85 lines
2.7 KiB
C++
85 lines
2.7 KiB
C++
/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2021, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file STLExporter.h
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* Declares the exporter class to write a scene to a Stereolithography (STL) file
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*/
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#ifndef AI_STLEXPORTER_H_INC
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#define AI_STLEXPORTER_H_INC
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#include <sstream>
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struct aiScene;
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struct aiNode;
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struct aiMesh;
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namespace Assimp {
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// ------------------------------------------------------------------------------------------------
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/** Helper class to export a given scene to a STL file. */
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// ------------------------------------------------------------------------------------------------
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class STLExporter
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{
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public:
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/// Constructor for a specific scene to export
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STLExporter(const char* filename, const aiScene* pScene, bool exportPOintClouds, bool binary = false);
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/// public stringstreams to write all output into
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std::ostringstream mOutput;
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private:
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void WritePointCloud(const std::string &name, const aiScene* pScene);
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void WriteMesh(const aiMesh* m);
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void WriteMeshBinary(const aiMesh* m);
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private:
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const std::string filename;
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// this endl() doesn't flush() the stream
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const std::string endl;
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};
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}
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#endif
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