assimp/port/assimp_rs/src/structs/vec/vec.rs

49 lines
720 B
Rust

struct Vector2d {
x: f32,
y: f32
}
struct Vector3d {
x: f32,
y: f32,
z: f32
}
struct Vector4d {
x: f32,
y: f32,
z: f32,
w: f32
}
impl Vector2d {
pub fn new(x_f32: f32, y_f32: f32) -> Vector2d {
Vector2d {
x: x_f32,
y: y_f32
}
}
}
impl Vector3d {
pub fn new(x_f32: f32, y_f32: f32, z_f32: f32) -> Vector3d {
Vector3d {
x: x_f32,
y: y_f32,
z: z_f32
}
}
}
impl Vector4d {
pub fn new(x_f32: f32, y_f32: f32, z_f32: f32, w_f32: f32) -> Vector4d {
Vector4d {
x: x_f32,
y: y_f32,
z: z_f32,
w: w_f32
}
}
}