138 lines
4.4 KiB
C++
138 lines
4.4 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (ASSIMP)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#pragma once
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#include "Vector3D.h"
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#include "Color3D.h"
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using namespace System;
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namespace AssimpNET
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{
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enum LightSourceType
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{
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aiLightSource_UNDEFINED = 0x0,
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aiLightSource_DIRECTIONAL = 0x1,
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aiLightSource_POINT = 0x2,
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aiLightSource_SPOT = 0x3,
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_aiLightSource_Force32Bit = 0x9fffffff
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};
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ref class Light
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{
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public:
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Light(void);
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~Light(void);
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property float AngleInnerCone
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{
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float get(){throw gcnew System::NotImplementedException();}
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void set(float value){throw gcnew System::NotImplementedException();}
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}
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property float AngleOuterCone
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{
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float get(){throw gcnew System::NotImplementedException();}
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void set(float value){throw gcnew System::NotImplementedException();}
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}
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property float AttenuationConstant
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{
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float get(){throw gcnew System::NotImplementedException();}
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void set(float value){throw gcnew System::NotImplementedException();}
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}
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property float AttenuationLinear
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{
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float get(){throw gcnew System::NotImplementedException();}
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void set(float value){throw gcnew System::NotImplementedException();}
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}
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property float AttenuationQuadratic
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{
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float get(){throw gcnew System::NotImplementedException();}
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void set(float value){throw gcnew System::NotImplementedException();}
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}
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property Color3D^ ColorAmbient
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{
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Color3D^ get(){throw gcnew System::NotImplementedException();}
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void set(Color3D^ value){throw gcnew System::NotImplementedException();}
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}
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property Color3D^ ColorDiffuse
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{
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Color3D^ get(){throw gcnew System::NotImplementedException();}
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void set(Color3D^ value){throw gcnew System::NotImplementedException();}
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}
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property Color3D^ ColorSpecular
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{
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Color3D^ get(){throw gcnew System::NotImplementedException();}
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void set(Color3D^ value){throw gcnew System::NotImplementedException();}
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}
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property Vector3D^ Direction
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{
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Vector3D^ get(){throw gcnew System::NotImplementedException();}
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void set(Vector3D^ value){throw gcnew System::NotImplementedException();}
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}
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property Vector3D^ Position
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{
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Vector3D^ get(){throw gcnew System::NotImplementedException();}
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void set(Vector3D^ value){throw gcnew System::NotImplementedException();}
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}
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property String^ Name
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{
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String^ get(){throw gcnew System::NotImplementedException();}
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void set(String^ value){throw gcnew System::NotImplementedException();}
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}
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property LightSourceType Type
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{
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LightSourceType get(){throw gcnew System::NotImplementedException();}
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void set(LightSourceType value){throw gcnew System::NotImplementedException();}
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}
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};
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}//namespace
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