101 lines
3.5 KiB
C++
101 lines
3.5 KiB
C++
/*
|
|
Open Asset Import Library (assimp)
|
|
----------------------------------------------------------------------
|
|
|
|
Copyright (c) 2006-2019, assimp team
|
|
Copyright (c) 2019 bzt
|
|
|
|
All rights reserved.
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
with or without modification, are permitted provided that the
|
|
following conditions are met:
|
|
|
|
* Redistributions of source code must retain the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer.
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer in the documentation and/or other
|
|
materials provided with the distribution.
|
|
|
|
* Neither the name of the assimp team, nor the names of its
|
|
contributors may be used to endorse or promote products
|
|
derived from this software without specific prior
|
|
written permission of the assimp team.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
----------------------------------------------------------------------
|
|
*/
|
|
|
|
/** @file M3DExporter.h
|
|
* @brief Declares the exporter class to write a scene to a Model 3D file
|
|
*/
|
|
#ifndef AI_M3DEXPORTER_H_INC
|
|
#define AI_M3DEXPORTER_H_INC
|
|
|
|
#ifndef ASSIMP_BUILD_NO_M3D_EXPORTER
|
|
|
|
#include "m3d.h"
|
|
|
|
#include <assimp/types.h>
|
|
//#include <assimp/material.h>
|
|
#include <assimp/StreamWriter.h> // StreamWriterLE
|
|
#include <assimp/Exceptional.h> // DeadlyExportError
|
|
|
|
#include <memory> // shared_ptr
|
|
|
|
struct aiScene;
|
|
struct aiNode;
|
|
struct aiMaterial;
|
|
struct aiFace;
|
|
|
|
namespace Assimp
|
|
{
|
|
class IOSystem;
|
|
class IOStream;
|
|
class ExportProperties;
|
|
|
|
// ---------------------------------------------------------------------
|
|
/** Helper class to export a given scene to an M3D file. */
|
|
// ---------------------------------------------------------------------
|
|
class M3DExporter
|
|
{
|
|
public:
|
|
/// Constructor for a specific scene to export
|
|
M3DExporter(const aiScene* pScene, const ExportProperties* pProperties);
|
|
// call this to do the actual export
|
|
void doExport(const char* pFile, IOSystem* pIOSystem, bool toAscii);
|
|
|
|
private:
|
|
const aiScene* mScene; // the scene to export
|
|
const ExportProperties* mProperties; // currently unused
|
|
std::shared_ptr<IOStream> outfile; // file to write to
|
|
m3d_t *m3d; // model for the C library to convert to
|
|
|
|
// helper to do the recursive walking
|
|
void NodeWalk(const aiNode* pNode, aiMatrix4x4 m);
|
|
m3dv_t *AddVrtx(m3dv_t *vrtx, uint32_t *numvrtx, m3dv_t *v, uint32_t *idx);
|
|
m3dti_t *AddTmap(m3dti_t *tmap, uint32_t *numtmap, m3dti_t *ti, uint32_t *idx);
|
|
uint32_t mkColor(aiColor4D* c);
|
|
M3D_INDEX addMaterial(const aiMaterial *mat);
|
|
void addProp(m3dm_t *m, uint8_t type, uint32_t value);
|
|
};
|
|
}
|
|
|
|
#endif // ASSIMP_BUILD_NO_M3D_EXPORTER
|
|
|
|
#endif // AI_M3DEXPORTER_H_INC
|