863 lines
27 KiB
C++
863 lines
27 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2016, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER
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#include "ObjFileParser.h"
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#include "ObjFileMtlImporter.h"
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#include "ObjTools.h"
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#include "ObjFileData.h"
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#include "ParsingUtils.h"
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#include "DefaultIOSystem.h"
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#include "BaseImporter.h"
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#include <assimp/DefaultLogger.hpp>
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#include <assimp/material.h>
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#include <assimp/Importer.hpp>
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#include <cstdlib>
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namespace Assimp {
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const std::string ObjFileParser::DEFAULT_MATERIAL = AI_DEFAULT_MATERIAL_NAME;
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// -------------------------------------------------------------------
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// Constructor with loaded data and directories.
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ObjFileParser::ObjFileParser(std::vector<char> &data, const std::string &modelName, IOSystem *io, ProgressHandler* progress, const std::string &originalObjFileName) :
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m_DataIt(data.begin()),
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m_DataItEnd(data.end()),
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m_pModel(NULL),
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m_uiLine(0),
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m_pIO( io ),
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m_progress(progress),
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m_originalObjFileName(originalObjFileName)
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{
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std::fill_n(m_buffer,Buffersize,0);
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// Create the model instance to store all the data
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m_pModel = new ObjFile::Model();
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m_pModel->m_ModelName = modelName;
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// create default material and store it
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m_pModel->m_pDefaultMaterial = new ObjFile::Material;
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m_pModel->m_pDefaultMaterial->MaterialName.Set( DEFAULT_MATERIAL );
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m_pModel->m_MaterialLib.push_back( DEFAULT_MATERIAL );
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m_pModel->m_MaterialMap[ DEFAULT_MATERIAL ] = m_pModel->m_pDefaultMaterial;
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// Start parsing the file
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parseFile();
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}
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// -------------------------------------------------------------------
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// Destructor
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ObjFileParser::~ObjFileParser()
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{
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delete m_pModel;
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m_pModel = NULL;
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}
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// -------------------------------------------------------------------
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// Returns a pointer to the model instance.
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ObjFile::Model *ObjFileParser::GetModel() const
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{
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return m_pModel;
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}
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// -------------------------------------------------------------------
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// File parsing method.
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void ObjFileParser::parseFile()
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{
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if (m_DataIt == m_DataItEnd)
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return;
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// only update every 100KB or it'll be too slow
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const unsigned int updateProgressEveryBytes = 100 * 1024;
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unsigned int progressCounter = 0;
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const unsigned int bytesToProcess = std::distance(m_DataIt, m_DataItEnd);
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const unsigned int progressTotal = 3 * bytesToProcess;
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const unsigned int progressOffset = bytesToProcess;
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unsigned int processed = 0;
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DataArrayIt lastDataIt = m_DataIt;
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while (m_DataIt != m_DataItEnd)
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{
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// Handle progress reporting
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processed += std::distance(lastDataIt, m_DataIt);
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lastDataIt = m_DataIt;
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if (processed > (progressCounter * updateProgressEveryBytes))
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{
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progressCounter++;
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m_progress->UpdateFileRead(progressOffset + processed*2, progressTotal);
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}
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// parse line
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switch (*m_DataIt)
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{
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case 'v': // Parse a vertex texture coordinate
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{
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++m_DataIt;
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if (*m_DataIt == ' ' || *m_DataIt == '\t') {
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size_t numComponents = getNumComponentsInLine();
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if (numComponents == 3) {
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// read in vertex definition
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getVector3(m_pModel->m_Vertices);
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} else if (numComponents == 6) {
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// read vertex and vertex-color
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getTwoVectors3(m_pModel->m_Vertices, m_pModel->m_VertexColors);
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}
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} else if (*m_DataIt == 't') {
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// read in texture coordinate ( 2D or 3D )
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++m_DataIt;
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getVector( m_pModel->m_TextureCoord );
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} else if (*m_DataIt == 'n') {
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// Read in normal vector definition
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++m_DataIt;
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getVector3( m_pModel->m_Normals );
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}
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}
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break;
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case 'p': // Parse a face, line or point statement
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case 'l':
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case 'f':
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{
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getFace(*m_DataIt == 'f' ? aiPrimitiveType_POLYGON : (*m_DataIt == 'l'
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? aiPrimitiveType_LINE : aiPrimitiveType_POINT));
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}
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break;
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case '#': // Parse a comment
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{
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getComment();
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}
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break;
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case 'u': // Parse a material desc. setter
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{
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getMaterialDesc();
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}
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break;
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case 'm': // Parse a material library or merging group ('mg')
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{
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if (*(m_DataIt + 1) == 'g')
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getGroupNumberAndResolution();
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else
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getMaterialLib();
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}
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break;
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case 'g': // Parse group name
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{
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getGroupName();
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}
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break;
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case 's': // Parse group number
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{
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getGroupNumber();
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}
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break;
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case 'o': // Parse object name
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{
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getObjectName();
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}
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break;
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default:
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{
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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}
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break;
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}
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}
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}
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// -------------------------------------------------------------------
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// Copy the next word in a temporary buffer
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void ObjFileParser::copyNextWord(char *pBuffer, size_t length)
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{
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size_t index = 0;
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m_DataIt = getNextWord<DataArrayIt>(m_DataIt, m_DataItEnd);
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while( m_DataIt != m_DataItEnd && !IsSpaceOrNewLine( *m_DataIt ) ) {
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pBuffer[index] = *m_DataIt;
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index++;
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if( index == length - 1 ) {
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break;
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}
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++m_DataIt;
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}
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ai_assert(index < length);
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pBuffer[index] = '\0';
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}
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// -------------------------------------------------------------------
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// Copy the next line into a temporary buffer
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void ObjFileParser::copyNextLine(char *pBuffer, size_t length)
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{
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size_t index = 0u;
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// some OBJ files have line continuations using \ (such as in C++ et al)
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bool continuation = false;
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for (;m_DataIt != m_DataItEnd && index < length-1; ++m_DataIt)
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{
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const char c = *m_DataIt;
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if (c == '\\') {
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continuation = true;
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continue;
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}
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if (c == '\n' || c == '\r') {
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if(continuation) {
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pBuffer[ index++ ] = ' ';
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continue;
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}
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break;
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}
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continuation = false;
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pBuffer[ index++ ] = c;
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}
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ai_assert(index < length);
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pBuffer[ index ] = '\0';
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}
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size_t ObjFileParser::getNumComponentsInLine() {
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size_t numComponents( 0 );
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const char* tmp( &m_DataIt[0] );
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while( !IsLineEnd( *tmp ) ) {
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if ( !SkipSpaces( &tmp ) ) {
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break;
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}
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SkipToken( tmp );
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++numComponents;
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}
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return numComponents;
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}
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// -------------------------------------------------------------------
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void ObjFileParser::getVector( std::vector<aiVector3D> &point3d_array ) {
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size_t numComponents = getNumComponentsInLine();
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ai_real x, y, z;
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if( 2 == numComponents ) {
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copyNextWord( m_buffer, Buffersize );
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x = ( ai_real ) fast_atof( m_buffer );
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copyNextWord( m_buffer, Buffersize );
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y = ( ai_real ) fast_atof( m_buffer );
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z = 0.0;
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} else if( 3 == numComponents ) {
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copyNextWord( m_buffer, Buffersize );
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x = ( ai_real ) fast_atof( m_buffer );
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copyNextWord( m_buffer, Buffersize );
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y = ( ai_real ) fast_atof( m_buffer );
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copyNextWord( m_buffer, Buffersize );
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z = ( ai_real ) fast_atof( m_buffer );
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} else {
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throw DeadlyImportError( "OBJ: Invalid number of components" );
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}
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point3d_array.push_back( aiVector3D( x, y, z ) );
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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}
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// -------------------------------------------------------------------
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// Get values for a new 3D vector instance
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void ObjFileParser::getVector3( std::vector<aiVector3D> &point3d_array ) {
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ai_real x, y, z;
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copyNextWord(m_buffer, Buffersize);
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x = (ai_real) fast_atof(m_buffer);
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copyNextWord(m_buffer, Buffersize);
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y = (ai_real) fast_atof(m_buffer);
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copyNextWord( m_buffer, Buffersize );
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z = ( ai_real ) fast_atof( m_buffer );
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point3d_array.push_back( aiVector3D( x, y, z ) );
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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}
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// -------------------------------------------------------------------
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// Get values for two 3D vectors on the same line
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void ObjFileParser::getTwoVectors3( std::vector<aiVector3D> &point3d_array_a, std::vector<aiVector3D> &point3d_array_b ) {
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ai_real x, y, z;
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copyNextWord(m_buffer, Buffersize);
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x = (ai_real) fast_atof(m_buffer);
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copyNextWord(m_buffer, Buffersize);
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y = (ai_real) fast_atof(m_buffer);
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copyNextWord( m_buffer, Buffersize );
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z = ( ai_real ) fast_atof( m_buffer );
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point3d_array_a.push_back( aiVector3D( x, y, z ) );
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copyNextWord(m_buffer, Buffersize);
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x = (ai_real) fast_atof(m_buffer);
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copyNextWord(m_buffer, Buffersize);
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y = (ai_real) fast_atof(m_buffer);
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copyNextWord( m_buffer, Buffersize );
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z = ( ai_real ) fast_atof( m_buffer );
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point3d_array_b.push_back( aiVector3D( x, y, z ) );
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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}
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// -------------------------------------------------------------------
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// Get values for a new 2D vector instance
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void ObjFileParser::getVector2( std::vector<aiVector2D> &point2d_array ) {
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ai_real x, y;
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copyNextWord(m_buffer, Buffersize);
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x = (ai_real) fast_atof(m_buffer);
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copyNextWord(m_buffer, Buffersize);
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y = (ai_real) fast_atof(m_buffer);
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point2d_array.push_back(aiVector2D(x, y));
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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}
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static const std::string DefaultObjName = "defaultobject";
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// -------------------------------------------------------------------
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// Get values for a new face instance
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void ObjFileParser::getFace(aiPrimitiveType type) {
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copyNextLine(m_buffer, Buffersize);
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char *pPtr = m_buffer;
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char *pEnd = &pPtr[Buffersize];
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pPtr = getNextToken<char*>(pPtr, pEnd);
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if ( pPtr == pEnd || *pPtr == '\0' ) {
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return;
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}
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std::vector<unsigned int> *pIndices = new std::vector<unsigned int>;
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std::vector<unsigned int> *pTexID = new std::vector<unsigned int>;
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std::vector<unsigned int> *pNormalID = new std::vector<unsigned int>;
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bool hasNormal = false;
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const int vSize = m_pModel->m_Vertices.size();
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const int vtSize = m_pModel->m_TextureCoord.size();
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const int vnSize = m_pModel->m_Normals.size();
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const bool vt = (!m_pModel->m_TextureCoord.empty());
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const bool vn = (!m_pModel->m_Normals.empty());
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int iStep = 0, iPos = 0;
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while (pPtr != pEnd) {
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iStep = 1;
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if ( IsLineEnd( *pPtr ) ) {
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break;
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}
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if (*pPtr=='/' ) {
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if (type == aiPrimitiveType_POINT) {
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DefaultLogger::get()->error("Obj: Separator unexpected in point statement");
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}
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if (iPos == 0) {
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//if there are no texture coordinates in the file, but normals
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if (!vt && vn) {
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iPos = 1;
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iStep++;
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}
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}
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iPos++;
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} else if( IsSpaceOrNewLine( *pPtr ) ) {
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iPos = 0;
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} else {
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//OBJ USES 1 Base ARRAYS!!!!
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const int iVal( ::atoi( pPtr ) );
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// increment iStep position based off of the sign and # of digits
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int tmp = iVal;
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if ( iVal < 0 ) {
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++iStep;
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}
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while ( ( tmp = tmp / 10 ) != 0 ) {
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++iStep;
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}
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if ( iVal > 0 )
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{
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// Store parsed index
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if ( 0 == iPos )
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{
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pIndices->push_back( iVal-1 );
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}
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else if ( 1 == iPos )
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{
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pTexID->push_back( iVal-1 );
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}
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else if ( 2 == iPos )
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{
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pNormalID->push_back( iVal-1 );
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hasNormal = true;
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}
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else
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{
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reportErrorTokenInFace();
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}
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}
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else if ( iVal < 0 )
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{
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// Store relatively index
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if ( 0 == iPos )
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{
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pIndices->push_back( vSize + iVal );
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}
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else if ( 1 == iPos )
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{
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pTexID->push_back( vtSize + iVal );
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}
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else if ( 2 == iPos )
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{
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pNormalID->push_back( vnSize + iVal );
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hasNormal = true;
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}
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else
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{
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reportErrorTokenInFace();
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}
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}
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}
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pPtr += iStep;
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}
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if ( pIndices->empty() ) {
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DefaultLogger::get()->error("Obj: Ignoring empty face");
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// skip line and clean up
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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delete pNormalID;
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delete pTexID;
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delete pIndices;
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return;
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}
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ObjFile::Face *face = new ObjFile::Face( pIndices, pNormalID, pTexID, type );
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// Set active material, if one set
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if( NULL != m_pModel->m_pCurrentMaterial ) {
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face->m_pMaterial = m_pModel->m_pCurrentMaterial;
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} else {
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face->m_pMaterial = m_pModel->m_pDefaultMaterial;
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}
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// Create a default object, if nothing is there
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if( NULL == m_pModel->m_pCurrent ) {
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createObject( DefaultObjName );
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}
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// Assign face to mesh
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if ( NULL == m_pModel->m_pCurrentMesh ) {
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createMesh( DefaultObjName );
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}
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// Store the face
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m_pModel->m_pCurrentMesh->m_Faces.push_back( face );
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m_pModel->m_pCurrentMesh->m_uiNumIndices += (unsigned int)face->m_pVertices->size();
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m_pModel->m_pCurrentMesh->m_uiUVCoordinates[ 0 ] += (unsigned int)face->m_pTexturCoords[0].size();
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if( !m_pModel->m_pCurrentMesh->m_hasNormals && hasNormal ) {
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m_pModel->m_pCurrentMesh->m_hasNormals = true;
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}
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// Skip the rest of the line
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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}
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// -------------------------------------------------------------------
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// Get values for a new material description
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void ObjFileParser::getMaterialDesc()
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{
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// Get next data for material data
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m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
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if (m_DataIt == m_DataItEnd) {
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return;
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}
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char *pStart = &(*m_DataIt);
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while( m_DataIt != m_DataItEnd && !IsLineEnd( *m_DataIt ) ) {
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++m_DataIt;
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}
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// In some cases we should ignore this 'usemtl' command, this variable helps us to do so
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bool skip = false;
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// Get name
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std::string strName(pStart, &(*m_DataIt));
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strName = trim_whitespaces(strName);
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|
if (strName.empty())
|
|
skip = true;
|
|
|
|
// If the current mesh has the same material, we simply ignore that 'usemtl' command
|
|
// There is no need to create another object or even mesh here
|
|
if (m_pModel->m_pCurrentMaterial && m_pModel->m_pCurrentMaterial->MaterialName == aiString(strName))
|
|
skip = true;
|
|
|
|
if (!skip)
|
|
{
|
|
// Search for material
|
|
std::map<std::string, ObjFile::Material*>::iterator it = m_pModel->m_MaterialMap.find(strName);
|
|
if (it == m_pModel->m_MaterialMap.end())
|
|
{
|
|
// Not found, use default material
|
|
m_pModel->m_pCurrentMaterial = m_pModel->m_pDefaultMaterial;
|
|
DefaultLogger::get()->error("OBJ: failed to locate material " + strName + ", skipping");
|
|
strName = m_pModel->m_pDefaultMaterial->MaterialName.C_Str();
|
|
}
|
|
else
|
|
{
|
|
// Found, using detected material
|
|
m_pModel->m_pCurrentMaterial = (*it).second;
|
|
}
|
|
|
|
if (needsNewMesh(strName))
|
|
createMesh(strName);
|
|
|
|
m_pModel->m_pCurrentMesh->m_uiMaterialIndex = getMaterialIndex(strName);
|
|
}
|
|
|
|
// Skip rest of line
|
|
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
|
|
}
|
|
|
|
// -------------------------------------------------------------------
|
|
// Get a comment, values will be skipped
|
|
void ObjFileParser::getComment()
|
|
{
|
|
while (m_DataIt != m_DataItEnd)
|
|
{
|
|
if ( '\n' == (*m_DataIt))
|
|
{
|
|
++m_DataIt;
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
++m_DataIt;
|
|
}
|
|
}
|
|
}
|
|
|
|
// -------------------------------------------------------------------
|
|
// Get material library from file.
|
|
void ObjFileParser::getMaterialLib()
|
|
{
|
|
// Translate tuple
|
|
m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
|
|
if( m_DataIt == m_DataItEnd ) {
|
|
return;
|
|
}
|
|
|
|
char *pStart = &(*m_DataIt);
|
|
while( m_DataIt != m_DataItEnd && !IsLineEnd( *m_DataIt ) ) {
|
|
++m_DataIt;
|
|
}
|
|
|
|
// Check for existence
|
|
const std::string strMatName(pStart, &(*m_DataIt));
|
|
std::string absName;
|
|
if ( m_pIO->StackSize() > 0 ) {
|
|
std::string path = m_pIO->CurrentDirectory();
|
|
if ( '/' != *path.rbegin() ) {
|
|
path += '/';
|
|
}
|
|
absName = path + strMatName;
|
|
} else {
|
|
absName = strMatName;
|
|
}
|
|
IOStream *pFile = m_pIO->Open( absName );
|
|
|
|
if (!pFile ) {
|
|
DefaultLogger::get()->error("OBJ: Unable to locate material file " + strMatName);
|
|
std::string strMatFallbackName = m_originalObjFileName.substr(0, m_originalObjFileName.length() - 3) + "mtl";
|
|
DefaultLogger::get()->info("OBJ: Opening fallback material file " + strMatFallbackName);
|
|
pFile = m_pIO->Open(strMatFallbackName);
|
|
if (!pFile) {
|
|
DefaultLogger::get()->error("OBJ: Unable to locate fallback material file " + strMatName);
|
|
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Import material library data from file.
|
|
// Some exporters (e.g. Silo) will happily write out empty
|
|
// material files if the model doesn't use any materials, so we
|
|
// allow that.
|
|
std::vector<char> buffer;
|
|
BaseImporter::TextFileToBuffer( pFile, buffer, BaseImporter::ALLOW_EMPTY );
|
|
m_pIO->Close( pFile );
|
|
|
|
// Importing the material library
|
|
ObjFileMtlImporter mtlImporter( buffer, strMatName, m_pModel );
|
|
}
|
|
|
|
// -------------------------------------------------------------------
|
|
// Set a new material definition as the current material.
|
|
void ObjFileParser::getNewMaterial()
|
|
{
|
|
m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
|
|
m_DataIt = getNextWord<DataArrayIt>(m_DataIt, m_DataItEnd);
|
|
if( m_DataIt == m_DataItEnd ) {
|
|
return;
|
|
}
|
|
|
|
char *pStart = &(*m_DataIt);
|
|
std::string strMat( pStart, *m_DataIt );
|
|
while( m_DataIt != m_DataItEnd && IsSpaceOrNewLine( *m_DataIt ) ) {
|
|
++m_DataIt;
|
|
}
|
|
std::map<std::string, ObjFile::Material*>::iterator it = m_pModel->m_MaterialMap.find( strMat );
|
|
if ( it == m_pModel->m_MaterialMap.end() )
|
|
{
|
|
// Show a warning, if material was not found
|
|
DefaultLogger::get()->warn("OBJ: Unsupported material requested: " + strMat);
|
|
m_pModel->m_pCurrentMaterial = m_pModel->m_pDefaultMaterial;
|
|
}
|
|
else
|
|
{
|
|
// Set new material
|
|
if ( needsNewMesh( strMat ) )
|
|
{
|
|
createMesh( strMat );
|
|
}
|
|
m_pModel->m_pCurrentMesh->m_uiMaterialIndex = getMaterialIndex( strMat );
|
|
}
|
|
|
|
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
|
|
}
|
|
|
|
// -------------------------------------------------------------------
|
|
int ObjFileParser::getMaterialIndex( const std::string &strMaterialName )
|
|
{
|
|
int mat_index = -1;
|
|
if( strMaterialName.empty() ) {
|
|
return mat_index;
|
|
}
|
|
for (size_t index = 0; index < m_pModel->m_MaterialLib.size(); ++index)
|
|
{
|
|
if ( strMaterialName == m_pModel->m_MaterialLib[ index ])
|
|
{
|
|
mat_index = (int)index;
|
|
break;
|
|
}
|
|
}
|
|
return mat_index;
|
|
}
|
|
|
|
// -------------------------------------------------------------------
|
|
// Getter for a group name.
|
|
void ObjFileParser::getGroupName()
|
|
{
|
|
std::string strGroupName;
|
|
|
|
// here we skip 'g ' from line
|
|
m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
|
|
m_DataIt = getName<DataArrayIt>(m_DataIt, m_DataItEnd, strGroupName);
|
|
if( isEndOfBuffer( m_DataIt, m_DataItEnd ) ) {
|
|
return;
|
|
}
|
|
|
|
// Change active group, if necessary
|
|
if ( m_pModel->m_strActiveGroup != strGroupName )
|
|
{
|
|
// Search for already existing entry
|
|
ObjFile::Model::ConstGroupMapIt it = m_pModel->m_Groups.find(strGroupName);
|
|
|
|
// We are mapping groups into the object structure
|
|
createObject( strGroupName );
|
|
|
|
// New group name, creating a new entry
|
|
if (it == m_pModel->m_Groups.end())
|
|
{
|
|
std::vector<unsigned int> *pFaceIDArray = new std::vector<unsigned int>;
|
|
m_pModel->m_Groups[ strGroupName ] = pFaceIDArray;
|
|
m_pModel->m_pGroupFaceIDs = (pFaceIDArray);
|
|
}
|
|
else
|
|
{
|
|
m_pModel->m_pGroupFaceIDs = (*it).second;
|
|
}
|
|
m_pModel->m_strActiveGroup = strGroupName;
|
|
}
|
|
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
|
|
}
|
|
|
|
// -------------------------------------------------------------------
|
|
// Not supported
|
|
void ObjFileParser::getGroupNumber()
|
|
{
|
|
// Not used
|
|
|
|
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
|
|
}
|
|
|
|
// -------------------------------------------------------------------
|
|
// Not supported
|
|
void ObjFileParser::getGroupNumberAndResolution()
|
|
{
|
|
// Not used
|
|
|
|
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
|
|
}
|
|
|
|
// -------------------------------------------------------------------
|
|
// Stores values for a new object instance, name will be used to
|
|
// identify it.
|
|
void ObjFileParser::getObjectName()
|
|
{
|
|
m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
|
|
if( m_DataIt == m_DataItEnd ) {
|
|
return;
|
|
}
|
|
char *pStart = &(*m_DataIt);
|
|
while( m_DataIt != m_DataItEnd && !IsSpaceOrNewLine( *m_DataIt ) ) {
|
|
++m_DataIt;
|
|
}
|
|
|
|
std::string strObjectName(pStart, &(*m_DataIt));
|
|
if (!strObjectName.empty())
|
|
{
|
|
// Reset current object
|
|
m_pModel->m_pCurrent = NULL;
|
|
|
|
// Search for actual object
|
|
for (std::vector<ObjFile::Object*>::const_iterator it = m_pModel->m_Objects.begin();
|
|
it != m_pModel->m_Objects.end();
|
|
++it)
|
|
{
|
|
if ((*it)->m_strObjName == strObjectName)
|
|
{
|
|
m_pModel->m_pCurrent = *it;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Allocate a new object, if current one was not found before
|
|
if( NULL == m_pModel->m_pCurrent ) {
|
|
createObject( strObjectName );
|
|
}
|
|
}
|
|
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
|
|
}
|
|
// -------------------------------------------------------------------
|
|
// Creates a new object instance
|
|
void ObjFileParser::createObject(const std::string &objName)
|
|
{
|
|
ai_assert( NULL != m_pModel );
|
|
|
|
m_pModel->m_pCurrent = new ObjFile::Object;
|
|
m_pModel->m_pCurrent->m_strObjName = objName;
|
|
m_pModel->m_Objects.push_back( m_pModel->m_pCurrent );
|
|
|
|
createMesh( objName );
|
|
|
|
if( m_pModel->m_pCurrentMaterial )
|
|
{
|
|
m_pModel->m_pCurrentMesh->m_uiMaterialIndex =
|
|
getMaterialIndex( m_pModel->m_pCurrentMaterial->MaterialName.data );
|
|
m_pModel->m_pCurrentMesh->m_pMaterial = m_pModel->m_pCurrentMaterial;
|
|
}
|
|
}
|
|
// -------------------------------------------------------------------
|
|
// Creates a new mesh
|
|
void ObjFileParser::createMesh( const std::string &meshName )
|
|
{
|
|
ai_assert( NULL != m_pModel );
|
|
m_pModel->m_pCurrentMesh = new ObjFile::Mesh( meshName );
|
|
m_pModel->m_Meshes.push_back( m_pModel->m_pCurrentMesh );
|
|
unsigned int meshId = m_pModel->m_Meshes.size()-1;
|
|
if ( NULL != m_pModel->m_pCurrent )
|
|
{
|
|
m_pModel->m_pCurrent->m_Meshes.push_back( meshId );
|
|
}
|
|
else
|
|
{
|
|
DefaultLogger::get()->error("OBJ: No object detected to attach a new mesh instance.");
|
|
}
|
|
}
|
|
|
|
// -------------------------------------------------------------------
|
|
// Returns true, if a new mesh must be created.
|
|
bool ObjFileParser::needsNewMesh( const std::string &materialName )
|
|
{
|
|
// If no mesh data yet
|
|
if(m_pModel->m_pCurrentMesh == 0)
|
|
{
|
|
return true;
|
|
}
|
|
bool newMat = false;
|
|
int matIdx = getMaterialIndex( materialName );
|
|
int curMatIdx = m_pModel->m_pCurrentMesh->m_uiMaterialIndex;
|
|
if ( curMatIdx != int(ObjFile::Mesh::NoMaterial)
|
|
&& curMatIdx != matIdx
|
|
// no need create a new mesh if no faces in current
|
|
// lets say 'usemtl' goes straight after 'g'
|
|
&& m_pModel->m_pCurrentMesh->m_Faces.size() > 0 )
|
|
{
|
|
// New material -> only one material per mesh, so we need to create a new
|
|
// material
|
|
newMat = true;
|
|
}
|
|
return newMat;
|
|
}
|
|
|
|
// -------------------------------------------------------------------
|
|
// Shows an error in parsing process.
|
|
void ObjFileParser::reportErrorTokenInFace()
|
|
{
|
|
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
|
|
DefaultLogger::get()->error("OBJ: Not supported token in face description detected");
|
|
}
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
} // Namespace Assimp
|
|
|
|
#endif // !! ASSIMP_BUILD_NO_OBJ_IMPORTER
|