile(): LoadUSDCFromFile() result: " << ret;
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
} else if (isUsda(pFile)) {
ret = LoadUSDAFromFile(pFile, &stage, &warn, &err, options);
ss.str("");
ss << "InternReadFile(): LoadUSDAFromFile() result: " << ret;
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
} else if (isUsdz(pFile)) {
ret = LoadUSDZFromFile(pFile, &stage, &warn, &err, options);
is_usdz = true;
ss.str("");
ss << "InternReadFile(): LoadUSDZFromFile() result: " << ret;
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
} else if (isUsd(pFile)) {
ret = LoadUSDFromFile(pFile, &stage, &warn, &err, options);
ss.str("");
ss << "InternReadFile(): LoadUSDFromFile() result: " << ret;
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
}
if (warn.empty() && err.empty()) {
ss.str("");
ss << "InternReadFile(): load free of warnings/errors";
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
} else {
if (!warn.empty()) {
ss.str("");
ss << "InternReadFile(): WARNING reported: " << warn;
TINYUSDZLOGW(TAG, "%s", ss.str().c_str());
}
if (!err.empty()) {
ss.str("");
ss << "InternReadFile(): ERROR reported: " << err;
TINYUSDZLOGE(TAG, "%s", ss.str().c_str());
}
}
if (!ret) {
ss.str("");
ss << "InternReadFile(): ERROR: load failed! ret: " << ret;
TINYUSDZLOGE(TAG, "%s", ss.str().c_str());
return;
}
tinyusdz::tydra::RenderScene render_scene;
tinyusdz::tydra::RenderSceneConverter converter;
tinyusdz::tydra::RenderSceneConverterEnv env(stage);
std::string usd_basedir = tinyusdz::io::GetBaseDir(pFile);
env.set_search_paths({ usd_basedir }); // {} needed to convert to vector of char
// NOTE: Pointer address of usdz_asset must be valid until the call of RenderSceneConverter::ConvertToRenderScene.
tinyusdz::USDZAsset usdz_asset;
if (is_usdz) {
if (!tinyusdz::ReadUSDZAssetInfoFromFile(pFile, &usdz_asset, &warn, &err)) {
if (!warn.empty()) {
ss.str("");
ss << "InternReadFile(): ReadUSDZAssetInfoFromFile: WARNING reported: " << warn;
TINYUSDZLOGW(TAG, "%s", ss.str().c_str());
}
if (!err.empty()) {
ss.str("");
ss << "InternReadFile(): ReadUSDZAssetInfoFromFile: ERROR reported: " << err;
TINYUSDZLOGE(TAG, "%s", ss.str().c_str());
}
ss.str("");
ss << "InternReadFile(): ReadUSDZAssetInfoFromFile: ERROR!";
TINYUSDZLOGE(TAG, "%s", ss.str().c_str());
} else {
ss.str("");
ss << "InternReadFile(): ReadUSDZAssetInfoFromFile: OK";
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
}
tinyusdz::AssetResolutionResolver arr;
if (!tinyusdz::SetupUSDZAssetResolution(arr, &usdz_asset)) {
ss.str("");
ss << "InternReadFile(): SetupUSDZAssetResolution: ERROR: load failed! ret: " << ret;
TINYUSDZLOGE(TAG, "%s", ss.str().c_str());
} else {
ss.str("");
ss << "InternReadFile(): SetupUSDZAssetResolution: OK";
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
env.asset_resolver = arr;
}
}
ret = converter.ConvertToRenderScene(env, &render_scene);
if (!ret) {
ss.str("");
ss << "InternReadFile(): ConvertToRenderScene() failed!";
TINYUSDZLOGE(TAG, "%s", ss.str().c_str());
return;
}
// sanityCheckNodesRecursive(pScene->mRootNode);
meshes(render_scene, pScene, nameWExt);
materials(render_scene, pScene, nameWExt);
textures(render_scene, pScene, nameWExt);
textureImages(render_scene, pScene, nameWExt);
buffers(render_scene, pScene, nameWExt);
std::map<size_t, tinyusdz::tydra::Node> meshNodes;
setupNodes(render_scene, pScene, meshNodes, nameWExt);
setupBlendShapes(render_scene, pScene, nameWExt);
}
void USDImporterImplTinyusdz::meshes(
const tinyusdz::tydra::RenderScene &render_scene,
aiScene *pScene,
const std::string &nameWExt) {
stringstream ss;
pScene->mNumMeshes = static_cast<unsigned int>(render_scene.meshes.size());
pScene->mMeshes = new aiMesh *[pScene->mNumMeshes]();
ss.str("");
ss << "meshes(): pScene->mNumMeshes: " << pScene->mNumMeshes;
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
// Export meshes
for (size_t meshIdx = 0; meshIdx < pScene->mNumMeshes; meshIdx++) {
pScene->mMeshes[meshIdx] = new aiMesh();
pScene->mMeshes[meshIdx]->mName.Set(render_scene.meshes[meshIdx].prim_name);
ss.str("");
ss << " mesh[" << meshIdx << "]: " <<
render_scene.meshes[meshIdx].joint_and_weights.jointIndices.size() << " jointIndices, " <<
render_scene.meshes[meshIdx].joint_and_weights.jointWeights.size() << " jointWeights, elementSize: " <<
render_scene.meshes[meshIdx].joint_and_weights.elementSize;
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
ss.str("");
ss << " skel_id: " << render_scene.meshes[meshIdx].skel_id;
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
if (render_scene.meshes[meshIdx].material_id > -1) {
pScene->mMeshes[meshIdx]->mMaterialIndex = render_scene.meshes[meshIdx].material_id;
}
verticesForMesh(render_scene, pScene, meshIdx, nameWExt);
facesForMesh(render_scene, pScene, meshIdx, nameWExt);
// Some models infer normals from faces, but others need them e.g.
// - apple "toy car" canopy normals will be wrong
// - human "untitled" model (tinyusdz issue #115) will be "splotchy"
normalsForMesh(render_scene, pScene, meshIdx, nameWExt);
materialsForMesh(render_scene, pScene, meshIdx, nameWExt);
uvsForMesh(render_scene, pScene, meshIdx, nameWExt);
}
}
void USDImporterImplTinyusdz::verticesForMesh(
const tinyusdz::tydra::RenderScene &render_scene,
aiScene *pScene,
size_t meshIdx,
const std::string &nameWExt) {
UNUSED(nameWExt);
pScene->mMeshes[meshIdx]->mNumVertices = static_cast<unsigned int>(render_scene.meshes[meshIdx].points.size());
pScene->mMeshes[meshIdx]->mVertices = new aiVector3D[pScene->mMeshes[meshIdx]->mNumVertices];
for (size_t j = 0; j < pScene->mMeshes[meshIdx]->mNumVertices; ++j) {
pScene->mMeshes[meshIdx]->mVertices[j].x = render_scene.meshes[meshIdx].points[j][0];
pScene->mMeshes[meshIdx]->mVertices[j].y = render_scene.meshes[meshIdx].points[j][1];
pScene->mMeshes[meshIdx]->mVertices[j].z = render_scene.meshes[meshIdx].points[j][2];
}
}
void USDImporterImplTinyusdz::facesForMesh(
const tinyusdz::tydra::RenderScene &render_scene,
aiScene *pScene,
size_t meshIdx,
const std::string &nameWExt) {
UNUSED(nameWExt);
pScene->mMeshes[meshIdx]->mNumFaces = static_cast<unsigned int>(render_scene.meshes[meshIdx].faceVertexCounts().size());
pScene->mMeshes[meshIdx]->mFaces = new aiFace[pScene->mMeshes[meshIdx]->mNumFaces]();
size_t faceVertIdxOffset = 0;
for (size_t faceIdx = 0; faceIdx < pScene->mMeshes[meshIdx]->mNumFaces; ++faceIdx) {
pScene->mMeshes[meshIdx]->mFaces[faceIdx].mNumIndices = render_scene.meshes[meshIdx].faceVertexCounts()[faceIdx];
pScene->mMeshes[meshIdx]->mFaces[faceIdx].mIndices = new unsigned int[pScene->mMeshes[meshIdx]->mFaces[faceIdx].mNumIndices];
for (size_t j = 0; j < pScene->mMeshes[meshIdx]->mFaces[faceIdx].mNumIndices; ++j) {
pScene->mMeshes[meshIdx]->mFaces[faceIdx].mIndices[j] =
render_scene.meshes[meshIdx].faceVertexIndices()[j + faceVertIdxOffset];
}
faceVertIdxOffset += pScene->mMeshes[meshIdx]->mFaces[faceIdx].mNumIndices;
}
}
void USDImporterImplTinyusdz::normalsForMesh(
const tinyusdz::tydra::RenderScene &render_scene,
aiScene *pScene,
size_t meshIdx,
const std::string &nameWExt) {
UNUSED(nameWExt);
pScene->mMeshes[meshIdx]->mNormals = new aiVector3D[pScene->mMeshes[meshIdx]->mNumVertices];
const float *floatPtr = reinterpret_cast<const float *>(render_scene.meshes[meshIdx].normals.get_data().data());
for (size_t vertIdx = 0, fpj = 0; vertIdx < pScene->mMeshes[meshIdx]->mNumVertices; ++vertIdx, fpj += 3) {
pScene->mMeshes[meshIdx]->mNormals[vertIdx].x = floatPtr[fpj];
pScene->mMeshes[meshIdx]->mNormals[vertIdx].y = floatPtr[fpj + 1];
pScene->mMeshes[meshIdx]->mNormals[vertIdx].z = floatPtr[fpj + 2];
}
}
void USDImporterImplTinyusdz::materialsForMesh(
const tinyusdz::tydra::RenderScene &render_scene,
aiScene *pScene,
size_t meshIdx,
const std::string &nameWExt) {
UNUSED(render_scene); UNUSED(pScene); UNUSED(meshIdx); UNUSED(nameWExt);
}
void USDImporterImplTinyusdz::uvsForMesh(
const tinyusdz::tydra::RenderScene &render_scene,
aiScene *pScene,
size_t meshIdx,
const std::string &nameWExt) {
UNUSED(nameWExt);
const size_t uvSlotsCount = render_scene.meshes[meshIdx].texcoords.size();
if (uvSlotsCount < 1) {
return;
}
pScene->mMeshes[meshIdx]->mTextureCoords[0] = new aiVector3D[pScene->mMeshes[meshIdx]->mNumVertices];
pScene->mMeshes[meshIdx]->mNumUVComponents[0] = 2; // U and V stored in "x", "y" of aiVector3D.
for (unsigned int uvSlotIdx = 0; uvSlotIdx < uvSlotsCount; ++uvSlotIdx) {
const auto uvsForSlot = render_scene.meshes[meshIdx].texcoords.at(uvSlotIdx);
if (uvsForSlot.get_data().size() == 0) {
continue;
}
const float *floatPtr = reinterpret_cast<const float *>(uvsForSlot.get_data().data());
for (size_t vertIdx = 0, fpj = 0; vertIdx < pScene->mMeshes[meshIdx]->mNumVertices; ++vertIdx, fpj += 2) {
pScene->mMeshes[meshIdx]->mTextureCoords[uvSlotIdx][vertIdx].x = floatPtr[fpj];
pScene->mMeshes[meshIdx]->mTextureCoords[uvSlotIdx][vertIdx].y = floatPtr[fpj + 1];
}
}
}
static aiColor3D *ownedColorPtrFor(const std::array<float, 3> &color) {
aiColor3D *colorPtr = new aiColor3D();
colorPtr->r = color[0];
colorPtr->g = color[1];
colorPtr->b = color[2];
return colorPtr;
}
static std::string nameForTextureWithId(
const tinyusdz::tydra::RenderScene &render_scene,
const int targetId) {
stringstream ss;
std::string texName;
for (const auto &image : render_scene.images) {
if (image.buffer_id == targetId) {
texName = image.asset_identifier;
ss.str("");
ss << "nameForTextureWithId(): found texture " << texName << " with target id " << targetId;
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
break;
}
}
ss.str("");
ss << "nameForTextureWithId(): ERROR! Failed to find texture with target id " << targetId;
TINYUSDZLOGE(TAG, "%s", ss.str().c_str());
return texName;
}
static void assignTexture(
const tinyusdz::tydra::RenderScene &render_scene,
const tinyusdz::tydra::RenderMaterial &material,
aiMaterial *mat,
const int textureId,
const int aiTextureType) {
UNUSED(material);
std::string name = nameForTextureWithId(render_scene, textureId);
aiString *texName = new aiString();
texName->Set(name);
stringstream ss;
ss.str("");
ss << "assignTexture(): name: " << name;
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
// TODO: verify hard-coded '0' index is correct
mat->AddProperty(texName, _AI_MATKEY_TEXTURE_BASE, aiTextureType, 0);
}
void USDImporterImplTinyusdz::materials(
const tinyusdz::tydra::RenderScene &render_scene,
aiScene *pScene,
const std::string &nameWExt) {
const size_t numMaterials{render_scene.materials.size()};
(void) numMaterials; // Ignore unused variable when -Werror enabled
stringstream ss;
ss.str("");
ss << "materials(): model" << nameWExt << ", numMaterials: " << numMaterials;
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
pScene->mNumMaterials = 0;
if (render_scene.materials.empty()) {
return;
}
pScene->mMaterials = new aiMaterial *[render_scene.materials.size()];
for (const auto &material : render_scene.materials) {
ss.str("");
ss << " material[" << pScene->mNumMaterials << "]: name: |" << material.name << "|, disp name: |" << material.display_name << "|";
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
aiMaterial *mat = new aiMaterial;
aiString *materialName = new aiString();
materialName->Set(material.name);
mat->AddProperty(materialName, AI_MATKEY_NAME);
mat->AddProperty(
ownedColorPtrFor(material.surfaceShader.diffuseColor.value),
1, AI_MATKEY_COLOR_DIFFUSE);
mat->AddProperty(
ownedColorPtrFor(material.surfaceShader.specularColor.value),
1, AI_MATKEY_COLOR_SPECULAR);
mat->AddProperty(
ownedColorPtrFor(material.surfaceShader.emissiveColor.value),
1, AI_MATKEY_COLOR_EMISSIVE);
ss.str("");
if (material.surfaceShader.diffuseColor.is_texture()) {
assignTexture(render_scene, material, mat, material.surfaceShader.diffuseColor.texture_id, aiTextureType_DIFFUSE);
ss << " material[" << pScene->mNumMaterials << "]: diff tex id " << material.surfaceShader.diffuseColor.texture_id << "\n";
}
if (material.surfaceShader.specularColor.is_texture()) {
assignTexture(render_scene, material, mat, material.surfaceShader.specularColor.texture_id, aiTextureType_SPECULAR);
ss << " material[" << pScene->mNumMaterials << "]: spec tex id " << material.surfaceShader.specularColor.texture_id << "\n";
}
if (material.surfaceShader.normal.is_texture()) {
assignTexture(render_scene, material, mat, material.surfaceShader.normal.texture_id, aiTextureType_NORMALS);
ss << " material[" << pScene->mNumMaterials << "]: normal tex id " << material.surfaceShader.normal.texture_id << "\n";
}
if (material.surfaceShader.emissiveColor.is_texture()) {
assignTexture(render_scene, material, mat, material.surfaceShader.emissiveColor.texture_id, aiTextureType_EMISSIVE);
ss << " material[" << pScene->mNumMaterials << "]: emissive tex id " << material.surfaceShader.emissiveColor.texture_id << "\n";
}
if (material.surfaceShader.occlusion.is_texture()) {
assignTexture(render_scene, material, mat, material.surfaceShader.occlusion.texture_id, aiTextureType_LIGHTMAP);
ss << " material[" << pScene->mNumMaterials << "]: lightmap (occlusion) tex id " << material.surfaceShader.occlusion.texture_id << "\n";
}
if (material.surfaceShader.metallic.is_texture()) {
assignTexture(render_scene, material, mat, material.surfaceShader.metallic.texture_id, aiTextureType_METALNESS);
ss << " material[" << pScene->mNumMaterials << "]: metallic tex id " << material.surfaceShader.metallic.texture_id << "\n";
}
if (material.surfaceShader.roughness.is_texture()) {
assignTexture(render_scene, material, mat, material.surfaceShader.roughness.texture_id, aiTextureType_DIFFUSE_ROUGHNESS);
ss << " material[" << pScene->mNumMaterials << "]: roughness tex id " << material.surfaceShader.roughness.texture_id << "\n";
}
if (material.surfaceShader.clearcoat.is_texture()) {
assignTexture(render_scene, material, mat, material.surfaceShader.clearcoat.texture_id, aiTextureType_CLEARCOAT);
ss << " material[" << pScene->mNumMaterials << "]: clearcoat tex id " << material.surfaceShader.clearcoat.texture_id << "\n";
}
if (material.surfaceShader.opacity.is_texture()) {
assignTexture(render_scene, material, mat, material.surfaceShader.opacity.texture_id, aiTextureType_OPACITY);
ss << " material[" << pScene->mNumMaterials << "]: opacity tex id " << material.surfaceShader.opacity.texture_id << "\n";
}
if (material.surfaceShader.displacement.is_texture()) {
assignTexture(render_scene, material, mat, material.surfaceShader.displacement.texture_id, aiTextureType_DISPLACEMENT);
ss << " material[" << pScene->mNumMaterials << "]: displacement tex id " << material.surfaceShader.displacement.texture_id << "\n";
}
if (material.surfaceShader.clearcoatRoughness.is_texture()) {
ss << " material[" << pScene->mNumMaterials << "]: clearcoatRoughness tex id " << material.surfaceShader.clearcoatRoughness.texture_id << "\n";
}
if (material.surfaceShader.opacityThreshold.is_texture()) {
ss << " material[" << pScene->mNumMaterials << "]: opacityThreshold tex id " << material.surfaceShader.opacityThreshold.texture_id << "\n";
}
if (material.surfaceShader.ior.is_texture()) {
ss << " material[" << pScene->mNumMaterials << "]: ior tex id " << material.surfaceShader.ior.texture_id << "\n";
}
if (!ss.str().empty()) {
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
}
pScene->mMaterials[pScene->mNumMaterials] = mat;
++pScene->mNumMaterials;
}
}
void USDImporterImplTinyusdz::textures(
const tinyusdz::tydra::RenderScene &render_scene,
aiScene *pScene,
const std::string &nameWExt) {
UNUSED(pScene);
const size_t numTextures{render_scene.textures.size()};
UNUSED(numTextures); // Ignore unused variable when -Werror enabled
stringstream ss;
ss.str("");
ss << "textures(): model" << nameWExt << ", numTextures: " << numTextures;
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
size_t i{0};
UNUSED(i);
for (const auto &texture : render_scene.textures) {
UNUSED(texture);
ss.str("");
ss << " texture[" << i << "]: id: " << texture.texture_image_id << ", disp name: |" << texture.display_name << "|, varname_uv: " <<
texture.varname_uv << ", prim_name: |" << texture.prim_name << "|, abs_path: |" << texture.abs_path << "|";
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
++i;
}
}
/**
* "owned" as in, used "new" to allocate and aiScene now responsible for "delete"
*
* @param render_scene renderScene object
* @param image textureImage object
* @param nameWExt filename w/ext (use to extract file type hint)
* @return aiTexture ptr
*/
static aiTexture *ownedEmbeddedTextureFor(
const tinyusdz::tydra::RenderScene &render_scene,
const tinyusdz::tydra::TextureImage &image,
const std::string &nameWExt) {
UNUSED(nameWExt);
stringstream ss;
aiTexture *tex = new aiTexture();
size_t pos = image.asset_identifier.find_last_of('/');
string embTexName{image.asset_identifier.substr(pos + 1)};
tex->mFilename.Set(image.asset_identifier.c_str());
tex->mHeight = image.height;
// const size_t imageBytesCount{render_scene.buffers[image.buffer_id].data.size() / image.channels};
tex->mWidth = image.width;
if (tex->mHeight == 0) {
pos = embTexName.find_last_of('.');
strncpy(tex->achFormatHint, embTexName.substr(pos + 1).c_str(), 3);
const size_t imageBytesCount{render_scene.buffers[image.buffer_id].data.size()};
tex->pcData = (aiTexel *) new char[imageBytesCount];
memcpy(tex->pcData, &render_scene.buffers[image.buffer_id].data[0], imageBytesCount);
} else {
string formatHint{"rgba8888"};
strncpy(tex->achFormatHint, formatHint.c_str(), 8);
const size_t imageTexelsCount{tex->mWidth * tex->mHeight};
tex->pcData = (aiTexel *) new char[imageTexelsCount * image.channels];
const float *floatPtr = reinterpret_cast<const float *>(&render_scene.buffers[image.buffer_id].data[0]);
ss.str("");
ss << "ownedEmbeddedTextureFor(): manual fill...";
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
for (size_t i = 0, fpi = 0; i < imageTexelsCount; ++i, fpi += 4) {
tex->pcData[i].b = static_cast<uint8_t>(floatPtr[fpi] * 255);
tex->pcData[i].g = static_cast<uint8_t>(floatPtr[fpi + 1] * 255);
tex->pcData[i].r = static_cast<uint8_t>(floatPtr[fpi + 2] * 255);
tex->pcData[i].a = static_cast<uint8_t>(floatPtr[fpi + 3] * 255);
}
ss.str("");
ss << "ownedEmbeddedTextureFor(): imageTexelsCount: " << imageTexelsCount << ", channels: " << image.channels;
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
}
return tex;
}
void USDImporterImplTinyusdz::textureImages(
const tinyusdz::tydra::RenderScene &render_scene,
aiScene *pScene,
const std::string &nameWExt) {
stringstream ss;
const size_t numTextureImages{render_scene.images.size()};
UNUSED(numTextureImages); // Ignore unused variable when -Werror enabled
ss.str("");
ss << "textureImages(): model" << nameWExt << ", numTextureImages: " << numTextureImages;
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
pScene->mTextures = nullptr; // Need to iterate over images before knowing if valid textures available
pScene->mNumTextures = 0;
for (const auto &image : render_scene.images) {
ss.str("");
ss << " image[" << pScene->mNumTextures << "]: |" << image.asset_identifier << "| w: " << image.width << ", h: " << image.height <<
", channels: " << image.channels << ", miplevel: " << image.miplevel << ", buffer id: " << image.buffer_id << "\n" <<
" buffers.size(): " << render_scene.buffers.size() << ", data empty? " << render_scene.buffers[image.buffer_id].data.empty();
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
if (image.buffer_id > -1 &&
image.buffer_id < static_cast<long int>(render_scene.buffers.size()) &&
!render_scene.buffers[image.buffer_id].data.empty()) {
aiTexture *tex = ownedEmbeddedTextureFor(
render_scene,
image,
nameWExt);
if (pScene->mTextures == nullptr) {
ss.str("");
ss << " Init pScene->mTextures[" << render_scene.images.size() << "]";
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
pScene->mTextures = new aiTexture *[render_scene.images.size()];
}
ss.str("");
ss << " pScene->mTextures[" << pScene->mNumTextures << "] name: |" << tex->mFilename.C_Str() <<
"|, w: " << tex->mWidth << ", h: " << tex->mHeight << ", hint: " << tex->achFormatHint;
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
pScene->mTextures[pScene->mNumTextures++] = tex;
}
}
}
void USDImporterImplTinyusdz::buffers(
const tinyusdz::tydra::RenderScene &render_scene,
aiScene *pScene,
const std::string &nameWExt) {
const size_t numBuffers{render_scene.buffers.size()};
UNUSED(pScene); UNUSED(numBuffers); // Ignore unused variable when -Werror enabled
stringstream ss;
ss.str("");
ss << "buffers(): model" << nameWExt << ", numBuffers: " << numBuffers;
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
size_t i = 0;
for (const auto &buffer : render_scene.buffers) {
ss.str("");
ss << " buffer[" << i << "]: count: " << buffer.data.size() << ", type: " << to_string(buffer.componentType);
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
++i;
}
}
void USDImporterImplTinyusdz::setupNodes(
const tinyusdz::tydra::RenderScene &render_scene,
aiScene *pScene,
std::map<size_t, tinyusdz::tydra::Node> &meshNodes,
const std::string &nameWExt) {
stringstream ss;
pScene->mRootNode = nodes(render_scene, meshNodes, nameWExt);
pScene->mRootNode->mNumMeshes = pScene->mNumMeshes;
pScene->mRootNode->mMeshes = new unsigned int[pScene->mRootNode->mNumMeshes];
ss.str("");
ss << "setupNodes(): pScene->mNumMeshes: " << pScene->mNumMeshes;
if (pScene->mRootNode != nullptr) {
ss << ", mRootNode->mNumMeshes: " << pScene->mRootNode->mNumMeshes;
}
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
for (unsigned int meshIdx = 0; meshIdx < pScene->mNumMeshes; meshIdx++) {
pScene->mRootNode->mMeshes[meshIdx] = meshIdx;
}
}
aiNode *USDImporterImplTinyusdz::nodes(
const tinyusdz::tydra::RenderScene &render_scene,
std::map<size_t, tinyusdz::tydra::Node> &meshNodes,
const std::string &nameWExt) {
const size_t numNodes{render_scene.nodes.size()};
(void) numNodes; // Ignore unused variable when -Werror enabled
stringstream ss;
ss.str("");
ss << "nodes(): model" << nameWExt << ", numNodes: " << numNodes;
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
return nodesRecursive(nullptr, render_scene.nodes[0], meshNodes);
}
using Assimp::tinyusdzNodeTypeFor;
using Assimp::tinyUsdzMat4ToAiMat4;
using tinyusdz::tydra::NodeType;
aiNode *USDImporterImplTinyusdz::nodesRecursive(
aiNode *pNodeParent,
const tinyusdz::tydra::Node &node,
std::map<size_t, tinyusdz::tydra::Node> &meshNodes) {
stringstream ss;
aiNode *cNode = new aiNode();
cNode->mParent = pNodeParent;
cNode->mName.Set(node.prim_name);
cNode->mTransformation = tinyUsdzMat4ToAiMat4(node.local_matrix.m);
ss.str("");
ss << "nodesRecursive(): node " << cNode->mName.C_Str() <<
" type: |" << tinyusdzNodeTypeFor(node.nodeType) <<
"|, disp " << node.display_name << ", abs " << node.abs_path;
if (cNode->mParent != nullptr) {
ss << " (parent " << cNode->mParent->mName.C_Str() << ")";
}
ss << " has " << node.children.size() << " children";
if (node.id > -1) {
ss << "\n node mesh id: " << node.id << " (node type: " << tinyusdzNodeTypeFor(node.nodeType) << ")";
meshNodes[node.id] = node;
}
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
if (!node.children.empty()) {
cNode->mNumChildren = static_cast<unsigned int>(node.children.size());
cNode->mChildren = new aiNode *[cNode->mNumChildren];
}
size_t i{0};
for (const auto &childNode: node.children) {
cNode->mChildren[i] = nodesRecursive(cNode, childNode, meshNodes);
++i;
}
return cNode;
}
void USDImporterImplTinyusdz::sanityCheckNodesRecursive(
aiNode *cNode) {
stringstream ss;
ss.str("");
ss << "sanityCheckNodesRecursive(): node " << cNode->mName.C_Str();
if (cNode->mParent != nullptr) {
ss << " (parent " << cNode->mParent->mName.C_Str() << ")";
}
ss << " has " << cNode->mNumChildren << " children";
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
for (size_t i = 0; i < cNode->mNumChildren; ++i) {
sanityCheckNodesRecursive(cNode->mChildren[i]);
}
}
void USDImporterImplTinyusdz::setupBlendShapes(
const tinyusdz::tydra::RenderScene &render_scene,
aiScene *pScene,
const std::string &nameWExt) {
stringstream ss;
ss.str("");
ss << "setupBlendShapes(): iterating over " << pScene->mNumMeshes << " meshes for model" << nameWExt;
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
for (size_t meshIdx = 0; meshIdx < pScene->mNumMeshes; meshIdx++) {
blendShapesForMesh(render_scene, pScene, meshIdx, nameWExt);
}
}
void USDImporterImplTinyusdz::blendShapesForMesh(
const tinyusdz::tydra::RenderScene &render_scene,
aiScene *pScene,
size_t meshIdx,
const std::string &nameWExt) {
UNUSED(nameWExt);
stringstream ss;
const unsigned int numBlendShapeTargets{static_cast<unsigned int>(render_scene.meshes[meshIdx].targets.size())};
UNUSED(numBlendShapeTargets); // Ignore unused variable when -Werror enabled
ss.str("");
ss << " blendShapesForMesh(): mesh[" << meshIdx << "], numBlendShapeTargets: " << numBlendShapeTargets;
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
if (numBlendShapeTargets > 0) {
pScene->mMeshes[meshIdx]->mNumAnimMeshes = numBlendShapeTargets;
pScene->mMeshes[meshIdx]->mAnimMeshes = new aiAnimMesh *[pScene->mMeshes[meshIdx]->mNumAnimMeshes];
}
auto mapIter = render_scene.meshes[meshIdx].targets.begin();
size_t animMeshIdx{0};
for (; mapIter != render_scene.meshes[meshIdx].targets.end(); ++mapIter) {
const std::string name{mapIter->first};
const tinyusdz::tydra::ShapeTarget shapeTarget{mapIter->second};
pScene->mMeshes[meshIdx]->mAnimMeshes[animMeshIdx] = aiCreateAnimMesh(pScene->mMeshes[meshIdx]);
ss.str("");
ss << " mAnimMeshes[" << animMeshIdx << "]: mNumVertices: " << pScene->mMeshes[meshIdx]->mAnimMeshes[animMeshIdx]->mNumVertices <<
", target: " << shapeTarget.pointIndices.size() << " pointIndices, " << shapeTarget.pointOffsets.size() <<
" pointOffsets, " << shapeTarget.normalOffsets.size() << " normalOffsets";
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
for (size_t iVert = 0; iVert < shapeTarget.pointOffsets.size(); ++iVert) {
pScene->mMeshes[meshIdx]->mAnimMeshes[animMeshIdx]->mVertices[shapeTarget.pointIndices[iVert]] +=
tinyUsdzScaleOrPosToAssimp(shapeTarget.pointOffsets[iVert]);
}
for (size_t iVert = 0; iVert < shapeTarget.normalOffsets.size(); ++iVert) {
pScene->mMeshes[meshIdx]->mAnimMeshes[animMeshIdx]->mNormals[shapeTarget.pointIndices[iVert]] +=
tinyUsdzScaleOrPosToAssimp(shapeTarget.normalOffsets[iVert]);
}
ss.str("");
ss << " target[" << animMeshIdx << "]: name: " << name << ", prim_name: " <<
shapeTarget.prim_name << ", abs_path: " << shapeTarget.abs_path <<
", display_name: " << shapeTarget.display_name << ", " << shapeTarget.pointIndices.size() <<
" pointIndices, " << shapeTarget.pointOffsets.size() << " pointOffsets, " <<
shapeTarget.normalOffsets.size() << " normalOffsets, " << shapeTarget.inbetweens.size() <<
" inbetweens";
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
++animMeshIdx;
}
}
} // namespace Assimp
#endif // !! ASSIMP_BUILD_NO_USD_IMPORTER