163 lines
5.7 KiB
C++
163 lines
5.7 KiB
C++
/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2016, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file Helper class to parse a XFile into a temporary structure */
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#ifndef AI_XFILEPARSER_H_INC
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#define AI_XFILEPARSER_H_INC
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#include <string>
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#include <vector>
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#include "../include/assimp/types.h"
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namespace Assimp
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{
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namespace XFile
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{
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struct Node;
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struct Mesh;
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struct Scene;
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struct Material;
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struct Animation;
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struct AnimBone;
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}
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/** The XFileParser reads a XFile either in text or binary form and builds a temporary
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* data structure out of it.
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*/
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class XFileParser
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{
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public:
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/** Constructor. Creates a data structure out of the XFile given in the memory block.
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* @param pBuffer Null-terminated memory buffer containing the XFile
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*/
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explicit XFileParser( const std::vector<char>& pBuffer);
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/** Destructor. Destroys all imported data along with it */
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~XFileParser();
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/** Returns the temporary representation of the imported data */
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XFile::Scene* GetImportedData() const { return mScene; }
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protected:
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void ParseFile();
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void ParseDataObjectTemplate();
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void ParseDataObjectFrame( XFile::Node *pParent);
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void ParseDataObjectTransformationMatrix( aiMatrix4x4& pMatrix);
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void ParseDataObjectMesh( XFile::Mesh* pMesh);
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void ParseDataObjectSkinWeights( XFile::Mesh* pMesh);
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void ParseDataObjectSkinMeshHeader( XFile::Mesh* pMesh);
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void ParseDataObjectMeshNormals( XFile::Mesh* pMesh);
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void ParseDataObjectMeshTextureCoords( XFile::Mesh* pMesh);
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void ParseDataObjectMeshVertexColors( XFile::Mesh* pMesh);
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void ParseDataObjectMeshMaterialList( XFile::Mesh* pMesh);
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void ParseDataObjectMaterial( XFile::Material* pMaterial);
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void ParseDataObjectAnimTicksPerSecond();
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void ParseDataObjectAnimationSet();
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void ParseDataObjectAnimation( XFile::Animation* pAnim);
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void ParseDataObjectAnimationKey( XFile::AnimBone *pAnimBone);
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void ParseDataObjectTextureFilename( std::string& pName);
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void ParseUnknownDataObject();
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//! places pointer to next begin of a token, and ignores comments
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void FindNextNoneWhiteSpace();
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//! returns next parseable token. Returns empty string if no token there
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std::string GetNextToken();
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//! reads header of dataobject including the opening brace.
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//! returns false if error happened, and writes name of object
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//! if there is one
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void readHeadOfDataObject( std::string* poName = NULL);
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//! checks for closing curly brace, throws exception if not there
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void CheckForClosingBrace();
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//! checks for one following semicolon, throws exception if not there
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void CheckForSemicolon();
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//! checks for a separator char, either a ',' or a ';'
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void CheckForSeparator();
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/// tests and possibly consumes a separator char, but does nothing if there was no separator
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void TestForSeparator();
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//! reads a x file style string
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void GetNextTokenAsString( std::string& poString);
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void ReadUntilEndOfLine();
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unsigned short ReadBinWord();
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unsigned int ReadBinDWord();
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unsigned int ReadInt();
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float ReadFloat();
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aiVector2D ReadVector2();
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aiVector3D ReadVector3();
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aiColor3D ReadRGB();
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aiColor4D ReadRGBA();
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/** Throws an exception with a line number and the given text. */
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AI_WONT_RETURN void ThrowException( const std::string& pText) AI_WONT_RETURN_SUFFIX;
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/** Filters the imported hierarchy for some degenerated cases that some exporters produce.
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* @param pData The sub-hierarchy to filter
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*/
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void FilterHierarchy( XFile::Node* pNode);
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protected:
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unsigned int mMajorVersion, mMinorVersion; ///< version numbers
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bool mIsBinaryFormat; ///< true if the file is in binary, false if it's in text form
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unsigned int mBinaryFloatSize; ///< float size in bytes, either 4 or 8
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// counter for number arrays in binary format
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unsigned int mBinaryNumCount;
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const char* P;
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const char* End;
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/// Line number when reading in text format
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unsigned int mLineNumber;
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/// Imported data
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XFile::Scene* mScene;
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};
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}
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#endif // AI_XFILEPARSER_H_INC
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