49 lines
720 B
Rust
49 lines
720 B
Rust
struct Vector2d {
|
|
x: f32,
|
|
y: f32
|
|
}
|
|
|
|
struct Vector3d {
|
|
x: f32,
|
|
y: f32,
|
|
z: f32
|
|
}
|
|
|
|
struct Vector4d {
|
|
x: f32,
|
|
y: f32,
|
|
z: f32,
|
|
w: f32
|
|
}
|
|
|
|
impl Vector2d {
|
|
pub fn new(x_f32: f32, y_f32: f32) -> Vector2d {
|
|
Vector2d {
|
|
x: x_f32,
|
|
y: y_f32
|
|
}
|
|
}
|
|
}
|
|
|
|
impl Vector3d {
|
|
pub fn new(x_f32: f32, y_f32: f32, z_f32: f32) -> Vector3d {
|
|
Vector3d {
|
|
x: x_f32,
|
|
y: y_f32,
|
|
z: z_f32
|
|
}
|
|
}
|
|
}
|
|
|
|
impl Vector4d {
|
|
pub fn new(x_f32: f32, y_f32: f32, z_f32: f32, w_f32: f32) -> Vector4d {
|
|
Vector4d {
|
|
x: x_f32,
|
|
y: y_f32,
|
|
z: z_f32,
|
|
w: w_f32
|
|
}
|
|
}
|
|
}
|
|
|