682 lines
24 KiB
C++
682 lines
24 KiB
C++
/*
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------------------------------
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Copyright (c) 2006-2021, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------------------------------
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*/
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#ifndef ASSIMP_BUILD_NO_Q3BSP_IMPORTER
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#include "Q3BSPFileImporter.h"
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#include "Q3BSPFileData.h"
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#include "Q3BSPFileParser.h"
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#include <assimp/DefaultLogger.hpp>
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#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
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#include <zlib.h>
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#else
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#include "../contrib/zlib/zlib.h"
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#endif
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#include <assimp/DefaultIOSystem.h>
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#include <assimp/StringComparison.h>
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#include <assimp/ZipArchiveIOSystem.h>
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#include <assimp/ai_assert.h>
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#include <assimp/importerdesc.h>
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#include <assimp/mesh.h>
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#include <assimp/scene.h>
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#include <assimp/types.h>
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#include <sstream>
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#include <vector>
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static const aiImporterDesc desc = {
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"Quake III BSP Importer",
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"",
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"",
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"",
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aiImporterFlags_SupportBinaryFlavour,
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0,
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0,
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0,
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0,
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"bsp pk3"
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};
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namespace Assimp {
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using namespace Q3BSP;
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// ------------------------------------------------------------------------------------------------
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// Local function to create a material key name.
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static void createKey(int id1, int id2, std::string &key) {
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std::ostringstream str;
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str << id1 << "." << id2;
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key = str.str();
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}
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// ------------------------------------------------------------------------------------------------
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// Local function to extract the texture ids from a material key-name.
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static void extractIds(const std::string &key, int &id1, int &id2) {
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id1 = -1;
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id2 = -1;
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if (key.empty()) {
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return;
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}
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const std::string::size_type pos = key.find('.');
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if (std::string::npos == pos) {
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return;
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}
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std::string tmp1 = key.substr(0, pos);
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std::string tmp2 = key.substr(pos + 1, key.size() - pos - 1);
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id1 = atoi(tmp1.c_str());
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id2 = atoi(tmp2.c_str());
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}
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// ------------------------------------------------------------------------------------------------
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// Local helper function to normalize filenames.
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static void normalizePathName(const std::string &rPath, std::string &normalizedPath) {
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normalizedPath = std::string();
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if (rPath.empty()) {
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return;
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}
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#ifdef _WIN32
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std::string sep = "\\";
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#else
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std::string sep = "/";
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#endif
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static const unsigned int numDelimiters = 2;
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const char delimiters[numDelimiters] = { '/', '\\' };
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normalizedPath = rPath;
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for (const char delimiter : delimiters) {
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for (size_t j = 0; j < normalizedPath.size(); ++j) {
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if (normalizedPath[j] == delimiter) {
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normalizedPath[j] = sep[0];
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}
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Constructor.
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Q3BSPFileImporter::Q3BSPFileImporter() :
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m_pCurrentMesh(nullptr), m_pCurrentFace(nullptr), m_MaterialLookupMap(), mTextures() {
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// empty
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}
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// ------------------------------------------------------------------------------------------------
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// Destructor.
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Q3BSPFileImporter::~Q3BSPFileImporter() {
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// Clear face-to-material map
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for (FaceMap::iterator it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end(); ++it) {
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const std::string &matName = it->first;
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if (!matName.empty()) {
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delete it->second;
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Returns true, if the loader can read this.
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bool Q3BSPFileImporter::CanRead(const std::string &rFile, IOSystem * /*pIOHandler*/, bool checkSig) const {
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if (!checkSig) {
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return SimpleExtensionCheck(rFile, "pk3", "bsp");
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}
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return false;
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}
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// ------------------------------------------------------------------------------------------------
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// Adds extensions.
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const aiImporterDesc *Q3BSPFileImporter::GetInfo() const {
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return &desc;
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}
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// ------------------------------------------------------------------------------------------------
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// Import method.
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void Q3BSPFileImporter::InternReadFile(const std::string &rFile, aiScene *scene, IOSystem *ioHandler) {
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ZipArchiveIOSystem Archive(ioHandler, rFile);
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if (!Archive.isOpen()) {
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throw DeadlyImportError("Failed to open file ", rFile, ".");
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}
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std::string archiveName, mapName;
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separateMapName(rFile, archiveName, mapName);
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if (mapName.empty()) {
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if (!findFirstMapInArchive(Archive, mapName)) {
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return;
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}
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}
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Q3BSPFileParser fileParser(mapName, &Archive);
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Q3BSPModel *pBSPModel = fileParser.getModel();
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if (nullptr != pBSPModel) {
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CreateDataFromImport(pBSPModel, scene, &Archive);
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Separates the map name from the import name.
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void Q3BSPFileImporter::separateMapName(const std::string &importName, std::string &archiveName, std::string &mapName) {
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archiveName = std::string();
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mapName = std::string();
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if (importName.empty()) {
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return;
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}
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const std::string::size_type pos = importName.rfind(',');
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if (std::string::npos == pos) {
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archiveName = importName;
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return;
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}
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archiveName = importName.substr(0, pos);
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mapName = importName.substr(pos, importName.size() - pos - 1);
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}
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// ------------------------------------------------------------------------------------------------
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// Returns the first map in the map archive.
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bool Q3BSPFileImporter::findFirstMapInArchive(ZipArchiveIOSystem &bspArchive, std::string &mapName) {
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mapName = std::string();
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std::vector<std::string> fileList;
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bspArchive.getFileListExtension(fileList, "bsp");
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if (fileList.empty()) {
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return false;
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}
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std::vector<std::string>::iterator it(fileList.begin());
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for (; it != fileList.end(); ++it) {
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const std::string::size_type pos = (*it).find("maps/");
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if (std::string::npos != pos) {
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std::string::size_type extPos = (*it).find(".bsp");
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if (std::string::npos != extPos) {
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mapName = *it;
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return true;
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}
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}
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}
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return false;
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}
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// ------------------------------------------------------------------------------------------------
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// Creates the assimp specific data.
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void Q3BSPFileImporter::CreateDataFromImport(const Q3BSP::Q3BSPModel *pModel, aiScene *pScene,
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ZipArchiveIOSystem *pArchive) {
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if (nullptr == pModel || nullptr == pScene) {
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return;
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}
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pScene->mRootNode = new aiNode;
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if (!pModel->m_ModelName.empty()) {
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pScene->mRootNode->mName.Set(pModel->m_ModelName);
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}
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// Create the face to material relation map
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createMaterialMap(pModel);
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// Create all nodes
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CreateNodes(pModel, pScene, pScene->mRootNode);
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// Create the assigned materials
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createMaterials(pModel, pScene, pArchive);
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}
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// ------------------------------------------------------------------------------------------------
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// Creates all assimp nodes.
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void Q3BSPFileImporter::CreateNodes(const Q3BSP::Q3BSPModel *pModel, aiScene *pScene,
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aiNode *pParent) {
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if (nullptr == pModel) {
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return;
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}
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unsigned int matIdx(0);
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std::vector<aiMesh *> MeshArray;
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std::vector<aiNode *> NodeArray;
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for (FaceMapIt it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end(); ++it) {
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std::vector<Q3BSP::sQ3BSPFace *> *pArray = (*it).second;
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size_t numVerts = countData(*pArray);
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if (0 != numVerts) {
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aiMesh *pMesh(nullptr);
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aiNode *pNode = CreateTopology(pModel, matIdx, *pArray, &pMesh);
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if (nullptr != pNode) {
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NodeArray.push_back(pNode);
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MeshArray.push_back(pMesh);
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}
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}
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matIdx++;
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}
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pScene->mNumMeshes = static_cast<unsigned int>(MeshArray.size());
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if (pScene->mNumMeshes > 0) {
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pScene->mMeshes = new aiMesh *[pScene->mNumMeshes];
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for (size_t i = 0; i < MeshArray.size(); i++) {
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aiMesh *pMesh = MeshArray[i];
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if (nullptr != pMesh) {
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pScene->mMeshes[i] = pMesh;
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}
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}
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}
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pParent->mNumChildren = static_cast<unsigned int>(MeshArray.size());
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pParent->mChildren = new aiNode *[pScene->mRootNode->mNumChildren];
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for (size_t i = 0; i < NodeArray.size(); i++) {
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aiNode *pNode = NodeArray[i];
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pNode->mParent = pParent;
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pParent->mChildren[i] = pNode;
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pParent->mChildren[i]->mMeshes[0] = static_cast<unsigned int>(i);
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Creates the topology.
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aiNode *Q3BSPFileImporter::CreateTopology(const Q3BSP::Q3BSPModel *pModel, unsigned int materialIdx,
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std::vector<sQ3BSPFace *> &rArray, aiMesh **pMesh) {
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size_t numVerts = countData(rArray);
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if (0 == numVerts) {
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return nullptr;
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}
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size_t numFaces = countFaces(rArray);
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if (0 == numFaces) {
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return nullptr;
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}
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aiMesh *mesh = new aiMesh;
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size_t numTriangles = countTriangles(rArray);
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mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
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mesh->mFaces = new aiFace[numTriangles];
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mesh->mNumFaces = static_cast<unsigned int>(numTriangles);
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mesh->mNumVertices = static_cast<unsigned int>(numVerts);
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mesh->mVertices = new aiVector3D[numVerts];
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mesh->mNormals = new aiVector3D[numVerts];
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mesh->mTextureCoords[0] = new aiVector3D[numVerts];
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mesh->mTextureCoords[1] = new aiVector3D[numVerts];
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mesh->mMaterialIndex = materialIdx;
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unsigned int faceIdx = 0;
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unsigned int vertIdx = 0;
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mesh->mNumUVComponents[0] = 2;
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mesh->mNumUVComponents[1] = 2;
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for (std::vector<sQ3BSPFace *>::const_iterator it = rArray.begin(); it != rArray.end(); ++it) {
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Q3BSP::sQ3BSPFace *pQ3BSPFace = *it;
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ai_assert(nullptr != pQ3BSPFace);
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if (nullptr == pQ3BSPFace) {
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continue;
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}
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if (pQ3BSPFace->iNumOfFaceVerts > 0) {
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if (pQ3BSPFace->iType == Polygon || pQ3BSPFace->iType == TriangleMesh) {
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createTriangleTopology(pModel, pQ3BSPFace, mesh, faceIdx, vertIdx);
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}
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}
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}
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aiNode *pNode = new aiNode;
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pNode->mNumMeshes = 1;
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pNode->mMeshes = new unsigned int[1];
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*pMesh = mesh;
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return pNode;
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}
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// ------------------------------------------------------------------------------------------------
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// Creates the triangle topology from a face array.
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void Q3BSPFileImporter::createTriangleTopology(const Q3BSP::Q3BSPModel *pModel, sQ3BSPFace *pQ3BSPFace,
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aiMesh *pMesh, unsigned int &faceIdx, unsigned int &vertIdx) {
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ai_assert(faceIdx < pMesh->mNumFaces);
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m_pCurrentFace = getNextFace(pMesh, faceIdx);
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if (nullptr == m_pCurrentFace) {
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return;
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}
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m_pCurrentFace->mNumIndices = 3;
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m_pCurrentFace->mIndices = new unsigned int[m_pCurrentFace->mNumIndices];
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size_t idx(0);
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for (size_t i = 0; i < (size_t)pQ3BSPFace->iNumOfFaceVerts; ++i) {
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const size_t index = pQ3BSPFace->iVertexIndex + pModel->m_Indices[pQ3BSPFace->iFaceVertexIndex + i];
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if (index >= pModel->m_Vertices.size()) {
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continue;
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}
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sQ3BSPVertex *pVertex = pModel->m_Vertices[index];
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if (nullptr == pVertex) {
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continue;
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}
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if (idx > 2) {
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idx = 0;
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m_pCurrentFace = getNextFace(pMesh, faceIdx);
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if (nullptr != m_pCurrentFace) {
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m_pCurrentFace->mNumIndices = 3;
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m_pCurrentFace->mIndices = new unsigned int[3];
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m_pCurrentFace->mIndices[idx] = vertIdx;
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}
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}
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pMesh->mVertices[vertIdx].Set(pVertex->vPosition.x, pVertex->vPosition.y, pVertex->vPosition.z);
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pMesh->mNormals[vertIdx].Set(pVertex->vNormal.x, pVertex->vNormal.y, pVertex->vNormal.z);
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pMesh->mTextureCoords[0][vertIdx].Set(pVertex->vTexCoord.x, pVertex->vTexCoord.y, 0.0f);
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pMesh->mTextureCoords[1][vertIdx].Set(pVertex->vLightmap.x, pVertex->vLightmap.y, 0.0f);
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vertIdx++;
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idx++;
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Creates all referenced materials.
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void Q3BSPFileImporter::createMaterials(const Q3BSP::Q3BSPModel *pModel, aiScene *pScene,
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ZipArchiveIOSystem *pArchive) {
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if (m_MaterialLookupMap.empty()) {
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return;
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}
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pScene->mMaterials = new aiMaterial *[m_MaterialLookupMap.size()];
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aiString aiMatName;
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int textureId(-1), lightmapId(-1);
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for (FaceMapIt it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end();
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++it) {
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const std::string matName(it->first);
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if (matName.empty()) {
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continue;
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}
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aiMatName.Set(matName);
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aiMaterial *pMatHelper = new aiMaterial;
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pMatHelper->AddProperty(&aiMatName, AI_MATKEY_NAME);
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extractIds(matName, textureId, lightmapId);
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// Adding the texture
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if (-1 != textureId) {
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sQ3BSPTexture *pTexture = pModel->m_Textures[textureId];
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if (nullptr != pTexture) {
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std::string tmp("*"), texName;
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tmp += pTexture->strName;
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tmp += ".jpg";
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normalizePathName(tmp, texName);
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if (!importTextureFromArchive(pModel, pArchive, pScene, pMatHelper, textureId)) {
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ASSIMP_LOG_ERROR("Cannot import texture from archive ", texName);
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}
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}
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}
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if (-1 != lightmapId) {
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importLightmap(pModel, pScene, pMatHelper, lightmapId);
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}
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pScene->mMaterials[pScene->mNumMaterials] = pMatHelper;
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pScene->mNumMaterials++;
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}
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pScene->mNumTextures = static_cast<unsigned int>(mTextures.size());
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pScene->mTextures = new aiTexture *[pScene->mNumTextures];
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std::copy(mTextures.begin(), mTextures.end(), pScene->mTextures);
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}
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// ------------------------------------------------------------------------------------------------
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// Counts the number of referenced vertices.
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size_t Q3BSPFileImporter::countData(const std::vector<sQ3BSPFace *> &faceArray) const {
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size_t numVerts(0);
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for (std::vector<sQ3BSPFace *>::const_iterator it = faceArray.begin(); it != faceArray.end();
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++it) {
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sQ3BSPFace *pQ3BSPFace = *it;
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if (pQ3BSPFace->iType == Polygon || pQ3BSPFace->iType == TriangleMesh) {
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Q3BSP::sQ3BSPFace *face = *it;
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if (nullptr != face) {
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numVerts += face->iNumOfFaceVerts;
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}
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}
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}
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return numVerts;
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}
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// ------------------------------------------------------------------------------------------------
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// Counts the faces with vertices.
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size_t Q3BSPFileImporter::countFaces(const std::vector<Q3BSP::sQ3BSPFace *> &rArray) const {
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size_t numFaces = 0;
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for (std::vector<sQ3BSPFace *>::const_iterator it = rArray.begin(); it != rArray.end();
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++it) {
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Q3BSP::sQ3BSPFace *pQ3BSPFace = *it;
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if (pQ3BSPFace->iNumOfFaceVerts > 0) {
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numFaces++;
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}
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}
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return numFaces;
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}
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// ------------------------------------------------------------------------------------------------
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// Counts the number of triangles in a Q3-face-array.
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size_t Q3BSPFileImporter::countTriangles(const std::vector<Q3BSP::sQ3BSPFace *> &rArray) const {
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size_t numTriangles = 0;
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for (std::vector<Q3BSP::sQ3BSPFace *>::const_iterator it = rArray.begin(); it != rArray.end();
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++it) {
|
|
const Q3BSP::sQ3BSPFace *pQ3BSPFace = *it;
|
|
if (nullptr != pQ3BSPFace) {
|
|
numTriangles += pQ3BSPFace->iNumOfFaceVerts / 3;
|
|
}
|
|
}
|
|
|
|
return numTriangles;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Creates the faces-to-material map.
|
|
void Q3BSPFileImporter::createMaterialMap(const Q3BSP::Q3BSPModel *pModel) {
|
|
std::string key;
|
|
std::vector<sQ3BSPFace *> *pCurFaceArray = nullptr;
|
|
for (size_t idx = 0; idx < pModel->m_Faces.size(); idx++) {
|
|
Q3BSP::sQ3BSPFace *pQ3BSPFace = pModel->m_Faces[idx];
|
|
const int texId = pQ3BSPFace->iTextureID;
|
|
const int lightMapId = pQ3BSPFace->iLightmapID;
|
|
createKey(texId, lightMapId, key);
|
|
FaceMapIt it = m_MaterialLookupMap.find(key);
|
|
if (m_MaterialLookupMap.end() == it) {
|
|
pCurFaceArray = new std::vector<Q3BSP::sQ3BSPFace *>;
|
|
m_MaterialLookupMap[key] = pCurFaceArray;
|
|
} else {
|
|
pCurFaceArray = (*it).second;
|
|
}
|
|
ai_assert(nullptr != pCurFaceArray);
|
|
if (nullptr != pCurFaceArray) {
|
|
pCurFaceArray->push_back(pQ3BSPFace);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Returns the next face.
|
|
aiFace *Q3BSPFileImporter::getNextFace(aiMesh *mesh, unsigned int &faceIdx) {
|
|
aiFace *face(nullptr);
|
|
if (faceIdx < mesh->mNumFaces) {
|
|
face = &mesh->mFaces[faceIdx];
|
|
++faceIdx;
|
|
}
|
|
|
|
return face;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Imports a texture file.
|
|
bool Q3BSPFileImporter::importTextureFromArchive(const Q3BSP::Q3BSPModel *model,
|
|
ZipArchiveIOSystem *archive, aiScene *,
|
|
aiMaterial *pMatHelper, int textureId) {
|
|
if (nullptr == archive || nullptr == pMatHelper) {
|
|
return false;
|
|
}
|
|
|
|
if (textureId < 0 || textureId >= static_cast<int>(model->m_Textures.size())) {
|
|
return false;
|
|
}
|
|
|
|
bool res = true;
|
|
sQ3BSPTexture *pTexture = model->m_Textures[textureId];
|
|
if (!pTexture) {
|
|
return false;
|
|
}
|
|
|
|
std::vector<std::string> supportedExtensions;
|
|
supportedExtensions.push_back(".jpg");
|
|
supportedExtensions.push_back(".png");
|
|
supportedExtensions.push_back(".tga");
|
|
std::string textureName, ext;
|
|
if (expandFile(archive, pTexture->strName, supportedExtensions, textureName, ext)) {
|
|
IOStream *pTextureStream = archive->Open(textureName.c_str());
|
|
if (pTextureStream) {
|
|
size_t texSize = pTextureStream->FileSize();
|
|
aiTexture *curTexture = new aiTexture;
|
|
curTexture->mHeight = 0;
|
|
curTexture->mWidth = static_cast<unsigned int>(texSize);
|
|
unsigned char *pData = new unsigned char[curTexture->mWidth];
|
|
size_t readSize = pTextureStream->Read(pData, sizeof(unsigned char), curTexture->mWidth);
|
|
(void)readSize;
|
|
ai_assert(readSize == curTexture->mWidth);
|
|
curTexture->pcData = reinterpret_cast<aiTexel *>(pData);
|
|
curTexture->achFormatHint[0] = ext[1];
|
|
curTexture->achFormatHint[1] = ext[2];
|
|
curTexture->achFormatHint[2] = ext[3];
|
|
curTexture->achFormatHint[3] = '\0';
|
|
res = true;
|
|
|
|
aiString name;
|
|
name.data[0] = '*';
|
|
name.length = 1 + ASSIMP_itoa10(name.data + 1, static_cast<unsigned int>(MAXLEN - 1), static_cast<int32_t>(mTextures.size()));
|
|
|
|
archive->Close(pTextureStream);
|
|
|
|
pMatHelper->AddProperty(&name, AI_MATKEY_TEXTURE_DIFFUSE(0));
|
|
mTextures.push_back(curTexture);
|
|
} else {
|
|
// If it doesn't exist in the archive, it is probably just a reference to an external file.
|
|
// We'll leave it up to the user to figure out which extension the file has.
|
|
aiString name;
|
|
strncpy(name.data, pTexture->strName, sizeof name.data);
|
|
name.length = static_cast<ai_uint32>(strlen(name.data));
|
|
pMatHelper->AddProperty(&name, AI_MATKEY_TEXTURE_DIFFUSE(0));
|
|
}
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Imports a light map file.
|
|
bool Q3BSPFileImporter::importLightmap(const Q3BSP::Q3BSPModel *pModel, aiScene *pScene,
|
|
aiMaterial *pMatHelper, int lightmapId) {
|
|
if (nullptr == pModel || nullptr == pScene || nullptr == pMatHelper) {
|
|
return false;
|
|
}
|
|
|
|
if (lightmapId < 0 || lightmapId >= static_cast<int>(pModel->m_Lightmaps.size())) {
|
|
return false;
|
|
}
|
|
|
|
sQ3BSPLightmap *pLightMap = pModel->m_Lightmaps[lightmapId];
|
|
if (nullptr == pLightMap) {
|
|
return false;
|
|
}
|
|
|
|
aiTexture *pTexture = new aiTexture;
|
|
|
|
pTexture->mWidth = CE_BSP_LIGHTMAPWIDTH;
|
|
pTexture->mHeight = CE_BSP_LIGHTMAPHEIGHT;
|
|
pTexture->pcData = new aiTexel[CE_BSP_LIGHTMAPWIDTH * CE_BSP_LIGHTMAPHEIGHT];
|
|
|
|
::memcpy(pTexture->pcData, pLightMap->bLMapData, pTexture->mWidth);
|
|
size_t p = 0;
|
|
for (size_t i = 0; i < CE_BSP_LIGHTMAPWIDTH * CE_BSP_LIGHTMAPHEIGHT; ++i) {
|
|
pTexture->pcData[i].r = pLightMap->bLMapData[p++];
|
|
pTexture->pcData[i].g = pLightMap->bLMapData[p++];
|
|
pTexture->pcData[i].b = pLightMap->bLMapData[p++];
|
|
pTexture->pcData[i].a = 0xFF;
|
|
}
|
|
|
|
aiString name;
|
|
name.data[0] = '*';
|
|
name.length = 1 + ASSIMP_itoa10(name.data + 1, static_cast<unsigned int>(MAXLEN - 1), static_cast<int32_t>(mTextures.size()));
|
|
|
|
pMatHelper->AddProperty(&name, AI_MATKEY_TEXTURE_LIGHTMAP(1));
|
|
mTextures.push_back(pTexture);
|
|
|
|
return true;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Will search for a supported extension.
|
|
bool Q3BSPFileImporter::expandFile(ZipArchiveIOSystem *pArchive, const std::string &rFilename,
|
|
const std::vector<std::string> &rExtList, std::string &rFile,
|
|
std::string &rExt) {
|
|
ai_assert(nullptr != pArchive);
|
|
ai_assert(!rFilename.empty());
|
|
|
|
if (rExtList.empty()) {
|
|
rFile = rFilename;
|
|
rExt = std::string();
|
|
return true;
|
|
}
|
|
|
|
bool found = false;
|
|
for (std::vector<std::string>::const_iterator it = rExtList.begin(); it != rExtList.end(); ++it) {
|
|
const std::string textureName = rFilename + *it;
|
|
if (pArchive->Exists(textureName.c_str())) {
|
|
rExt = *it;
|
|
rFile = textureName;
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return found;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
} // Namespace Assimp
|
|
|
|
#endif // ASSIMP_BUILD_NO_Q3BSP_IMPORTER
|