154 lines
5.6 KiB
C++
154 lines
5.6 KiB
C++
/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2020, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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#include "EmbedTexturesProcess.h"
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#include <assimp/ParsingUtils.h>
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#include "ProcessHelper.h"
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#include <fstream>
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using namespace Assimp;
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EmbedTexturesProcess::EmbedTexturesProcess()
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: BaseProcess() {
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}
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EmbedTexturesProcess::~EmbedTexturesProcess() {
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}
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bool EmbedTexturesProcess::IsActive(unsigned int pFlags) const {
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return (pFlags & aiProcess_EmbedTextures) != 0;
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}
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void EmbedTexturesProcess::SetupProperties(const Importer* pImp) {
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mRootPath = pImp->GetPropertyString("sourceFilePath");
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mRootPath = mRootPath.substr(0, mRootPath.find_last_of("\\/") + 1u);
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}
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void EmbedTexturesProcess::Execute(aiScene* pScene) {
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if (pScene == nullptr || pScene->mRootNode == nullptr) return;
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aiString path;
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uint32_t embeddedTexturesCount = 0u;
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for (auto matId = 0u; matId < pScene->mNumMaterials; ++matId) {
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auto material = pScene->mMaterials[matId];
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for (auto ttId = 1u; ttId < AI_TEXTURE_TYPE_MAX; ++ttId) {
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auto tt = static_cast<aiTextureType>(ttId);
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auto texturesCount = material->GetTextureCount(tt);
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for (auto texId = 0u; texId < texturesCount; ++texId) {
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material->GetTexture(tt, texId, &path);
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if (path.data[0] == '*') continue; // Already embedded
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// Indeed embed
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if (addTexture(pScene, path.data)) {
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auto embeddedTextureId = pScene->mNumTextures - 1u;
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::ai_snprintf(path.data, 1024, "*%u", embeddedTextureId);
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material->AddProperty(&path, AI_MATKEY_TEXTURE(tt, texId));
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embeddedTexturesCount++;
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}
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}
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}
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}
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ASSIMP_LOG_INFO_F("EmbedTexturesProcess finished. Embedded ", embeddedTexturesCount, " textures." );
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}
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bool EmbedTexturesProcess::addTexture(aiScene* pScene, std::string path) const {
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std::streampos imageSize = 0;
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std::string imagePath = path;
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// Test path directly
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std::ifstream file(imagePath, std::ios::binary | std::ios::ate);
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if ((imageSize = file.tellg()) == std::streampos(-1)) {
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ASSIMP_LOG_WARN_F("EmbedTexturesProcess: Cannot find image: ", imagePath, ". Will try to find it in root folder.");
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// Test path in root path
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imagePath = mRootPath + path;
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file.open(imagePath, std::ios::binary | std::ios::ate);
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if ((imageSize = file.tellg()) == std::streampos(-1)) {
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// Test path basename in root path
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imagePath = mRootPath + path.substr(path.find_last_of("\\/") + 1u);
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file.open(imagePath, std::ios::binary | std::ios::ate);
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if ((imageSize = file.tellg()) == std::streampos(-1)) {
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ASSIMP_LOG_ERROR_F("EmbedTexturesProcess: Unable to embed texture: ", path, ".");
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return false;
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}
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}
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}
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aiTexel* imageContent = new aiTexel[ 1ul + static_cast<unsigned long>( imageSize ) / sizeof(aiTexel)];
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file.seekg(0, std::ios::beg);
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file.read(reinterpret_cast<char*>(imageContent), imageSize);
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// Enlarging the textures table
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unsigned int textureId = pScene->mNumTextures++;
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auto oldTextures = pScene->mTextures;
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pScene->mTextures = new aiTexture*[pScene->mNumTextures];
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::memmove(pScene->mTextures, oldTextures, sizeof(aiTexture*) * (pScene->mNumTextures - 1u));
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delete [] oldTextures;
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// Add the new texture
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auto pTexture = new aiTexture;
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pTexture->mHeight = 0; // Means that this is still compressed
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pTexture->mWidth = static_cast<uint32_t>(imageSize);
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pTexture->pcData = imageContent;
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auto extension = path.substr(path.find_last_of('.') + 1u);
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std::transform(extension.begin(), extension.end(), extension.begin(), ::tolower);
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if (extension == "jpeg") {
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extension = "jpg";
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}
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size_t len = extension.size();
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if (len > HINTMAXTEXTURELEN -1 ) {
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len = HINTMAXTEXTURELEN - 1;
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}
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::strncpy(pTexture->achFormatHint, extension.c_str(), len);
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pScene->mTextures[textureId] = pTexture;
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return true;
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}
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