assimp/port/Assimp.NET/Assimp.NET_CS/aiMatrix3x3.cs

183 lines
5.3 KiB
C#

/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.1
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiMatrix3x3 : IDisposable {
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiMatrix3x3(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiMatrix3x3 obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiMatrix3x3() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_aiMatrix3x3(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public aiMatrix3x3() : this(AssimpPINVOKE.new_aiMatrix3x3__SWIG_0(), true) {
}
public aiMatrix3x3(float _a1, float _a2, float _a3, float _b1, float _b2, float _b3, float _c1, float _c2, float _c3) : this(AssimpPINVOKE.new_aiMatrix3x3__SWIG_1(_a1, _a2, _a3, _b1, _b2, _b3, _c1, _c2, _c3), true) {
}
public aiMatrix3x3(aiMatrix4x4 pMatrix) : this(AssimpPINVOKE.new_aiMatrix3x3__SWIG_2(aiMatrix4x4.getCPtr(pMatrix)), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public aiMatrix3x3 Transpose() {
aiMatrix3x3 ret = new aiMatrix3x3(AssimpPINVOKE.aiMatrix3x3_Transpose(swigCPtr), false);
return ret;
}
public aiMatrix3x3 Inverse() {
aiMatrix3x3 ret = new aiMatrix3x3(AssimpPINVOKE.aiMatrix3x3_Inverse(swigCPtr), false);
return ret;
}
public float Determinant() {
float ret = AssimpPINVOKE.aiMatrix3x3_Determinant(swigCPtr);
return ret;
}
public static aiMatrix3x3 RotationZ(float a, aiMatrix3x3 arg1) {
aiMatrix3x3 ret = new aiMatrix3x3(AssimpPINVOKE.aiMatrix3x3_RotationZ(a, aiMatrix3x3.getCPtr(arg1)), false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public static aiMatrix3x3 Rotation(float a, aiVector3D axis, aiMatrix3x3 arg2) {
aiMatrix3x3 ret = new aiMatrix3x3(AssimpPINVOKE.aiMatrix3x3_Rotation(a, aiVector3D.getCPtr(axis), aiMatrix3x3.getCPtr(arg2)), false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public static aiMatrix3x3 Translation(aiVector2D v, aiMatrix3x3 arg1) {
aiMatrix3x3 ret = new aiMatrix3x3(AssimpPINVOKE.aiMatrix3x3_Translation(aiVector2D.getCPtr(v), aiMatrix3x3.getCPtr(arg1)), false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public static aiMatrix3x3 FromToMatrix(aiVector3D from, aiVector3D to, aiMatrix3x3 arg2) {
aiMatrix3x3 ret = new aiMatrix3x3(AssimpPINVOKE.aiMatrix3x3_FromToMatrix(aiVector3D.getCPtr(from), aiVector3D.getCPtr(to), aiMatrix3x3.getCPtr(arg2)), false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public float a1 {
set {
AssimpPINVOKE.aiMatrix3x3_a1_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiMatrix3x3_a1_get(swigCPtr);
return ret;
}
}
public float a2 {
set {
AssimpPINVOKE.aiMatrix3x3_a2_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiMatrix3x3_a2_get(swigCPtr);
return ret;
}
}
public float a3 {
set {
AssimpPINVOKE.aiMatrix3x3_a3_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiMatrix3x3_a3_get(swigCPtr);
return ret;
}
}
public float b1 {
set {
AssimpPINVOKE.aiMatrix3x3_b1_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiMatrix3x3_b1_get(swigCPtr);
return ret;
}
}
public float b2 {
set {
AssimpPINVOKE.aiMatrix3x3_b2_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiMatrix3x3_b2_get(swigCPtr);
return ret;
}
}
public float b3 {
set {
AssimpPINVOKE.aiMatrix3x3_b3_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiMatrix3x3_b3_get(swigCPtr);
return ret;
}
}
public float c1 {
set {
AssimpPINVOKE.aiMatrix3x3_c1_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiMatrix3x3_c1_get(swigCPtr);
return ret;
}
}
public float c2 {
set {
AssimpPINVOKE.aiMatrix3x3_c2_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiMatrix3x3_c2_get(swigCPtr);
return ret;
}
}
public float c3 {
set {
AssimpPINVOKE.aiMatrix3x3_c3_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiMatrix3x3_c3_get(swigCPtr);
return ret;
}
}
}