153 lines
5.4 KiB
C++
153 lines
5.4 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (ASSIMP)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file aiMaterial.inl
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* @brief Defines the material system of the library
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*/
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#ifndef AI_MATERIAL_INL_INC
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#define AI_MATERIAL_INL_INC
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// ---------------------------------------------------------------------------
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inline aiReturn aiMaterial::GetTexture( aiTextureType type,
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unsigned int idx,
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C_STRUCT aiString* path,
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aiTextureMapping* mapping /*= NULL*/,
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unsigned int* uvindex /*= NULL*/,
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float* blend /*= NULL*/,
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aiTextureOp* op /*= NULL*/,
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aiTextureMapMode* mapmode /*= NULL*/) const
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{
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return ::aiGetMaterialTexture(this,type,idx,path,mapping,uvindex,blend,op,mapmode);
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}
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// ---------------------------------------------------------------------------
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template <typename Type>
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inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
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unsigned int idx, Type* pOut,
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unsigned int* pMax) const
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{
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unsigned int iNum = pMax ? *pMax : 1;
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aiMaterialProperty* prop;
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aiReturn ret = aiGetMaterialProperty(this,pKey,type,idx,&prop);
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if ( AI_SUCCESS == ret )
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{
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if (prop->mDataLength < sizeof(Type)*iNum)
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return AI_FAILURE;
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if (::strcmp(prop->mData,(char*)aiPTI_Buffer)!=0)
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return AI_FAILURE;
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iNum = std::min((size_t)iNum,prop->mDataLength / sizeof(Type));
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::memcpy(pOut,prop->mData,iNum * sizeof(Type));
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if (pMax)*pMax = iNum;
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}
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return ret;
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}
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// ---------------------------------------------------------------------------
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template <typename Type>
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inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
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unsigned int idx,Type& pOut) const
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{
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aiMaterialProperty* prop;
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aiReturn ret = aiGetMaterialProperty(this,pKey,type,idx,&prop);
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if ( AI_SUCCESS == ret )
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{
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if (prop->mDataLength < sizeof(Type))
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return AI_FAILURE;
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if (::strcmp(prop->mData,(char*)aiPTI_Buffer)!=0)
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return AI_FAILURE;
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::memcpy(&pOut,prop->mData,sizeof(Type));
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}
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return ret;
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}
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// ---------------------------------------------------------------------------
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template <>
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inline aiReturn aiMaterial::Get<float>(const char* pKey,unsigned int type,
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unsigned int idx,float* pOut,
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unsigned int* pMax) const
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{
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return ::aiGetMaterialFloatArray(this,pKey,type,idx,pOut,pMax);
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}
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// ---------------------------------------------------------------------------
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template <>
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inline aiReturn aiMaterial::Get<int>(const char* pKey,unsigned int type,
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unsigned int idx,int* pOut,
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unsigned int* pMax) const
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{
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return ::aiGetMaterialIntegerArray(this,pKey,type,idx,pOut,pMax);
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}
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// ---------------------------------------------------------------------------
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template <>
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inline aiReturn aiMaterial::Get<float>(const char* pKey,unsigned int type,
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unsigned int idx,float& pOut) const
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{
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return aiGetMaterialFloat(this,pKey,type,idx,&pOut);
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}
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// ---------------------------------------------------------------------------
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template <>
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inline aiReturn aiMaterial::Get<int>(const char* pKey,unsigned int type,
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unsigned int idx,int& pOut) const
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{
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return aiGetMaterialInteger(this,pKey,type,idx,&pOut);
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}
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// ---------------------------------------------------------------------------
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template <>
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inline aiReturn aiMaterial::Get<aiColor4D>(const char* pKey,unsigned int type,
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unsigned int idx,aiColor4D& pOut) const
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{
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return aiGetMaterialColor(this,pKey,type,idx,&pOut);
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}
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// ---------------------------------------------------------------------------
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template <>
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inline aiReturn aiMaterial::Get<aiString>(const char* pKey,unsigned int type,
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unsigned int idx,aiString& pOut) const
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{
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return aiGetMaterialString(this,pKey,type,idx,&pOut);
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}
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#endif //! AI_MATERIAL_INL_INC
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