assimp/code/X3DImporter_Texturing.cpp

157 lines
4.9 KiB
C++

/// \file X3DImporter_Texturing.cpp
/// \brief Parsing data from nodes of "Texturing" set of X3D.
/// \date 2015-2016
/// \author nevorek@gmail.com
#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
#include "X3DImporter.hpp"
#include "X3DImporter_Macro.hpp"
namespace Assimp
{
// <ImageTexture
// DEF="" ID
// USE="" IDREF
// repeatS="true" SFBool
// repeatT="true" SFBool
// url="" MFString
// />
// When the url field contains no values ([]), texturing is disabled.
void X3DImporter::ParseNode_Texturing_ImageTexture()
{
std::string use, def;
bool repeatS = true;
bool repeatT = true;
std::list<std::string> url;
CX3DImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_RET("repeatS", repeatS, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("repeatT", repeatT, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_REF("url", url, XML_ReadNode_GetAttrVal_AsListS);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_ImageTexture, ne);
}
else
{
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_ImageTexture(NodeElement_Cur);
if(!def.empty()) ne->ID = def;
((CX3DImporter_NodeElement_ImageTexture*)ne)->RepeatS = repeatS;
((CX3DImporter_NodeElement_ImageTexture*)ne)->RepeatT = repeatT;
// Attribute "url" can contain list of strings. But we need only one - first.
if(url.size() > 0)
((CX3DImporter_NodeElement_ImageTexture*)ne)->URL = url.front();
else
((CX3DImporter_NodeElement_ImageTexture*)ne)->URL = "";
// check for X3DMetadataObject childs.
if(!mReader->isEmptyElement())
ParseNode_Metadata(ne, "ImageTexture");
else
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(!use.empty()) else
}
// <TextureCoordinate
// DEF="" ID
// USE="" IDREF
// point="" MFVec3f [inputOutput]
// />
void X3DImporter::ParseNode_Texturing_TextureCoordinate()
{
std::string use, def;
std::list<aiVector2D> point;
CX3DImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_REF("point", point, XML_ReadNode_GetAttrVal_AsListVec2f);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_TextureCoordinate, ne);
}
else
{
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_TextureCoordinate(NodeElement_Cur);
if(!def.empty()) ne->ID = def;
((CX3DImporter_NodeElement_TextureCoordinate*)ne)->Value = point;
// check for X3DMetadataObject childs.
if(!mReader->isEmptyElement())
ParseNode_Metadata(ne, "TextureCoordinate");
else
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(!use.empty()) else
}
// <TextureTransform
// DEF="" ID
// USE="" IDREF
// center="0 0" SFVec2f [inputOutput]
// rotation="0" SFFloat [inputOutput]
// scale="1 1" SFVec2f [inputOutput]
// translation="0 0" SFVec2f [inputOutput]
// />
void X3DImporter::ParseNode_Texturing_TextureTransform()
{
std::string use, def;
aiVector2D center(0, 0);
float rotation = 0;
aiVector2D scale(1, 1);
aiVector2D translation(0, 0);
CX3DImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_REF("center", center, XML_ReadNode_GetAttrVal_AsVec2f);
MACRO_ATTRREAD_CHECK_RET("rotation", rotation, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_CHECK_REF("scale", scale, XML_ReadNode_GetAttrVal_AsVec2f);
MACRO_ATTRREAD_CHECK_REF("translation", translation, XML_ReadNode_GetAttrVal_AsVec2f);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_TextureTransform, ne);
}
else
{
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_TextureTransform(NodeElement_Cur);
if(!def.empty()) ne->ID = def;
((CX3DImporter_NodeElement_TextureTransform*)ne)->Center = center;
((CX3DImporter_NodeElement_TextureTransform*)ne)->Rotation = rotation;
((CX3DImporter_NodeElement_TextureTransform*)ne)->Scale = scale;
((CX3DImporter_NodeElement_TextureTransform*)ne)->Translation = translation;
// check for X3DMetadataObject childs.
if(!mReader->isEmptyElement())
ParseNode_Metadata(ne, "TextureTransform");
else
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(!use.empty()) else
}
}// namespace Assimp
#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER