176 lines
3.8 KiB
C++
176 lines
3.8 KiB
C++
// All-in-one TinyUSDZ core
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#include "tinyusdz.hh"
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// Import to_string() and operator<< features
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#include <iostream>
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#include "pprinter.hh"
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#include "prim-pprint.hh"
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#include "value-pprint.hh"
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// Tydra is a collection of APIs to access/convert USD Prim data
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// (e.g. Can get Attribute by name)
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// See <tinyusdz>/examples/tydra_api for more Tydra API examples.
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#include "tydra/scene-access.hh"
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std::map<std::string, std::string> g_map;
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//
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// Read asset(USD) through AssetResolutionResolver(something like a custom
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// filesystem handler)
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//
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// - AssetResolution handler(for AssetResolution::open_asset)
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// - resolve
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// - size
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// - read
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//
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static int MyARResolve(const char *asset_name,
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const std::vector<std::string> &search_paths,
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std::string *resolved_asset_name, std::string *err,
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void *userdata) {
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(void)err;
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(void)userdata;
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(void)search_paths;
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if (!asset_name) {
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return -2; // err
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}
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if (!resolved_asset_name) {
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return -2; // err
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}
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if (g_map.count(asset_name)) {
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(*resolved_asset_name) = asset_name;
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return 0; // OK
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}
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return -1; // failed to resolve.
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}
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// AssetResoltion handlers
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static int MyARSize(const char *asset_name, uint64_t *nbytes, std::string *err,
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void *userdata) {
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(void)userdata;
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if (!asset_name) {
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if (err) {
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(*err) += "asset_name arg is nullptr.\n";
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}
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return -1;
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}
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if (!nbytes) {
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if (err) {
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(*err) += "nbytes arg is nullptr.\n";
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}
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return -1;
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}
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if (g_map.count(asset_name)) {
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// Use strlen()(length until the first appearance of '\0' character), since
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// std::string::size() reports buffer size, not bytes until the first
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// appearance of '\0' character.
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(*nbytes) = strlen(g_map[asset_name].c_str());
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return 0; // OK
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}
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return -1;
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}
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int MyARRead(const char *asset_name, uint64_t req_nbytes, uint8_t *out_buf,
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uint64_t *nbytes, std::string *err, void *userdata) {
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if (!asset_name) {
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if (err) {
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(*err) += "asset_name arg is nullptr.\n";
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}
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return -3;
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}
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if (!nbytes) {
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if (err) {
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(*err) += "nbytes arg is nullptr.\n";
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}
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return -3;
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}
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if (req_nbytes < 9) { // at least 9 bytes(strlen("#usda 1.0")) or more
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return -2;
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}
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if (g_map.count(asset_name)) {
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size_t sz = strlen(g_map[asset_name].c_str());
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if (sz > req_nbytes) {
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if (err) {
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(*err) += "Insufficient dst buffer size.\n";
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}
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return -4;
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}
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std::cout << "read asset: " << asset_name << "\n";
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memcpy(out_buf, &g_map[asset_name][0], sz);
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(*nbytes) = sz;
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return 0;
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}
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//
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return -1;
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}
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int main(int argc, char **argv) {
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g_map["bora.usda"] = R"(#usda 1.0
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def "bora" {
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float myval = 3.1
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}
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)";
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g_map["dora.usda"] = R"(#usda 1.0
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def "dora" {
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float myval = 5.1
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}
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)";
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std::string input_usd_name = "bora.usda";
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if (argc > 1) {
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input_usd_name = argv[1];
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}
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std::string warn, err;
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tinyusdz::AssetResolutionResolver resolver;
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// Register filesystem handler for `.my` asset.
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tinyusdz::AssetResolutionHandler ar_handler;
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ar_handler.resolve_fun = MyARResolve;
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ar_handler.size_fun = MyARSize;
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ar_handler.read_fun = MyARRead;
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ar_handler.write_fun = nullptr; // not used in this example.
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ar_handler.userdata = nullptr; // not used in this example;
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resolver.register_asset_resolution_handler("usda", ar_handler);
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tinyusdz::Layer layer;
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bool ret = tinyusdz::LoadLayerFromAsset(resolver, input_usd_name, &layer,
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&warn, &err);
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if (warn.size()) {
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std::cout << "WARN:" << warn << "\n";
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}
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if (!ret) {
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std::cerr << "Failed to load asset: " + input_usd_name + "\n";
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if (err.size()) {
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std::cerr << " " + err + "\n";
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}
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return -1;
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}
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// Print USD scene as Ascii.
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std::cout << layer << "\n";
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return EXIT_SUCCESS;
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}
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