96 lines
2.7 KiB
C++
96 lines
2.7 KiB
C++
/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2017, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file glTFWriter.h
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* Declares a class to write gltf/glb files
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*
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* glTF Extensions Support:
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* KHR_binary_glTF: full
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* KHR_materials_pbrSpecularGlossiness: full
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*/
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#ifndef GLTF2ASSETWRITER_H_INC
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#define GLTF2ASSETWRITER_H_INC
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#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
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#include "glTF2Asset.h"
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namespace glTF2
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{
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using rapidjson::MemoryPoolAllocator;
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class AssetWriter
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{
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template<class T>
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friend void WriteLazyDict(LazyDict<T>& d, AssetWriter& w);
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private:
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void WriteBinaryData(IOStream* outfile, size_t sceneLength);
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void WriteMetadata();
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void WriteExtensionsUsed();
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template<class T>
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void WriteObjects(LazyDict<T>& d);
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public:
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Document mDoc;
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Asset& mAsset;
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MemoryPoolAllocator<>& mAl;
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AssetWriter(Asset& asset);
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void WriteFile(const char* path);
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void WriteGLBFile(const char* path);
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};
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}
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// Include the implementation of the methods
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#include "glTF2AssetWriter.inl"
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#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER
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#endif // GLTF2ASSETWRITER_H_INC
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