85 lines
2.8 KiB
C
85 lines
2.8 KiB
C
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2022, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file OBJMATERIAL.h
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* @brief Obj-specific material macros
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*
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*/
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#ifndef AI_OBJMATERIAL_H_INC
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#define AI_OBJMATERIAL_H_INC
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#ifdef __GNUC__
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# pragma GCC system_header
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#endif
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#include <assimp/material.h>
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// ---------------------------------------------------------------------------
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// the original illum property
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#define AI_MATKEY_OBJ_ILLUM "$mat.illum", 0, 0
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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// Pure key names for all obj texture-related properties
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//! @cond MATS_DOC_FULL
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// support for bump -bm
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#define _AI_MATKEY_OBJ_BUMPMULT_BASE "$tex.bumpmult"
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//! @endcond
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// ---------------------------------------------------------------------------
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#define AI_MATKEY_OBJ_BUMPMULT(type, N) _AI_MATKEY_OBJ_BUMPMULT_BASE, type, N
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//! @cond MATS_DOC_FULL
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#define AI_MATKEY_OBJ_BUMPMULT_NORMALS(N) \
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AI_MATKEY_OBJ_BUMPMULT(aiTextureType_NORMALS, N)
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#define AI_MATKEY_OBJ_BUMPMULT_HEIGHT(N) \
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AI_MATKEY_OBJ_BUMPMULT(aiTextureType_HEIGHT, N)
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//! @endcond
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#endif
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