85 lines
2.9 KiB
C++
85 lines
2.9 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2021, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#include "UnitTestPCH.h"
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#include <assimp/SpatialSort.h>
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using namespace Assimp;
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class utSpatialSort : public ::testing::Test {
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public
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:
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aiVector3D *vecs;
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protected:
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void SetUp() override {
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::srand(static_cast<unsigned>(time(0)));
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vecs = new aiVector3D[100];
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for (size_t i = 0; i < 100; ++i) {
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vecs[i].x = static_cast<float>(rand()) / (static_cast<float>(RAND_MAX / 100));
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vecs[i].y = static_cast<float>(rand()) / (static_cast<float>(RAND_MAX / 100));
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vecs[i].z = static_cast<float>(rand()) / (static_cast<float>(RAND_MAX / 100));
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}
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}
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void TearDown() override {
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delete[] vecs;
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}
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};
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TEST_F( utSpatialSort, findIdenticalsTest ) {
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SpatialSort sSort;
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sSort.Fill(vecs, 100, sizeof(aiVector3D));
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std::vector<unsigned int> indices;
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sSort.FindIdenticalPositions(vecs[0], indices);
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EXPECT_EQ(1u, indices.size());
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}
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TEST_F(utSpatialSort, findPositionsTest) {
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SpatialSort sSort;
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sSort.Fill(vecs, 100, sizeof(aiVector3D));
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std::vector<unsigned int> indices;
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sSort.FindPositions(vecs[0], 0.01f, indices);
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EXPECT_EQ(1u, indices.size());
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}
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