148 lines
4.6 KiB
C++
148 lines
4.6 KiB
C++
/*
|
|
Open Asset Import Library (assimp)
|
|
----------------------------------------------------------------------
|
|
|
|
Copyright (c) 2006-2022, assimp team
|
|
|
|
All rights reserved.
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
with or without modification, are permitted provided that the
|
|
following conditions are met:
|
|
|
|
* Redistributions of source code must retain the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer.
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer in the documentation and/or other
|
|
materials provided with the distribution.
|
|
|
|
* Neither the name of the assimp team, nor the names of its
|
|
contributors may be used to endorse or promote products
|
|
derived from this software without specific prior
|
|
written permission of the assimp team.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
----------------------------------------------------------------------
|
|
*/
|
|
|
|
/** @file MS3DLoader.h
|
|
* @brief Declaration of the MS3D importer class.
|
|
*/
|
|
#pragma once
|
|
#ifndef AI_MS3DLOADER_H_INCLUDED
|
|
#define AI_MS3DLOADER_H_INCLUDED
|
|
|
|
#include <assimp/BaseImporter.h>
|
|
#include <assimp/StreamReader.h>
|
|
|
|
struct aiNode;
|
|
|
|
namespace Assimp {
|
|
|
|
// ----------------------------------------------------------------------------------------------
|
|
/** Milkshape 3D importer implementation */
|
|
// ----------------------------------------------------------------------------------------------
|
|
class MS3DImporter : public BaseImporter {
|
|
public:
|
|
MS3DImporter();
|
|
~MS3DImporter() override = default;
|
|
|
|
// -------------------------------------------------------------------
|
|
/** Returns whether the class can handle the format of the given file.
|
|
* See BaseImporter::CanRead() for details. */
|
|
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
|
|
bool checkSig) const override;
|
|
|
|
protected:
|
|
// -------------------------------------------------------------------
|
|
/** Return importer meta information.
|
|
* See #BaseImporter::GetInfo for the details */
|
|
const aiImporterDesc *GetInfo() const override;
|
|
|
|
// -------------------------------------------------------------------
|
|
/** Imports the given file into the given scene structure.
|
|
* See BaseImporter::InternReadFile() for details */
|
|
void InternReadFile(const std::string &pFile, aiScene *pScene,
|
|
IOSystem *pIOHandler) override;
|
|
|
|
private:
|
|
struct TempJoint;
|
|
void CollectChildJoints(const std::vector<TempJoint> &joints, std::vector<bool> &hadit, aiNode *nd, const aiMatrix4x4 &absTrafo);
|
|
void CollectChildJoints(const std::vector<TempJoint> &joints, aiNode *nd);
|
|
|
|
template <typename T>
|
|
void ReadComments(StreamReaderLE &stream, std::vector<T> &outp);
|
|
|
|
private:
|
|
aiScene *mScene;
|
|
|
|
private:
|
|
struct TempVertex {
|
|
aiVector3D pos;
|
|
unsigned int bone_id[4], ref_cnt;
|
|
float weights[4];
|
|
};
|
|
|
|
struct TempTriangle {
|
|
unsigned int indices[3];
|
|
aiVector3D normals[3];
|
|
aiVector2D uv[3];
|
|
|
|
unsigned int sg, group;
|
|
};
|
|
|
|
struct TempGroup {
|
|
char name[33]; // +0
|
|
std::vector<unsigned int> triangles;
|
|
unsigned int mat; // 0xff is no material
|
|
std::string comment;
|
|
};
|
|
|
|
struct TempMaterial {
|
|
// again, add an extra 0 character to all strings -
|
|
char name[33];
|
|
char texture[129];
|
|
char alphamap[129];
|
|
|
|
aiColor4D diffuse, specular, ambient, emissive;
|
|
float shininess, transparency;
|
|
std::string comment;
|
|
};
|
|
|
|
struct TempKeyFrame {
|
|
float time;
|
|
aiVector3D value;
|
|
};
|
|
|
|
struct TempJoint {
|
|
char name[33];
|
|
char parentName[33];
|
|
aiVector3D rotation, position;
|
|
|
|
std::vector<TempKeyFrame> rotFrames;
|
|
std::vector<TempKeyFrame> posFrames;
|
|
std::string comment;
|
|
};
|
|
|
|
//struct TempModel {
|
|
// std::string comment;
|
|
//};
|
|
};
|
|
|
|
} // namespace Assimp
|
|
#endif
|