726 lines
21 KiB
C++
726 lines
21 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (ASSIMP)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file Implementation of the material oart of the LWO importer class */
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#include "AssimpPCH.h"
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// internal headers
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#include "LWOLoader.h"
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#include "MaterialSystem.h"
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#include "ByteSwap.h"
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using namespace Assimp;
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// ------------------------------------------------------------------------------------------------
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template <class T>
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T lerp(const T& one, const T& two, float val)
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{
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return one + (two-one)*val;
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}
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// ------------------------------------------------------------------------------------------------
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inline aiTextureMapMode GetMapMode(LWO::Texture::Wrap in)
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{
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switch (in)
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{
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case LWO::Texture::REPEAT:
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return aiTextureMapMode_Wrap;
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case LWO::Texture::MIRROR:
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return aiTextureMapMode_Mirror;
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case LWO::Texture::RESET:
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DefaultLogger::get()->warn("LWO2: Unsupported texture map mode: RESET");
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// fall though here
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case LWO::Texture::EDGE:
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return aiTextureMapMode_Clamp;
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}
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return (aiTextureMapMode)0;
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}
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// ------------------------------------------------------------------------------------------------
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bool LWOImporter::HandleTextures(MaterialHelper* pcMat, const TextureList& in, const char* type)
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{
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ai_assert(NULL != pcMat && NULL != type);
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unsigned int cur = 0, temp = 0;
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char buffer[512];
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aiString s;
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bool ret = false;
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for (TextureList::const_iterator it = in.begin(), end = in.end();
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it != end;++it)
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{
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if (!(*it).enabled || !(*it).bCanUse || 0xffffffff == (*it).mRealUVIndex)continue;
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ret = true;
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// add the path to the texture
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sprintf(buffer,"$tex.file.%s[%i]",type,cur);
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// The older LWOB format does not use indirect references to clips.
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// The file name of a texture is directly specified in the tex chunk.
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if (mIsLWO2)
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{
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// find the corresponding clip
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ClipList::iterator clip = mClips.begin();
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temp = (*it).mClipIdx;
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for (ClipList::iterator end = mClips.end(); clip != end; ++clip)
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{
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if ((*clip).idx == temp)
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{
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break;
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}
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}
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if (mClips.end() == clip)
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{
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DefaultLogger::get()->error("LWO2: Clip index is out of bounds");
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temp = 0;
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}
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if (Clip::UNSUPPORTED == (*clip).type)
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{
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DefaultLogger::get()->error("LWO2: Clip type is not supported");
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continue;
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}
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AdjustTexturePath((*clip).path);
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s.Set((*clip).path);
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}
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else
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{
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std::string ss = (*it).mFileName;
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if (!ss.length())
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{
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DefaultLogger::get()->error("LWOB: Empty file name");
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continue;
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}
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AdjustTexturePath(ss);
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s.Set(ss);
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}
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pcMat->AddProperty(&s,buffer);
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// add the blend factor
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sprintf(buffer,"$tex.blend.%s[%i]",type,cur);
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pcMat->AddProperty(&(*it).mStrength,1,buffer);
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// add the blend operation
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sprintf(buffer,"$tex.op.%s[%i]",type,cur);
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switch ((*it).blendType)
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{
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case LWO::Texture::Normal:
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case LWO::Texture::Multiply:
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temp = (unsigned int)aiTextureOp_Multiply;
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break;
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case LWO::Texture::Subtractive:
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case LWO::Texture::Difference:
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temp = (unsigned int)aiTextureOp_Subtract;
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break;
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case LWO::Texture::Divide:
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temp = (unsigned int)aiTextureOp_Divide;
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break;
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case LWO::Texture::Additive:
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temp = (unsigned int)aiTextureOp_Add;
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break;
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default:
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temp = (unsigned int)aiTextureOp_Multiply;
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DefaultLogger::get()->warn("LWO2: Unsupported texture blend mode: alpha or displacement");
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}
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pcMat->AddProperty<int>((int*)&temp,1,buffer);
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// add the UV source index
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sprintf(buffer,"$tex.uvw.%s[%i]",type,cur);
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temp = (*it).mRealUVIndex;
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pcMat->AddProperty<int>((int*)&temp,1,buffer);
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// add the u-wrapping
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sprintf(buffer,"$tex.mapmodeu.%s[%i]",type,cur);
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temp = (unsigned int)GetMapMode((*it).wrapModeWidth);
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pcMat->AddProperty<int>((int*)&temp,1,buffer);
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// add the v-wrapping
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sprintf(buffer,"$tex.mapmodev.%s[%i]",type,cur);
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temp = (unsigned int)GetMapMode((*it).wrapModeHeight);
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pcMat->AddProperty<int>((int*)&temp,1,buffer);
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++cur;
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}
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return ret;
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}
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// ------------------------------------------------------------------------------------------------
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void LWOImporter::ConvertMaterial(const LWO::Surface& surf,MaterialHelper* pcMat)
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{
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// copy the name of the surface
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aiString st;
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st.Set(surf.mName);
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pcMat->AddProperty(&st,AI_MATKEY_NAME);
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int i = surf.bDoubleSided ? 1 : 0;
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pcMat->AddProperty<int>(&i,1,AI_MATKEY_TWOSIDED);
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// add the refraction index and the bump intensity
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pcMat->AddProperty<float>(&surf.mIOR,1,AI_MATKEY_REFRACTI);
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pcMat->AddProperty<float>(&surf.mBumpIntensity,1,AI_MATKEY_BUMPSCALING);
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aiShadingMode m;
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if (surf.mSpecularValue && surf.mGlossiness)
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{
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float fGloss;
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if (mIsLWO2)
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{
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fGloss = pow( surf.mGlossiness*10.0f+2.0f, 2.0f);
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}
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else
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{
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if (16.0f >= surf.mGlossiness)fGloss = 6.0f;
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else if (64.0f >= surf.mGlossiness)fGloss = 20.0f;
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else if (256.0f >= surf.mGlossiness)fGloss = 50.0f;
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else fGloss = 80.0f;
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}
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pcMat->AddProperty<float>(&surf.mSpecularValue,1,AI_MATKEY_SHININESS_STRENGTH);
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pcMat->AddProperty<float>(&fGloss,1,AI_MATKEY_SHININESS);
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m = aiShadingMode_Phong;
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}
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else m = aiShadingMode_Gouraud;
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// specular color
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aiColor3D clr = lerp( aiColor3D(1.f,1.f,1.f), surf.mColor, surf.mColorHighlights );
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pcMat->AddProperty<aiColor3D>(&clr,1,AI_MATKEY_COLOR_SPECULAR);
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pcMat->AddProperty<float>(&surf.mSpecularValue,1,AI_MATKEY_SHININESS_STRENGTH);
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// emissive color
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// (luminosity is not really the same but it affects the surface in
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// a similar way. However, some scalings seems to be necessary)
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clr.g = clr.b = clr.r = surf.mLuminosity*0.8f;
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pcMat->AddProperty<aiColor3D>(&clr,1,AI_MATKEY_COLOR_EMISSIVE);
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// opacity
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float f = 1.0f-surf.mTransparency;
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pcMat->AddProperty<float>(&f,1,AI_MATKEY_OPACITY);
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// ADD TEXTURES to the material
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// TODO: find out how we can handle COLOR textures correctly...
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bool b = HandleTextures(pcMat,surf.mColorTextures,"diffuse");
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b = (b || HandleTextures(pcMat,surf.mDiffuseTextures,"diffuse"));
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HandleTextures(pcMat,surf.mSpecularTextures,"specular");
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HandleTextures(pcMat,surf.mGlossinessTextures,"shininess");
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HandleTextures(pcMat,surf.mBumpTextures,"height");
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HandleTextures(pcMat,surf.mOpacityTextures,"opacity");
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// now we need to know which shader we must use
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// iterate through the shader list of the surface and
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// search for a name we know
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for (ShaderList::const_iterator it = surf.mShaders.begin(), end = surf.mShaders.end();
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it != end;++it)
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{
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if (!(*it).enabled)continue;
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if ((*it).functionName == "LW_SuperCelShader" ||
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(*it).functionName == "AH_CelShader")
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{
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DefaultLogger::get()->info("Mapping LW_SuperCelShader/AH_CelShader "
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"to aiShadingMode_Toon");
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m = aiShadingMode_Toon;
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break;
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}
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else if ((*it).functionName == "LW_RealFresnel" ||
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(*it).functionName == "LW_FastFresnel")
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{
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DefaultLogger::get()->info("Mapping LW_RealFresnel/LW_FastFresnel "
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"to aiShadingMode_Fresnel");
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m = aiShadingMode_Fresnel;
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break;
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}
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else
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{
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DefaultLogger::get()->warn("LWO2: Unknown surface shader: " + (*it).functionName);
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}
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}
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if (surf.mMaximumSmoothAngle <= 0.0f)m = aiShadingMode_Flat;
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pcMat->AddProperty((int*)&m,1,AI_MATKEY_SHADING_MODEL);
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// (the diffuse value is just a scaling factor)
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// If a diffuse texture is set, we set this value to 1.0
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clr = (b ? aiColor3D(1.f,1.f,1.f) : surf.mColor);
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clr.r *= surf.mDiffuseValue;
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clr.g *= surf.mDiffuseValue;
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clr.b *= surf.mDiffuseValue;
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pcMat->AddProperty<aiColor3D>(&clr,1,AI_MATKEY_COLOR_DIFFUSE);
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}
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// ------------------------------------------------------------------------------------------------
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void LWOImporter::FindUVChannels(LWO::TextureList& list, LWO::Layer& layer,
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unsigned int out[AI_MAX_NUMBER_OF_TEXTURECOORDS], unsigned int& next)
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{
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for (TextureList::iterator it = list.begin(), end = list.end();
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it != end;++it)
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{
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if (!(*it).enabled || !(*it).bCanUse || 0xffffffff != (*it).mRealUVIndex)continue;
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switch ((*it).mapMode)
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{
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// TODO: implement these special mappings ...
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case LWO::Texture::Spherical:
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case LWO::Texture::Cylindrical:
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case LWO::Texture::Cubic:
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case LWO::Texture::Planar:
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case LWO::Texture::FrontProjection:
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DefaultLogger::get()->warn("LWO2: Only UV mapping is currently supported.");
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continue;
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default: ;
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}
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for (unsigned int i = 0; i < layer.mUVChannels.size();++i)
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{
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if ((*it).mUVChannelIndex == layer.mUVChannels[i].name)
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{
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// check whether we have this channel already
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for (unsigned int m = 0; m < next;++m)
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{
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if (i == out[m])
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{
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(*it).mRealUVIndex = m;
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}
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}
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if (0xffffffff == (*it).mRealUVIndex)
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{
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(*it).mRealUVIndex = next;
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out[next++] = i;
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if (AI_MAX_NUMBER_OF_TEXTURECOORDS != next)
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out[next] = 0xffffffff;
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break;
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}
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}
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}
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if (0xffffffff == (*it).mRealUVIndex)
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DefaultLogger::get()->error("LWO2: Unable to find matching UV channel for a texture");
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}
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}
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// ------------------------------------------------------------------------------------------------
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void LWOImporter::FindUVChannels(LWO::Surface& surf, LWO::Layer& layer,
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unsigned int out[AI_MAX_NUMBER_OF_TEXTURECOORDS])
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{
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out[0] = 0xffffffff;
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unsigned int next = 0;
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FindUVChannels(surf.mColorTextures,layer,out,next);
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FindUVChannels(surf.mDiffuseTextures,layer,out,next);
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FindUVChannels(surf.mSpecularTextures,layer,out,next);
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FindUVChannels(surf.mGlossinessTextures,layer,out,next);
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FindUVChannels(surf.mOpacityTextures,layer,out,next);
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FindUVChannels(surf.mBumpTextures,layer,out,next);
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}
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// ------------------------------------------------------------------------------------------------
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void LWOImporter::FindVCChannels(const LWO::Surface& surf, const LWO::Layer& layer,
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unsigned int out[AI_MAX_NUMBER_OF_COLOR_SETS])
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{
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out[0] = 0xffffffff;
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if (surf.mVCMap.length())
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{
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for (unsigned int i = 0; i < layer.mVColorChannels.size();++i)
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{
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if (surf.mVCMap == layer.mVColorChannels[i].name)
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{
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out[0] = i;
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out[1] = 0xffffffff;
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return;
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}
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}
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DefaultLogger::get()->warn("LWO2: Unable to find vertex color channel: " + surf.mVCMap);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void LWOImporter::LoadLWO2ImageMap(unsigned int size, LWO::Texture& tex )
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{
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LE_NCONST uint8_t* const end = mFileBuffer + size;
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while (true)
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{
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if (mFileBuffer + 6 >= end)break;
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LE_NCONST IFF::SubChunkHeader* const head = IFF::LoadSubChunk(mFileBuffer);
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if (mFileBuffer + head->length > end)
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throw new ImportErrorException("LWO2: Invalid SURF.BLOCK chunk length");
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uint8_t* const next = mFileBuffer+head->length;
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switch (head->type)
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{
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case AI_LWO_PROJ:
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tex.wrapModeWidth = (Texture::Wrap)GetU2();
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tex.wrapModeHeight = (Texture::Wrap)GetU2();
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break;
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case AI_LWO_AXIS:
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tex.majorAxis = (Texture::Axes)GetU2();
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break;
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case AI_LWO_IMAG:
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tex.mClipIdx = GetU2();
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break;
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case AI_LWO_VMAP:
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GetS0(tex.mUVChannelIndex,head->length);
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break;
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case AI_LWO_WRPH:
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tex.wrapAmountH = GetF4();
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break;
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case AI_LWO_WRPW:
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tex.wrapAmountW = GetF4();
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break;
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}
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mFileBuffer = next;
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}
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}
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// ------------------------------------------------------------------------------------------------
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void LWOImporter::LoadLWO2Procedural(unsigned int size, LWO::Texture& tex )
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{
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// --- not supported at the moment
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DefaultLogger::get()->error("LWO2: Found procedural texture, this is not supported");
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tex.bCanUse = false;
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}
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// ------------------------------------------------------------------------------------------------
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void LWOImporter::LoadLWO2Gradient(unsigned int size, LWO::Texture& tex )
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{
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// --- not supported at the moment
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DefaultLogger::get()->error("LWO2: Found gradient texture, this is not supported");
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tex.bCanUse = false;
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}
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// ------------------------------------------------------------------------------------------------
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void LWOImporter::LoadLWO2TextureHeader(unsigned int size, LWO::Texture& tex )
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{
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LE_NCONST uint8_t* const end = mFileBuffer + size;
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// get the ordinal string
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GetS0( tex.ordinal, size);
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// we could crash later if this is an empty string ...
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if (!tex.ordinal.length())
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{
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DefaultLogger::get()->error("LWO2: Ill-formed SURF.BLOK ordinal string");
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tex.ordinal = "\x00";
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}
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while (true)
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{
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if (mFileBuffer + 6 >= end)break;
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LE_NCONST IFF::SubChunkHeader* const head = IFF::LoadSubChunk(mFileBuffer);
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if (mFileBuffer + head->length > end)
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throw new ImportErrorException("LWO2: Invalid texture header chunk length");
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uint8_t* const next = mFileBuffer+head->length;
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switch (head->type)
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{
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case AI_LWO_CHAN:
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tex.type = GetU4();
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break;
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case AI_LWO_ENAB:
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tex.enabled = GetU2() ? true : false;
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break;
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case AI_LWO_OPAC:
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tex.blendType = (Texture::BlendType)GetU2();
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tex.mStrength = GetF4();
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break;
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}
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mFileBuffer = next;
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}
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}
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// ------------------------------------------------------------------------------------------------
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void LWOImporter::LoadLWO2TextureBlock(LE_NCONST IFF::SubChunkHeader* head, unsigned int size )
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{
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ai_assert(!mSurfaces->empty());
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LWO::Surface& surf = mSurfaces->back();
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LWO::Texture tex;
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// load the texture header
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LoadLWO2TextureHeader(head->length,tex);
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size -= head->length + 6;
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// now get the exact type of the texture
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switch (head->type)
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{
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case AI_LWO_PROC:
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LoadLWO2Procedural(size,tex);
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break;
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case AI_LWO_GRAD:
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LoadLWO2Gradient(size,tex);
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break;
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case AI_LWO_IMAP:
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LoadLWO2ImageMap(size,tex);
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}
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// get the destination channel
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TextureList* listRef = NULL;
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switch (tex.type)
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{
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case AI_LWO_COLR:
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listRef = &surf.mColorTextures;break;
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case AI_LWO_DIFF:
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listRef = &surf.mDiffuseTextures;break;
|
|
case AI_LWO_SPEC:
|
|
listRef = &surf.mSpecularTextures;break;
|
|
case AI_LWO_GLOS:
|
|
listRef = &surf.mGlossinessTextures;break;
|
|
case AI_LWO_BUMP:
|
|
listRef = &surf.mBumpTextures;break;
|
|
case AI_LWO_TRAN:
|
|
listRef = &surf.mOpacityTextures;break;
|
|
default:
|
|
DefaultLogger::get()->warn("LWO2: Encountered unknown texture type");
|
|
return;
|
|
}
|
|
|
|
// now attach the texture to the parent surface - sort by ordinal string
|
|
for (TextureList::iterator it = listRef->begin();
|
|
it != listRef->end(); ++it)
|
|
{
|
|
if (::strcmp(tex.ordinal.c_str(),(*it).ordinal.c_str()) < 0)
|
|
{
|
|
listRef->insert(it,tex);
|
|
return;
|
|
}
|
|
}
|
|
listRef->push_back(tex);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void LWOImporter::LoadLWO2ShaderBlock(LE_NCONST IFF::SubChunkHeader* head, unsigned int size )
|
|
{
|
|
LE_NCONST uint8_t* const end = mFileBuffer + size;
|
|
|
|
ai_assert(!mSurfaces->empty());
|
|
LWO::Surface& surf = mSurfaces->back();
|
|
LWO::Shader shader;
|
|
|
|
// get the ordinal string
|
|
GetS0( shader.ordinal, size);
|
|
|
|
// we could crash later if this is an empty string ...
|
|
if (!shader.ordinal.length())
|
|
{
|
|
DefaultLogger::get()->error("LWO2: Ill-formed SURF.BLOK ordinal string");
|
|
shader.ordinal = "\x00";
|
|
}
|
|
|
|
// read the header
|
|
while (true)
|
|
{
|
|
if (mFileBuffer + 6 >= end)break;
|
|
LE_NCONST IFF::SubChunkHeader* const head = IFF::LoadSubChunk(mFileBuffer);
|
|
|
|
if (mFileBuffer + head->length > end)
|
|
throw new ImportErrorException("LWO2: Invalid shader header chunk length");
|
|
|
|
uint8_t* const next = mFileBuffer+head->length;
|
|
switch (head->type)
|
|
{
|
|
case AI_LWO_ENAB:
|
|
shader.enabled = GetU2() ? true : false;
|
|
break;
|
|
|
|
case AI_LWO_FUNC:
|
|
GetS0( shader.functionName, head->length );
|
|
}
|
|
mFileBuffer = next;
|
|
}
|
|
|
|
// now attach the shader to the parent surface - sort by ordinal string
|
|
for (ShaderList::iterator it = surf.mShaders.begin();
|
|
it != surf.mShaders.end(); ++it)
|
|
{
|
|
if (::strcmp(shader.ordinal.c_str(),(*it).ordinal.c_str()) < 0)
|
|
{
|
|
surf.mShaders.insert(it,shader);
|
|
return;
|
|
}
|
|
}
|
|
surf.mShaders.push_back(shader);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void LWOImporter::LoadLWO2Surface(unsigned int size)
|
|
{
|
|
LE_NCONST uint8_t* const end = mFileBuffer + size;
|
|
|
|
mSurfaces->push_back( LWO::Surface () );
|
|
LWO::Surface& surf = mSurfaces->back();
|
|
|
|
GetS0(surf.mName,size);
|
|
|
|
// check whether this surface was derived from any other surface
|
|
std::string derived;
|
|
GetS0(derived,(unsigned int)(end - mFileBuffer));
|
|
if (derived.length())
|
|
{
|
|
|
|
// yes, find this surface
|
|
for (SurfaceList::iterator it = mSurfaces->begin(), end = mSurfaces->end()-1;
|
|
it != end; ++it)
|
|
{
|
|
if ((*it).mName == derived)
|
|
{
|
|
// we have it ...
|
|
surf = *it;
|
|
derived.clear();
|
|
}
|
|
}
|
|
if (!derived.size())
|
|
DefaultLogger::get()->warn("LWO2: Unable to find source surface: " + derived);
|
|
}
|
|
|
|
while (true)
|
|
{
|
|
if (mFileBuffer + 6 >= end)break;
|
|
LE_NCONST IFF::SubChunkHeader* const head = IFF::LoadSubChunk(mFileBuffer);
|
|
|
|
if (mFileBuffer + head->length > end)
|
|
throw new ImportErrorException("LWO2: Invalid surface chunk length");
|
|
|
|
uint8_t* const next = mFileBuffer+head->length;
|
|
switch (head->type)
|
|
{
|
|
// diffuse color
|
|
case AI_LWO_COLR:
|
|
{
|
|
AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,COLR,12);
|
|
surf.mColor.r = GetF4();
|
|
surf.mColor.g = GetF4();
|
|
surf.mColor.b = GetF4();
|
|
break;
|
|
}
|
|
// diffuse strength ... hopefully
|
|
case AI_LWO_DIFF:
|
|
{
|
|
AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,DIFF,4);
|
|
surf.mDiffuseValue = GetF4();
|
|
break;
|
|
}
|
|
// specular strength ... hopefully
|
|
case AI_LWO_SPEC:
|
|
{
|
|
AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,SPEC,4);
|
|
surf.mSpecularValue = GetF4();
|
|
break;
|
|
}
|
|
// transparency
|
|
case AI_LWO_TRAN:
|
|
{
|
|
AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,TRAN,4);
|
|
surf.mTransparency = GetF4();
|
|
break;
|
|
}
|
|
// glossiness
|
|
case AI_LWO_GLOS:
|
|
{
|
|
AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,GLOS,4);
|
|
surf.mGlossiness = GetF4();
|
|
break;
|
|
}
|
|
// bump intensity
|
|
case AI_LWO_BUMP:
|
|
{
|
|
AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,BUMP,4);
|
|
surf.mBumpIntensity = GetF4();
|
|
break;
|
|
}
|
|
// color highlights
|
|
case AI_LWO_CLRH:
|
|
{
|
|
AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,CLRH,4);
|
|
surf.mColorHighlights = GetF4();
|
|
break;
|
|
}
|
|
// index of refraction
|
|
case AI_LWO_RIND:
|
|
{
|
|
AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,RIND,4);
|
|
surf.mIOR = GetF4();
|
|
break;
|
|
}
|
|
// polygon sidedness
|
|
case AI_LWO_SIDE:
|
|
{
|
|
AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,SIDE,2);
|
|
surf.bDoubleSided = (3 == GetU2());
|
|
break;
|
|
}
|
|
// maximum smoothing angle
|
|
case AI_LWO_SMAN:
|
|
{
|
|
AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,SMAN,4);
|
|
surf.mMaximumSmoothAngle = GetF4();
|
|
break;
|
|
}
|
|
// surface bock entry
|
|
case AI_LWO_BLOK:
|
|
{
|
|
AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,BLOK,4);
|
|
LE_NCONST IFF::SubChunkHeader* head2 = IFF::LoadSubChunk(mFileBuffer);
|
|
|
|
switch (head2->type)
|
|
{
|
|
case AI_LWO_PROC:
|
|
case AI_LWO_GRAD:
|
|
case AI_LWO_IMAP:
|
|
LoadLWO2TextureBlock(head2, head->length);
|
|
break;
|
|
case AI_LWO_SHDR:
|
|
LoadLWO2ShaderBlock(head2, head->length);
|
|
break;
|
|
|
|
default:
|
|
DefaultLogger::get()->warn("LWO2: Found an unsupported surface BLOK");
|
|
};
|
|
|
|
break;
|
|
}
|
|
}
|
|
mFileBuffer = next;
|
|
}
|
|
}
|