42 lines
2.4 KiB
C++
42 lines
2.4 KiB
C++
#pragma once
|
|
|
|
#include <assimp/vector2.h>
|
|
#include <assimp/vector3.h>
|
|
#include <assimp/color4.h>
|
|
#include <assimp/types.h>
|
|
|
|
#include <list>
|
|
#include <vector>
|
|
|
|
struct aiFace;
|
|
struct aiMesh;
|
|
|
|
namespace Assimp {
|
|
|
|
class X3DGeoHelper {
|
|
public:
|
|
static aiVector3D make_point2D(float angle, float radius);
|
|
static void make_arc2D(float pStartAngle, float pEndAngle, float pRadius, size_t numSegments, std::list<aiVector3D> &pVertices);
|
|
static void extend_point_to_line(const std::list<aiVector3D> &pPoint, std::list<aiVector3D> &pLine);
|
|
static void polylineIdx_to_lineIdx(const std::list<int32_t> &pPolylineCoordIdx, std::list<int32_t> &pLineCoordIdx);
|
|
static void rect_parallel_epiped(const aiVector3D &pSize, std::list<aiVector3D> &pVertices);
|
|
static void coordIdx_str2faces_arr(const std::vector<int32_t> &pCoordIdx, std::vector<aiFace> &pFaces, unsigned int &pPrimitiveTypes);
|
|
static void coordIdx_str2lines_arr(const std::vector<int32_t> &pCoordIdx, std::vector<aiFace> &pFaces);
|
|
static void add_color(aiMesh &pMesh, const std::list<aiColor3D> &pColors, const bool pColorPerVertex);
|
|
static void add_color(aiMesh &pMesh, const std::list<aiColor4D> &pColors, const bool pColorPerVertex);
|
|
static void add_color(aiMesh &pMesh, const std::vector<int32_t> &pCoordIdx, const std::vector<int32_t> &pColorIdx,
|
|
const std::list<aiColor3D> &pColors, const bool pColorPerVertex);
|
|
static void add_color(aiMesh &pMesh, const std::vector<int32_t> &pCoordIdx, const std::vector<int32_t> &pColorIdx,
|
|
const std::list<aiColor4D> &pColors, const bool pColorPerVertex);
|
|
static void add_normal(aiMesh &pMesh, const std::vector<int32_t> &pCoordIdx, const std::vector<int32_t> &pNormalIdx,
|
|
const std::list<aiVector3D> &pNormals, const bool pNormalPerVertex);
|
|
static void add_normal(aiMesh &pMesh, const std::list<aiVector3D> &pNormals, const bool pNormalPerVertex);
|
|
static void add_tex_coord(aiMesh &pMesh, const std::vector<int32_t> &pCoordIdx, const std::vector<int32_t> &pTexCoordIdx,
|
|
const std::list<aiVector2D> &pTexCoords);
|
|
static void add_tex_coord(aiMesh &pMesh, const std::list<aiVector2D> &pTexCoords);
|
|
static aiMesh *make_mesh(const std::vector<int32_t> &pCoordIdx, const std::list<aiVector3D> &pVertices);
|
|
static aiMesh *make_line_mesh(const std::vector<int32_t> &pCoordIdx, const std::list<aiVector3D> &pVertices);
|
|
};
|
|
|
|
} // namespace Assimp
|