201 lines
7.6 KiB
C++
201 lines
7.6 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (ASSIMP)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file Defines the CPP-API to the Asset Import Library. */
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#ifndef AI_ASSIMP_HPP_INC
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#define AI_ASSIMP_HPP_INC
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#ifndef __cplusplus
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#error This header requires C++ to be used.
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#endif
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#include <string>
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#include <vector>
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struct aiScene;
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namespace Assimp
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{
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class BaseImporter;
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class BaseProcess;
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class IOStream;
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class IOSystem;
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// ---------------------------------------------------------------------------
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/** The Importer class forms an C++ interface to the functionality of the
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* Asset Import library.
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*
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* Create an object of this class and call ReadFile() to import a file.
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* If the import succeeds, the function returns a pointer to the imported data.
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* The data remains property of the object, it is intended to be accessed
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* read-only. The imported data will be destroyed along with the Importer
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* object. If the import failes, ReadFile() returns a NULL pointer. In this
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* case you can retrieve a human-readable error description be calling
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* GetErrorString().
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*
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* If you need the Importer to do custom file handling to access the files,
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* implement IOSystem and IOStream and supply an instance of your custom
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* IOSystem implementation by calling SetIOHandler() before calling ReadFile().
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* If you do not assign a custion IO handler, a default handler using the
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* standard C++ IO logic will be used.
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*
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* @note One Importer instance is not thread-safe. If you use multiple
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* threads for loading each thread should manage its own Importer instance.
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*/
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class Importer
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{
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// used internally
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friend class BaseProcess;
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public:
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// -------------------------------------------------------------------
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/** Constructor. Creates an empty importer object.
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*
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* Call ReadFile() to start the import process.
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*/
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Importer();
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// -------------------------------------------------------------------
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/** Destructor. The object kept ownership of the imported data,
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* which now will be destroyed along with the object.
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*/
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~Importer();
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// -------------------------------------------------------------------
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/** Supplies a custom IO handler to the importer to use to open and
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* access files. If you need the importer to use custion IO logic to
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* access the files, you need to provide a custom implementation of
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* IOSystem and IOFile to the importer. Then create an instance of
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* your custion IOSystem implementation and supply it by this function.
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*
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* The Importer takes ownership of the object and will destroy it
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* afterwards. The previously assigned handler will be deleted.
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*
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* @param pIOHandler The IO handler to be used in all file accesses
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* of the Importer. NULL resets it to the default handler.
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*/
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void SetIOHandler( IOSystem* pIOHandler);
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// -------------------------------------------------------------------
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/** Reads the given file and returns its contents if successful.
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*
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* If the call succeeds, the contents of the file are returned as a
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* pointer to an aiScene object. The returned data is intended to be
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* read-only, the importer object keeps ownership of the data and will
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* destroy it upon destruction. If the import failes, NULL is returned.
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* A human-readable error description can be retrieved by calling
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* GetErrorString().
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* @param pFile Path and filename to the file to be imported.
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* @param pFlags Optional post processing steps to be executed after
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* a successful import. Provide a bitwise combination of the #aiPostProcessSteps
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* flags.
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* @return A pointer to the imported data, NULL if the import failed.
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*/
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const aiScene* ReadFile( const std::string& pFile, unsigned int pFlags);
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// -------------------------------------------------------------------
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/** Returns an error description of an error that occured in ReadFile().
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*
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* Returns an empty string if no error occured.
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* @return A description of the last error, an empty string if no
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* error occured.
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*/
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inline const std::string& GetErrorString() const
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{ return mErrorString; }
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// -------------------------------------------------------------------
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/** Returns whether a given file extension is supported by ASSIMP
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*
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* @param szExtension Extension for which the function queries support.
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* Must include a leading dot '.'. Example: ".3ds", ".md3"
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* @return true if the extension is supported, false otherwise
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*/
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bool IsExtensionSupported(const std::string& szExtension);
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// -------------------------------------------------------------------
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/** Get a full list of all file extensions generally supported by ASSIMP.
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*
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* If a file extension is contained in the list this does, of course, not
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* mean that ASSIMP is able to load all files with this extension.
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* @param szOut String to receive the extension list.
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* Format of the list: "*.3ds;*.obj;*.dae". NULL is not a valid parameter.
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*/
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void GetExtensionList(std::string& szOut);
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// -------------------------------------------------------------------
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/** Returns the scene loaded by the last successful call to ReadFile()
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*
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* @return Current scene or NULL if there is currently no scene loaded
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*/
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inline const aiScene* GetScene()
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{return this->mScene;}
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private:
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/** Empty copy constructor. */
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Importer(const Importer &other);
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protected:
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/** IO handler to use for all file accesses. */
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IOSystem* mIOHandler;
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/** Format-specific importer worker objects -
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* one for each format we can read. */
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std::vector<BaseImporter*> mImporter;
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/** Post processing steps we can apply at the imported data. */
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std::vector<BaseProcess*> mPostProcessingSteps;
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/** The imported data, if ReadFile() was successful,
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* NULL otherwise. */
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aiScene* mScene;
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/** The error description, if there was one. */
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std::string mErrorString;
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};
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} // End of namespace Assimp
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#endif // AI_ASSIMP_HPP_INC
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