assimp/test/ASEFiles/TestUVTransform/UVTransform_ScaleUV2x.ASE

344 lines
15 KiB
Plaintext

*3DSMAX_ASCIIEXPORT 200
*COMMENT "AsciiExport Version 2,00 - Thu Nov 13 21:34:02 2008"
*SCENE {
*SCENE_FILENAME "wfw.max"
*SCENE_FIRSTFRAME 0
*SCENE_LASTFRAME 100
*SCENE_FRAMESPEED 30
*SCENE_TICKSPERFRAME 160
*SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000
*SCENE_AMBIENT_STATIC 0.0000 0.0000 0.0000
}
*MATERIAL_LIST {
*MATERIAL_COUNT 1
*MATERIAL 0 {
*MATERIAL_NAME "QuakQuak"
*MATERIAL_CLASS "Standard"
*MATERIAL_AMBIENT 0.5882 0.5882 0.5882
*MATERIAL_DIFFUSE 0.5882 0.5882 0.5882
*MATERIAL_SPECULAR 0.9000 0.9000 0.9000
*MATERIAL_SHINE 0.1000
*MATERIAL_SHINESTRENGTH 0.0000
*MATERIAL_TRANSPARENCY 0.0000
*MATERIAL_WIRESIZE 1.0000
*MATERIAL_SHADING Blinn
*MATERIAL_XP_FALLOFF 0.0000
*MATERIAL_SELFILLUM 0.0000
*MATERIAL_FALLOFF In
*MATERIAL_XP_TYPE Filter
*MAP_DIFFUSE {
*MAP_NAME "Map #1"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0000
*BITMAP "C:\Users\ACG\Desktop\UVTransformTestImg.png"
*MAP_TYPE Screen
*UVW_U_OFFSET 0.0000
*UVW_V_OFFSET 0.0000
*UVW_U_TILING 2.0000
*UVW_V_TILING 2.0000
*UVW_ANGLE 0.0000
*UVW_BLUR 1.0000
*UVW_BLUR_OFFSET 0.0000
*UVW_NOUSE_AMT 1.0000
*UVW_NOISE_SIZE 1.0000
*UVW_NOISE_LEVEL 1
*UVW_NOISE_PHASE 0.0000
*BITMAP_FILTER Pyramidal
}
}
}
*GEOMOBJECT {
*NODE_NAME "Plane01"
*NODE_TM {
*NODE_NAME "Plane01"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0000 0.0000 0.0000
*TM_ROW1 0.0000 1.0000 0.0000
*TM_ROW2 0.0000 0.0000 1.0000
*TM_ROW3 0.0000 -6.2678 0.0000
*TM_POS 0.0000 -6.2678 0.0000
*TM_ROTAXIS 0.0000 0.0000 0.0000
*TM_ROTANGLE 0.0000
*TM_SCALE 1.0000 1.0000 1.0000
*TM_SCALEAXIS 0.0000 0.0000 0.0000
*TM_SCALEAXISANG 0.0000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 25
*MESH_NUMFACES 32
*MESH_VERTEX_LIST {
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*MESH_VERTEX 23 19.2308 30.4843 0.0000
*MESH_VERTEX 24 38.4615 30.4843 0.0000
}
*MESH_FACE_LIST {
*MESH_FACE 0: A: 5 B: 0 C: 6 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 1: A: 1 B: 6 C: 0 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 2: A: 6 B: 1 C: 7 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 3: A: 2 B: 7 C: 1 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
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*MESH_FACE 5: A: 3 B: 8 C: 2 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 6: A: 8 B: 3 C: 9 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 7: A: 4 B: 9 C: 3 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 8: A: 10 B: 5 C: 11 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 9: A: 6 B: 11 C: 5 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 10: A: 11 B: 6 C: 12 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 11: A: 7 B: 12 C: 6 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
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*MESH_FACE 13: A: 8 B: 13 C: 7 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 14: A: 13 B: 8 C: 14 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
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*MESH_FACE 25: A: 16 B: 21 C: 15 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
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*MESH_FACE 31: A: 19 B: 24 C: 18 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 35
*MESH_TVERTLIST {
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*MESH_TVERT 1 0.2500 0.0000 0.0000
*MESH_TVERT 2 0.5000 0.0000 0.0000
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*MESH_TVERT 32 0.5000 1.0000 0.0000
*MESH_TVERT 33 0.7500 1.0000 0.0000
*MESH_TVERT 34 1.0000 1.0000 0.0000
}
*MESH_NUMTVFACES 32
*MESH_TFACELIST {
*MESH_TFACE 0 15 10 16
*MESH_TFACE 1 11 16 10
*MESH_TFACE 2 16 11 17
*MESH_TFACE 3 12 17 11
*MESH_TFACE 4 17 12 18
*MESH_TFACE 5 13 18 12
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*MESH_TFACE 28 32 27 33
*MESH_TFACE 29 28 33 27
*MESH_TFACE 30 33 28 34
*MESH_TFACE 31 29 34 28
}
*MESH_NUMCVERTEX 0
*MESH_NORMALS {
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*MESH_VERTEXNORMAL 1 0.0000 0.0000 1.0000
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}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 0
}