78 lines
1.9 KiB
CMake
78 lines
1.9 KiB
CMake
# Make sure the compiler can find include files from our Hello library.
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include_directories (
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${AssetImporter_SOURCE_DIR}/include
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${AssetImporter_SOURCE_DIR}/code
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)
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# Make sure the linker can find the Hello library once it is built.
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link_directories (${AssetImporter_BINARY_DIR} ${AssetImporter_BINARY_DIR}/lib)
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# Add executable called "helloDemo" that is built from the source files
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# "demo.cxx" and "demo_b.cxx". The extensions are automatically found.
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add_executable( assimp_viewer WIN32
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AnimEvaluator.cpp
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Background.cpp
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Display.cpp
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HelpDialog.cpp
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Input.cpp
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LogDisplay.cpp
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LogWindow.cpp
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Material.cpp
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MeshRenderer.cpp
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MessageProc.cpp
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Normals.cpp
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SceneAnimator.cpp
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Shaders.cpp
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assimp_view.cpp
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stdafx.cpp
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assimp_view.rc
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banner.bmp
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banner_pure.bmp
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base_anim.bmp
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base_display.bmp
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base_inter.bmp
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base_rendering.bmp
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base_stats.bmp
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fx.bmp
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n.bmp
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root.bmp
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tx.bmp
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txi.bmp
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)
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IF( WIN32 )
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SET( PSDK_PATH "C:/Program Files/Microsoft Platform SDK/Bin" )
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SET( PSDK_INC "C:/Program Files/Microsoft Platform SDK/Include" )
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FIND_PATH(DX9_INCLUDE_PATH d3d9.h
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PATHS
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"$ENV{DXSDK_DIR}/Include"
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"$ENV{PROGRAMFILES}/Microsoft DirectX SDK/Include"
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DOC "The directory where D3D9.h resides")
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FIND_LIBRARY(D3D9_LIBRARY d3d9.lib
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PATHS
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"$ENV{DXSDK_DIR}/Lib/x86"
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"$ENV{PROGRAMFILES}/Microsoft DirectX SDK/Lib/x86"
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DOC "The directory where d3d9.lib resides")
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FIND_LIBRARY(D3DX9_LIBRARY d3dx9.lib
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PATHS
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"$ENV{DXSDK_DIR}/Lib/x86"
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"$ENV{PROGRAMFILES}/Microsoft DirectX SDK/Lib/x86"
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DOC "The directory where d3dx9.lib resides")
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SET( DX9_LIBRARIES ${D3D9_LIBRARY} ${D3DX9_LIBRARY} )
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FIND_LIBRARY( WIN32_COMCTRL comctl32.lib
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PATHS
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"C:/Programme/Microsoft Platform SDK for Windows Server 2003 R2/Lib"
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DOC "Path to psdk"
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)
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ENDIF( WIN32 )
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# Link the executable to the Hello library.
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target_link_libraries ( assimp_viewer assimp ${DX9_LIBRARIES} comctl32.lib Winmm.lib )
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