114 lines
3.3 KiB
C++
114 lines
3.3 KiB
C++
/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2008, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file NDOLoader.h
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* Declaration of the Nendo importer class.
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*/
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#ifndef INCLUDED_AI_NDO_LOADER_H
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#define INCLUDED_AI_NDO_LOADER_H
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namespace Assimp {
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// ---------------------------------------------------------------------------
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/** @brief Importer class to load meshes from Nendo.
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*
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* Basing on
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* <blender>/blender/release/scripts/nendo_import.py by Anthony D'Agostino.
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*/
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class NDOImporter : public BaseImporter
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{
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public:
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NDOImporter();
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~NDOImporter();
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public:
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//! Represents a single edge
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struct Edge
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{
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unsigned int edge[8];
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unsigned int hard;
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uint8_t color[8];
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};
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//! Represents a single face
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struct Face
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{
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unsigned int elem;
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};
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struct Vertex
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{
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unsigned int num;
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aiVector3D val;
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};
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//! Represents a single object
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struct Object
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{
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std::string name;
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std::vector<Edge> edges;
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std::vector<Face> faces;
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std::vector<Vertex> vertices;
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};
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// -------------------------------------------------------------------
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bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
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bool checkSig) const;
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protected:
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// -------------------------------------------------------------------
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const aiImporterDesc* GetInfo () const;
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// -------------------------------------------------------------------
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void SetupProperties(const Importer* pImp);
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// -------------------------------------------------------------------
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void InternReadFile( const std::string& pFile, aiScene* pScene,
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IOSystem* pIOHandler);
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private:
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}; // end of class NDOImporter
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} // end of namespace Assimp
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#endif // INCLUDED_AI_NDO_LOADER_H
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