95 lines
2.9 KiB
C++
95 lines
2.9 KiB
C++
/*
|
|
Open Asset Import Library (assimp)
|
|
----------------------------------------------------------------------
|
|
|
|
Copyright (c) 2006-2013, assimp team
|
|
All rights reserved.
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
with or without modification, are permitted provided that the
|
|
following conditions are met:
|
|
|
|
* Redistributions of source code must retain the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer.
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer in the documentation and/or other
|
|
materials provided with the distribution.
|
|
|
|
* Neither the name of the assimp team, nor the names of its
|
|
contributors may be used to endorse or promote products
|
|
derived from this software without specific prior
|
|
written permission of the assimp team.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
----------------------------------------------------------------------
|
|
*/
|
|
|
|
/** @file BlenderBMesh.h
|
|
* @brief Conversion of Blender's new BMesh stuff
|
|
*/
|
|
#ifndef INCLUDED_AI_BLEND_BMESH_H
|
|
#define INCLUDED_AI_BLEND_BMESH_H
|
|
|
|
#include "LogAux.h"
|
|
|
|
namespace Assimp
|
|
{
|
|
// TinyFormatter.h
|
|
namespace Formatter
|
|
{
|
|
template < typename T,typename TR, typename A > class basic_formatter;
|
|
typedef class basic_formatter< char, std::char_traits< char >, std::allocator< char > > format;
|
|
}
|
|
|
|
// BlenderScene.h
|
|
namespace Blender
|
|
{
|
|
struct Mesh;
|
|
struct MPoly;
|
|
struct MLoop;
|
|
}
|
|
|
|
class BlenderBMeshConverter: public LogFunctions< BlenderBMeshConverter >
|
|
{
|
|
public:
|
|
BlenderBMeshConverter( const Blender::Mesh* mesh );
|
|
~BlenderBMeshConverter( );
|
|
|
|
bool ContainsBMesh( ) const;
|
|
|
|
const Blender::Mesh* TriangulateBMesh( );
|
|
|
|
private:
|
|
void AssertValidMesh( );
|
|
void AssertValidSizes( );
|
|
void PrepareTriMesh( );
|
|
void DestroyTriMesh( );
|
|
void ConvertPolyToFaces( const Blender::MPoly& poly );
|
|
void AddFace( int v1, int v2, int v3, int v4 = 0 );
|
|
void AddTFace( const float* uv1, const float* uv2, const float *uv3, const float* uv4 = 0 );
|
|
|
|
const Blender::Mesh* BMesh;
|
|
Blender::Mesh* triMesh;
|
|
|
|
friend class BlenderTessellatorGL;
|
|
friend class BlenderTessellatorP2T;
|
|
};
|
|
|
|
} // end of namespace Assimp
|
|
|
|
#endif // INCLUDED_AI_BLEND_BMESH_H
|