290 lines
9.9 KiB
C++
290 lines
9.9 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2020, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/// \file AMFImporter_Geometry.cpp
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/// \brief Parsing data from geometry nodes.
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/// \date 2016
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/// \author smal.root@gmail.com
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#ifndef ASSIMP_BUILD_NO_AMF_IMPORTER
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#include "AMFImporter.hpp"
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#include "AMFImporter_Macro.hpp"
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#include <assimp/ParsingUtils.h>
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namespace Assimp {
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// <mesh>
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// </mesh>
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// A 3D mesh hull.
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// Multi elements - Yes.
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// Parent element - <object>.
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void AMFImporter::ParseNode_Mesh(XmlNode &node) {
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AMFNodeElementBase *ne = nullptr;
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// create new mesh object.
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ne = new AMFMesh(mNodeElement_Cur);
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// Check for child nodes
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if (0 != ASSIMP_stricmp(node.name(), "mesh")) {
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return;
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}
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bool found_verts = false, found_volumes = false;
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if (!node.empty()) {
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ParseHelper_Node_Enter(ne);
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pugi::xml_node vertNode = node.child("vertices");
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if (!vertNode.empty()) {
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ParseNode_Vertices(vertNode);
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found_verts = true;
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}
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pugi::xml_node volumeNode = node.child("volume");
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if (!volumeNode.empty()) {
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ParseNode_Volume(volumeNode);
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found_volumes = true;
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}
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ParseHelper_Node_Exit();
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}
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if (!found_verts && !found_volumes) {
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mNodeElement_Cur->Child.push_back(ne);
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} // if(!mReader->isEmptyElement()) else
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// and to node element list because its a new object in graph.
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mNodeElement_List.push_back(ne);
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}
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// <vertices>
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// </vertices>
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// The list of vertices to be used in defining triangles.
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// Multi elements - No.
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// Parent element - <mesh>.
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void AMFImporter::ParseNode_Vertices(XmlNode &node) {
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AMFNodeElementBase *ne = nullptr;
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// create new mesh object.
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ne = new AMFVertices(mNodeElement_Cur);
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// Check for child nodes
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pugi::xml_node vertexNode = node.child("vertex");
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if (!vertexNode.empty()) {
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ParseHelper_Node_Enter(ne);
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ParseNode_Vertex(vertexNode);
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ParseHelper_Node_Exit();
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} else {
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mNodeElement_Cur->Child.push_back(ne); // Add element to child list of current element
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} // if(!mReader->isEmptyElement()) else
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mNodeElement_List.push_back(ne); // and to node element list because its a new object in graph.
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}
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// <vertex>
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// </vertex>
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// A vertex to be referenced in triangles.
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// Multi elements - Yes.
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// Parent element - <vertices>.
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void AMFImporter::ParseNode_Vertex(XmlNode &node) {
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AMFNodeElementBase *ne = nullptr;
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// create new mesh object.
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ne = new AMFVertex(mNodeElement_Cur);
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// Check for child nodes
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pugi::xml_node colorNode = node.child("color");
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bool col_read = false;
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bool coord_read = false;
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if (!node.empty()) {
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ParseHelper_Node_Enter(ne);
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if (!colorNode.empty()) {
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ParseNode_Color(colorNode);
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col_read = true;
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}
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pugi::xml_node coordNode = node.child("coordinates");
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if (!coordNode.empty()) {
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ParseNode_Coordinates(coordNode);
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coord_read = true;
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}
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ParseHelper_Node_Exit();
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}
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if (!coord_read && !col_read) {
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mNodeElement_Cur->Child.push_back(ne); // Add element to child list of current element
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}
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mNodeElement_List.push_back(ne); // and to node element list because its a new object in graph.
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}
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// <coordinates>
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// </coordinates>
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// Specifies the 3D location of this vertex.
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// Multi elements - No.
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// Parent element - <vertex>.
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//
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// Children elements:
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// <x>, <y>, <z>
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// Multi elements - No.
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// X, Y, or Z coordinate, respectively, of a vertex position in space.
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void AMFImporter::ParseNode_Coordinates(XmlNode &node) {
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AMFNodeElementBase *ne = nullptr;
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// create new color object.
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ne = new AMFCoordinates(mNodeElement_Cur);
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AMFCoordinates &als = *((AMFCoordinates *)ne); // alias for convenience
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if (!node.empty()) {
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ParseHelper_Node_Enter(ne);
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for (XmlNode ¤tNode : node.children()) {
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const std::string ¤tName = currentNode.name();
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if (currentName == "X") {
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XmlParser::getValueAsFloat(currentNode, als.Coordinate.x);
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} else if (currentName == "Y") {
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XmlParser::getValueAsFloat(currentNode, als.Coordinate.y);
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} else if (currentName == "Z") {
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XmlParser::getValueAsFloat(currentNode, als.Coordinate.z);
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}
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}
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ParseHelper_Node_Exit();
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} else {
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mNodeElement_Cur->Child.push_back(ne);
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}
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mNodeElement_List.push_back(ne); // and to node element list because its a new object in graph.
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}
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// <volume
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// materialid="" - Which material to use.
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// type="" - What this volume describes can be “region” or “support”. If none specified, “object” is assumed. If support, then the geometric
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// requirements 1-8 listed in section 5 do not need to be maintained.
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// >
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// </volume>
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// Defines a volume from the established vertex list.
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// Multi elements - Yes.
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// Parent element - <mesh>.
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void AMFImporter::ParseNode_Volume(XmlNode &node) {
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std::string materialid;
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std::string type;
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AMFNodeElementBase *ne = new AMFVolume(mNodeElement_Cur);
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// Read attributes for node <color>.
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// and assign read data
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((AMFVolume *)ne)->MaterialID = node.attribute("materialid").as_string();
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((AMFVolume *)ne)->Type = type;
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// Check for child nodes
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bool col_read = false;
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if (!node.empty()) {
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ParseHelper_Node_Enter(ne);
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for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
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const std::string currentName = currentNode.name();
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if (currentName == "color") {
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if (col_read) Throw_MoreThanOnceDefined(currentName, "color", "Only one color can be defined for <volume>.");
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ParseNode_Color(currentNode);
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col_read = true;
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} else if (currentName == "triangle") {
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ParseNode_Triangle(currentNode);
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} else if (currentName == "metadata") {
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ParseNode_Metadata(currentNode);
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} else if (currentName == "volume") {
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ParseNode_Metadata(currentNode);
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}
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}
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ParseHelper_Node_Exit();
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} else {
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mNodeElement_Cur->Child.push_back(ne); // Add element to child list of current element
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}
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mNodeElement_List.push_back(ne); // and to node element list because its a new object in graph.
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}
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// <triangle>
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// </triangle>
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// Defines a 3D triangle from three vertices, according to the right-hand rule (counter-clockwise when looking from the outside).
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// Multi elements - Yes.
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// Parent element - <volume>.
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//
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// Children elements:
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// <v1>, <v2>, <v3>
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// Multi elements - No.
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// Index of the desired vertices in a triangle or edge.
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void AMFImporter::ParseNode_Triangle(XmlNode &node) {
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AMFNodeElementBase *ne = new AMFTriangle(mNodeElement_Cur);
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// create new triangle object.
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AMFTriangle &als = *((AMFTriangle *)ne); // alias for convenience
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bool col_read = false;
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if (!node.empty()) {
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ParseHelper_Node_Enter(ne);
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for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
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const std::string currentName = currentNode.name();
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if (currentName == "color") {
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if (col_read) Throw_MoreThanOnceDefined(currentName, "color", "Only one color can be defined for <triangle>.");
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ParseNode_Color(currentNode);
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col_read = true;
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} else if (currentName == "texmap") {
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ParseNode_TexMap(currentNode);
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} else if (currentName == "map") {
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ParseNode_TexMap(currentNode, true);
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} else if (currentName == "v1") {
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als.V[0] = std::atoi(currentNode.value());
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} else if (currentName == "v2") {
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als.V[1] = std::atoi(currentNode.value());
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} else if (currentName == "v3") {
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als.V[2] = std::atoi(currentNode.value());
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}
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}
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ParseHelper_Node_Exit();
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} else {
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mNodeElement_Cur->Child.push_back(ne); // Add element to child list of current element
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}
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mNodeElement_List.push_back(ne); // and to node element list because its a new object in graph.
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}
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} // namespace Assimp
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#endif // !ASSIMP_BUILD_NO_AMF_IMPORTER
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