104 lines
3.5 KiB
C++
104 lines
3.5 KiB
C++
/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2020, assimp team
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Copyright (c) 2019 bzt
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file M3DImporter.h
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* @brief Declares the importer class to read a scene from a Model 3D file
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*/
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#ifndef AI_M3DIMPORTER_H_INC
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#define AI_M3DIMPORTER_H_INC
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#ifndef ASSIMP_BUILD_NO_M3D_IMPORTER
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#include <assimp/BaseImporter.h>
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#include <assimp/material.h>
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#include <vector>
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struct aiMesh;
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struct aiNode;
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struct aiMaterial;
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struct aiFace;
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namespace Assimp {
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class M3DWrapper;
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class M3DImporter : public BaseImporter {
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public:
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/// \brief Default constructor
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M3DImporter();
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public:
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/// \brief Returns whether the class can handle the format of the given file.
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/// \remark See BaseImporter::CanRead() for details.
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bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const;
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private:
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aiScene *mScene = nullptr; // the scene to import to
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//! \brief Appends the supported extension.
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const aiImporterDesc *GetInfo() const;
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//! \brief File import implementation.
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void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler);
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void importMaterials(const M3DWrapper &m3d);
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void importTextures(const M3DWrapper &m3d);
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void importMeshes(const M3DWrapper &m3d);
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void importBones(const M3DWrapper &m3d, unsigned int parentid, aiNode *pParent);
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void importAnimations(const M3DWrapper &m3d);
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// helper functions
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aiColor4D mkColor(uint32_t c);
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void convertPose(const M3DWrapper &m3d, aiMatrix4x4 *m, unsigned int posid, unsigned int orientid);
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aiNode *findNode(aiNode *pNode, aiString name);
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void calculateOffsetMatrix(aiNode *pNode, aiMatrix4x4 *m);
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void populateMesh(const M3DWrapper &m3d, aiMesh *pMesh, std::vector<aiFace> *faces, std::vector<aiVector3D> *verteces,
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std::vector<aiVector3D> *normals, std::vector<aiVector3D> *texcoords, std::vector<aiColor4D> *colors,
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std::vector<unsigned int> *vertexids);
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};
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} // Namespace Assimp
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#endif // ASSIMP_BUILD_NO_M3D_IMPORTER
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#endif // AI_M3DIMPORTER_H_INC
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