149 lines
5.5 KiB
C++
149 lines
5.5 KiB
C++
/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2022, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file XFileImporter.h
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* @brief Definition of the XFile importer class.
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*/
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#pragma once
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#ifndef AI_XFILEIMPORTER_H_INC
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#define AI_XFILEIMPORTER_H_INC
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#include <map>
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#include "XFileHelper.h"
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#include <assimp/BaseImporter.h>
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#include <assimp/types.h>
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struct aiNode;
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namespace Assimp {
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namespace XFile {
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struct Scene;
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struct Node;
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}
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// ---------------------------------------------------------------------------
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/** The XFileImporter is a worker class capable of importing a scene from a
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* DirectX file .x
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*/
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class XFileImporter : public BaseImporter {
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public:
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XFileImporter() = default;
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~XFileImporter() override = default;
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// -------------------------------------------------------------------
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/** Returns whether the class can handle the format of the given file.
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* See BaseImporter::CanRead() for details. */
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bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
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bool CheckSig) const override;
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protected:
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// -------------------------------------------------------------------
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/** Return importer meta information.
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* See #BaseImporter::GetInfo for the details
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*/
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const aiImporterDesc* GetInfo () const override;
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// -------------------------------------------------------------------
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/** Imports the given file into the given scene structure.
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* See BaseImporter::InternReadFile() for details
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*/
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void InternReadFile( const std::string& pFile, aiScene* pScene,
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IOSystem* pIOHandler) override;
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// -------------------------------------------------------------------
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/** Constructs the return data structure out of the imported data.
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* @param pScene The scene to construct the return data in.
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* @param pData The imported data in the internal temporary
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* representation.
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*/
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void CreateDataRepresentationFromImport( aiScene* pScene, XFile::Scene* pData);
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// -------------------------------------------------------------------
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/** Recursively creates scene nodes from the imported hierarchy.
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* The meshes and materials of the nodes will be extracted on the way.
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* @param pScene The scene to construct the return data in.
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* @param pParent The parent node where to create new child nodes
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* @param pNode The temporary node to copy.
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* @return The created node
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*/
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aiNode* CreateNodes( aiScene* pScene, aiNode* pParent,
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const XFile::Node* pNode);
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// -------------------------------------------------------------------
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/** Converts all meshes in the given mesh array. Each mesh is split
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* up per material, the indices of the generated meshes are stored in
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* the node structure.
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* @param pScene The scene to construct the return data in.
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* @param pNode The target node structure that references the
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* constructed meshes.
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* @param pMeshes The array of meshes to convert
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*/
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void CreateMeshes( aiScene* pScene, aiNode* pNode,
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const std::vector<XFile::Mesh*>& pMeshes);
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// -------------------------------------------------------------------
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/** Converts the animations from the given imported data and creates
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* them in the scene.
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* @param pScene The scene to hold to converted animations
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* @param pData The data to read the animations from
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*/
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void CreateAnimations( aiScene* pScene, const XFile::Scene* pData);
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// -------------------------------------------------------------------
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/** Converts all materials in the given array and stores them in the
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* scene's material list.
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* @param pScene The scene to hold the converted materials.
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* @param pMaterials The material array to convert.
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*/
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void ConvertMaterials( aiScene* pScene, std::vector<XFile::Material>& pMaterials);
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protected:
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/// Buffer to hold the loaded file
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std::vector<char> mBuffer;
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};
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} // end of namespace Assimp
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#endif // AI_BASEIMPORTER_H_INC
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