1235 lines
38 KiB
C++
1235 lines
38 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (ASSIMP)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file LWOLoader.cpp
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* @brief Implementation of the LWO importer class
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*/
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#include "AssimpPCH.h"
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#ifndef ASSIMP_BUILD_NO_LWO_IMPORTER
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// internal headers
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#include "LWOLoader.h"
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#include "MaterialSystem.h"
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#include "StringComparison.h"
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#include "SGSpatialSort.h"
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#include "ByteSwap.h"
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#include "ProcessHelper.h"
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using namespace Assimp;
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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LWOImporter::LWOImporter()
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{}
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// ------------------------------------------------------------------------------------------------
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// Destructor, private as well
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LWOImporter::~LWOImporter()
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{}
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// ------------------------------------------------------------------------------------------------
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// Returns whether the class can handle the format of the given file.
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bool LWOImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler) const
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{
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// simple check of file extension is enough for the moment
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std::string::size_type pos = pFile.find_last_of('.');
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// no file extension - can't read
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if( pos == std::string::npos)return false;
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std::string extension = pFile.substr( pos);
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if (extension.length() < 4)return false;
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if (extension[0] != '.')return false;
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return ! (extension[1] != 'l' && extension[1] != 'L' ||
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extension[2] != 'w' && extension[2] != 'W' &&
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extension[2] != 'x' && extension[2] != 'X' ||
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extension[3] != 'o' && extension[3] != 'O');
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}
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// ------------------------------------------------------------------------------------------------
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// Setup configuration properties
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void LWOImporter::SetupProperties(const Importer* pImp)
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{
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configSpeedFlag = ( 0 != pImp->GetPropertyInteger(AI_CONFIG_FAVOUR_SPEED,0) ? true : false);
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configLayerIndex = pImp->GetPropertyInteger (AI_CONFIG_IMPORT_LWO_ONE_LAYER_ONLY,0xffffffff);
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configLayerName = pImp->GetPropertyString (AI_CONFIG_IMPORT_LWO_ONE_LAYER_ONLY,"");
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}
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// ------------------------------------------------------------------------------------------------
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// Imports the given file into the given scene structure.
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void LWOImporter::InternReadFile( const std::string& pFile,
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aiScene* pScene,
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IOSystem* pIOHandler)
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{
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boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
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// Check whether we can read from the file
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if( file.get() == NULL)
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throw new ImportErrorException( "Failed to open LWO file " + pFile + ".");
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if((this->fileSize = (unsigned int)file->FileSize()) < 12)
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throw new ImportErrorException("LWO: The file is too small to contain the IFF header");
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// allocate storage and copy the contents of the file to a memory buffer
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std::vector< uint8_t > mBuffer(fileSize);
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file->Read( &mBuffer[0], 1, fileSize);
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this->pScene = pScene;
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// determine the type of the file
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uint32_t fileType;
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const char* sz = IFF::ReadHeader(&mBuffer[0],fileType);
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if (sz)throw new ImportErrorException(sz);
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mFileBuffer = &mBuffer[0] + 12;
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fileSize -= 12;
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hasNamedLayer = false;
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// create temporary storage on the stack but store pointers to it in the class
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// instance. Therefore everything will be destructed properly if an exception
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// is thrown and we needn't take care of that.
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LayerList _mLayers;
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SurfaceList _mSurfaces;
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TagList _mTags;
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TagMappingTable _mMapping;
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mLayers = &_mLayers;
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mTags = &_mTags;
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mMapping = &_mMapping;
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mSurfaces = &_mSurfaces;
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// Allocate a default layer (layer indices are 1-based from now)
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mLayers->push_back(Layer());
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mCurLayer = &mLayers->back();
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mCurLayer->mName = "<LWODefault>";
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// old lightwave file format (prior to v6)
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if (AI_LWO_FOURCC_LWOB == fileType)
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{
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DefaultLogger::get()->info("LWO file format: LWOB (<= LightWave 5.5)");
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mIsLWO2 = false;
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LoadLWOBFile();
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}
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// New lightwave format
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else if (AI_LWO_FOURCC_LWO2 == fileType)
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{
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DefaultLogger::get()->info("LWO file format: LWO2 (>= LightWave 6)");
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}
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// MODO file format
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else if (AI_LWO_FOURCC_LXOB == fileType)
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{
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DefaultLogger::get()->info("LWO file format: LXOB (Modo)");
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}
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// we don't know this format
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else
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{
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char szBuff[5];
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szBuff[0] = (char)(fileType >> 24u);
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szBuff[1] = (char)(fileType >> 16u);
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szBuff[2] = (char)(fileType >> 8u);
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szBuff[3] = (char)(fileType);
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throw new ImportErrorException(std::string("Unknown LWO sub format: ") + szBuff);
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}
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if (AI_LWO_FOURCC_LWOB != fileType)
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{
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mIsLWO2 = true;
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LoadLWO2File();
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// The newer lightwave format allows the user to configure the
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// loader that just one layer is used. If this is the case
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// we need to check now whether the requested layer has been found.
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if (0xffffffff != configLayerIndex && configLayerIndex > mLayers->size())
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throw new ImportErrorException("LWO2: The requested layer was not found");
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if (configLayerName.length() && !hasNamedLayer)
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{
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throw new ImportErrorException("LWO2: Unable to find the requested layer: "
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+ configLayerName);
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}
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}
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// now, as we have loaded all data, we can resolve cross-referenced tags and clips
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ResolveTags();
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ResolveClips();
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// now process all layers and build meshes and nodes
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std::vector<aiMesh*> apcMeshes;
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std::vector<aiNode*> apcNodes;
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apcNodes. reserve(mLayers->size());
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apcMeshes.reserve(mLayers->size()*std::min(((unsigned int)mSurfaces->size()/2u), 1u));
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unsigned int iDefaultSurface = 0xffffffff; // index of the default surface
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for (LayerList::iterator lit = mLayers->begin(), lend = mLayers->end();
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lit != lend;++lit)
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{
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LWO::Layer& layer = *lit;
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if (layer.skip)continue;
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// I don't know whether there could be dummy layers, but it would be possible
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const unsigned int meshStart = (unsigned int)apcMeshes.size();
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if (!layer.mFaces.empty() && !layer.mTempPoints.empty())
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{
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// now sort all faces by the surfaces assigned to them
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typedef std::vector<unsigned int> SortedRep;
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std::vector<SortedRep> pSorted(mSurfaces->size()+1);
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unsigned int i = 0;
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for (FaceList::iterator it = layer.mFaces.begin(), end = layer.mFaces.end();
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it != end;++it,++i)
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{
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unsigned int idx = (*it).surfaceIndex;
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if (idx >= mTags->size())
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{
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DefaultLogger::get()->warn("LWO: Invalid face surface index");
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idx = 0xffffffff;
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}
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if(0xffffffff == idx || 0xffffffff == (idx = _mMapping[idx]))
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{
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if (0xffffffff == iDefaultSurface)
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{
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iDefaultSurface = (unsigned int)mSurfaces->size();
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mSurfaces->push_back(LWO::Surface());
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LWO::Surface& surf = mSurfaces->back();
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surf.mColor.r = surf.mColor.g = surf.mColor.b = 0.6f;
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surf.mName = "LWODefaultSurface";
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}
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idx = iDefaultSurface;
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}
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pSorted[idx].push_back(i);
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}
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if (0xffffffff == iDefaultSurface)pSorted.erase(pSorted.end()-1);
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for (unsigned int p = 0,i = 0;i < mSurfaces->size();++i)
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{
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SortedRep& sorted = pSorted[i];
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if (sorted.empty())continue;
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// generate the mesh
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aiMesh* mesh = new aiMesh();
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apcMeshes.push_back(mesh);
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mesh->mNumFaces = (unsigned int)sorted.size();
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// count the number of vertices
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SortedRep::const_iterator it = sorted.begin(), end = sorted.end();
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for (;it != end;++it)
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{
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mesh->mNumVertices += layer.mFaces[*it].mNumIndices;
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}
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aiVector3D *nrm = NULL, * pv = mesh->mVertices = new aiVector3D[mesh->mNumVertices];
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aiFace* pf = mesh->mFaces = new aiFace[mesh->mNumFaces];
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mesh->mMaterialIndex = i;
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// find out which vertex color channels and which texture coordinate
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// channels are really required by the material attached to this mesh
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unsigned int vUVChannelIndices[AI_MAX_NUMBER_OF_TEXTURECOORDS];
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unsigned int vVColorIndices[AI_MAX_NUMBER_OF_COLOR_SETS];
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#if _DEBUG
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for (unsigned int mui = 0; mui < AI_MAX_NUMBER_OF_TEXTURECOORDS;++mui )
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vUVChannelIndices[mui] = 0xffffffff;
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for (unsigned int mui = 0; mui < AI_MAX_NUMBER_OF_COLOR_SETS;++mui )
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vVColorIndices[mui] = 0xffffffff;
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#endif
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FindUVChannels(_mSurfaces[i],layer,vUVChannelIndices);
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FindVCChannels(_mSurfaces[i],layer,vVColorIndices);
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// allocate storage for UV and CV channels
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aiVector3D* pvUV[AI_MAX_NUMBER_OF_TEXTURECOORDS];
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for (unsigned int mui = 0; mui < AI_MAX_NUMBER_OF_TEXTURECOORDS;++mui )
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{
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if (0xffffffff == vUVChannelIndices[mui])break;
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pvUV[mui] = mesh->mTextureCoords[mui] = new aiVector3D[mesh->mNumVertices];
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// LightWave doesn't support more than 2 UV components
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// so we can directly setup this value
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mesh->mNumUVComponents[0] = 2;
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}
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if (layer.mNormals.name.length())
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nrm = mesh->mNormals = new aiVector3D[mesh->mNumVertices];
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aiColor4D* pvVC[AI_MAX_NUMBER_OF_COLOR_SETS];
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for (unsigned int mui = 0; mui < AI_MAX_NUMBER_OF_COLOR_SETS;++mui)
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{
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if (0xffffffff == vVColorIndices[mui])break;
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pvVC[mui] = mesh->mColors[mui] = new aiColor4D[mesh->mNumVertices];
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}
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// we would not need this extra array, but the code is much cleaner if we use it
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// FIX: we can use the referrer ID array here. invalidate its contents
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// before we resize it to avoid a unnecessary memcpy
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std::vector<unsigned int>& smoothingGroups = layer.mPointReferrers;
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smoothingGroups.erase (smoothingGroups.begin(),smoothingGroups.end());
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smoothingGroups.resize(mesh->mNumFaces,0);
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// now convert all faces
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unsigned int vert = 0;
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std::vector<unsigned int>::iterator outIt = smoothingGroups.begin();
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for (it = sorted.begin(); it != end;++it,++outIt)
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{
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const LWO::Face& face = layer.mFaces[*it];
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*outIt = face.smoothGroup;
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// copy all vertices
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for (unsigned int q = 0; q < face.mNumIndices;++q)
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{
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register unsigned int idx = face.mIndices[q];
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*pv = layer.mTempPoints[idx] + layer.mPivot;
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pv->z *= -1.0f; // DX to OGL
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pv++;
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// process UV coordinates
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for (unsigned int w = 0; w < AI_MAX_NUMBER_OF_TEXTURECOORDS;++w)
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{
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if (0xffffffff == vUVChannelIndices[w])break;
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aiVector3D*& pp = pvUV[w];
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const aiVector2D& src = ((aiVector2D*)&layer.mUVChannels[vUVChannelIndices[w]].rawData[0])[idx];
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pp->x = src.x;
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pp->y = src.y;
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pp++;
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}
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// process normals (MODO extension)
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if (nrm) {
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*nrm++ = ((aiVector3D*)&layer.mNormals.rawData[0])[idx];
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}
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// process vertex colors
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for (unsigned int w = 0; w < AI_MAX_NUMBER_OF_COLOR_SETS;++w)
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{
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if (0xffffffff == vVColorIndices[w])break;
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*pvVC[w] = ((aiColor4D*)&layer.mVColorChannels[vVColorIndices[w]].rawData[0])[idx];
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// If a RGB color map is explicitly requested delete the
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// alpha channel - it could theoretically be != 1.
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if(_mSurfaces[i].mVCMapType == AI_LWO_RGB)
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pvVC[w]->a = 1.f;
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pvVC[w]++;
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}
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#if 0
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// process vertex weights - not yet supported
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for (unsigned int w = 0; w < layer.mWeightChannels.size();++w)
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{
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}
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#endif
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face.mIndices[q] = vert + (face.mNumIndices-q-1);
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}
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vert += face.mNumIndices;
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pf->mIndices = face.mIndices;
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pf->mNumIndices = face.mNumIndices;
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unsigned int** p = (unsigned int**)&face.mIndices;*p = NULL; // make sure it won't be deleted
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pf++;
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}
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if (!mesh->mNormals)
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{
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// Compute normal vectors for the mesh - we can't use our GenSmoothNormal-
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// Step here since it wouldn't handle smoothing groups correctly for LWO.
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// So we use a separate implementation.
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ComputeNormals(mesh,smoothingGroups,_mSurfaces[i]);
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}
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else DefaultLogger::get()->debug("LWO2: No need to compute normals, they're already there");
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++p;
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}
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}
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// Generate nodes to render the mesh. Store the parent index
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// in the mParent member of the nodes
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aiNode* pcNode = new aiNode();
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apcNodes.push_back(pcNode);
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pcNode->mName.Set(layer.mName);
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pcNode->mParent = (aiNode*)(uintptr_t)(layer.mParent);
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pcNode->mNumMeshes = (unsigned int)apcMeshes.size() - meshStart;
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pcNode->mMeshes = new unsigned int[pcNode->mNumMeshes];
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for (unsigned int p = 0; p < pcNode->mNumMeshes;++p)
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pcNode->mMeshes[p] = p + meshStart;
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}
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if (apcNodes.empty() || apcMeshes.empty())
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throw new ImportErrorException("LWO: No meshes loaded");
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// The RemoveRedundantMaterials step will clean this up later
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pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials = (unsigned int)mSurfaces->size()];
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for (unsigned int mat = 0; mat < pScene->mNumMaterials;++mat)
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{
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MaterialHelper* pcMat = new MaterialHelper();
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pScene->mMaterials[mat] = pcMat;
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ConvertMaterial((*mSurfaces)[mat],pcMat);
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}
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// copy the meshes to the output structure
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if (apcMeshes.size()) // shouldn't happen, just to be sure we don't crash
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{
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pScene->mMeshes = new aiMesh*[ pScene->mNumMeshes = (unsigned int)apcMeshes.size() ];
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::memcpy(pScene->mMeshes,&apcMeshes[0],pScene->mNumMeshes*sizeof(void*));
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}
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// generate the final node graph
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GenerateNodeGraph(apcNodes);
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}
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// ------------------------------------------------------------------------------------------------
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void LWOImporter::ComputeNormals(aiMesh* mesh, const std::vector<unsigned int>& smoothingGroups,
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const LWO::Surface& surface)
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{
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// Allocate output storage
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mesh->mNormals = new aiVector3D[mesh->mNumVertices];
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// First generate per-face normals
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aiVector3D* out;
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std::vector<aiVector3D> faceNormals;
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// ... in some cases that's already enough
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if (!surface.mMaximumSmoothAngle)
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out = mesh->mNormals;
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else {
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faceNormals.resize(mesh->mNumVertices);
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out = &faceNormals[0];
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}
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aiFace* begin = mesh->mFaces, *const end = mesh->mFaces+mesh->mNumFaces;
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for (; begin != end; ++begin) {
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aiFace& face = *begin;
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// LWO doc: "the normal is defined as the cross product of the first and last edges"
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aiVector3D* pV1 = mesh->mVertices + face.mIndices[0];
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aiVector3D* pV2 = mesh->mVertices + face.mIndices[1];
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aiVector3D* pV3 = mesh->mVertices + face.mIndices[face.mNumIndices-1];
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aiVector3D vNor = ((*pV2 - *pV1) ^ (*pV3 - *pV1)).Normalize();
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for (unsigned int i = 0; i < face.mNumIndices;++i)
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out[face.mIndices[i]] = vNor;
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}
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if (!surface.mMaximumSmoothAngle)return;
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const float posEpsilon = ComputePositionEpsilon(mesh);
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// Now generate the spatial sort tree
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SGSpatialSort sSort;
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std::vector<unsigned int>::const_iterator it = smoothingGroups.begin();
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for( begin = mesh->mFaces; begin != end; ++begin, ++it)
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{
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aiFace& face = *begin;
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for (unsigned int i = 0; i < face.mNumIndices;++i)
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{
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register unsigned int tt = face.mIndices[i];
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sSort.Add(mesh->mVertices[tt],tt,*it);
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}
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}
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// Sort everything - this takes O(nlogn) time
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sSort.Prepare();
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std::vector<unsigned int> poResult;
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poResult.reserve(20);
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// Generate vertex normals. We have O(logn) for the binary lookup, which we need
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// for n elements, thus the EXPECTED complexity is O(nlogn)
|
|
if (surface.mMaximumSmoothAngle < 3.f && !configSpeedFlag) {
|
|
const float fLimit = cos(surface.mMaximumSmoothAngle);
|
|
|
|
for( begin = mesh->mFaces, it = smoothingGroups.begin(); begin != end; ++begin, ++it) {
|
|
const aiFace& face = *begin;
|
|
unsigned int* beginIdx = face.mIndices, *const endIdx = face.mIndices+face.mNumIndices;
|
|
for (; beginIdx != endIdx; ++beginIdx)
|
|
{
|
|
register unsigned int idx = *beginIdx;
|
|
sSort.FindPositions(mesh->mVertices[idx],*it,posEpsilon,poResult,true);
|
|
std::vector<unsigned int>::const_iterator a, end = poResult.end();
|
|
|
|
aiVector3D vNormals;
|
|
for (a = poResult.begin();a != end;++a) {
|
|
const aiVector3D& v = faceNormals[*a];
|
|
if (v * faceNormals[idx] < fLimit)
|
|
continue;
|
|
vNormals += v;
|
|
}
|
|
mesh->mNormals[idx] = vNormals.Normalize();
|
|
}
|
|
}
|
|
}
|
|
// faster code path in case there is no smooth angle
|
|
else {
|
|
std::vector<bool> vertexDone(mesh->mNumVertices,false);
|
|
for( begin = mesh->mFaces, it = smoothingGroups.begin(); begin != end; ++begin, ++it) {
|
|
const aiFace& face = *begin;
|
|
unsigned int* beginIdx = face.mIndices, *const endIdx = face.mIndices+face.mNumIndices;
|
|
for (; beginIdx != endIdx; ++beginIdx)
|
|
{
|
|
register unsigned int idx = *beginIdx;
|
|
if (vertexDone[idx])
|
|
continue;
|
|
sSort.FindPositions(mesh->mVertices[idx],*it,posEpsilon,poResult,true);
|
|
std::vector<unsigned int>::const_iterator a, end = poResult.end();
|
|
|
|
aiVector3D vNormals;
|
|
for (a = poResult.begin();a != end;++a) {
|
|
const aiVector3D& v = faceNormals[*a];
|
|
vNormals += v;
|
|
}
|
|
vNormals.Normalize();
|
|
for (a = poResult.begin();a != end;++a) {
|
|
mesh->mNormals[*a] = vNormals;
|
|
vertexDone[*a] = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void LWOImporter::AddChildren(aiNode* node, uintptr_t parent, std::vector<aiNode*>& apcNodes)
|
|
{
|
|
for (uintptr_t i = 0; i < (uintptr_t)apcNodes.size();++i)
|
|
{
|
|
if (i == parent)continue;
|
|
if (apcNodes[i] && (uintptr_t)apcNodes[i]->mParent == parent)++node->mNumChildren;
|
|
}
|
|
|
|
if (node->mNumChildren)
|
|
{
|
|
node->mChildren = new aiNode* [ node->mNumChildren ];
|
|
for (uintptr_t i = 0, p = 0; i < (uintptr_t)apcNodes.size();++i)
|
|
{
|
|
if (i == parent)continue;
|
|
|
|
if (apcNodes[i] && parent == (uintptr_t)(apcNodes[i]->mParent))
|
|
{
|
|
node->mChildren[p++] = apcNodes[i];
|
|
apcNodes[i]->mParent = node;
|
|
|
|
// recursively add more children
|
|
AddChildren(apcNodes[i],i,apcNodes);
|
|
apcNodes[i] = NULL;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void LWOImporter::GenerateNodeGraph(std::vector<aiNode*>& apcNodes)
|
|
{
|
|
// now generate the final nodegraph - generate a root node
|
|
pScene->mRootNode = new aiNode();
|
|
pScene->mRootNode->mName.Set("<LWORoot>");
|
|
AddChildren(pScene->mRootNode,0,apcNodes);
|
|
|
|
unsigned int extra = 0;
|
|
for (unsigned int i = 0; i < apcNodes.size();++i)
|
|
if (apcNodes[i] && apcNodes[i]->mNumMeshes)++extra;
|
|
|
|
if (extra)
|
|
{
|
|
// we need to add extra nodes to the root
|
|
const unsigned int newSize = extra + pScene->mRootNode->mNumChildren;
|
|
aiNode** const apcNewNodes = new aiNode*[newSize];
|
|
if((extra = pScene->mRootNode->mNumChildren))
|
|
::memcpy(apcNewNodes,pScene->mRootNode->mChildren,extra*sizeof(void*));
|
|
|
|
aiNode** cc = apcNewNodes+extra;
|
|
for (unsigned int i = 0; i < apcNodes.size();++i)
|
|
{
|
|
if (apcNodes[i] && apcNodes[i]->mNumMeshes)
|
|
{
|
|
*cc++ = apcNodes[i];
|
|
apcNodes[i]->mParent = pScene->mRootNode;
|
|
|
|
// recursively add more children
|
|
AddChildren(apcNodes[i],i,apcNodes);
|
|
apcNodes[i] = NULL;
|
|
}
|
|
}
|
|
delete[] pScene->mRootNode->mChildren;
|
|
pScene->mRootNode->mChildren = apcNewNodes;
|
|
pScene->mRootNode->mNumChildren = newSize;
|
|
}
|
|
if (!pScene->mRootNode->mNumChildren)throw new ImportErrorException("LWO: Unable to build a valid node graph");
|
|
|
|
// remove a single root node
|
|
// TODO: implement directly in the above loop, no need to deallocate here
|
|
if (1 == pScene->mRootNode->mNumChildren)
|
|
{
|
|
aiNode* pc = pScene->mRootNode->mChildren[0];
|
|
pc->mParent = pScene->mRootNode->mChildren[0] = NULL;
|
|
delete pScene->mRootNode;
|
|
pScene->mRootNode = pc;
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void LWOImporter::ResolveTags()
|
|
{
|
|
// --- this function is used for both LWO2 and LWOB
|
|
mMapping->resize(mTags->size(),0xffffffff);
|
|
for (unsigned int a = 0; a < mTags->size();++a)
|
|
{
|
|
const std::string& c = (*mTags)[a];
|
|
for (unsigned int i = 0; i < mSurfaces->size();++i)
|
|
{
|
|
const std::string& d = (*mSurfaces)[i].mName;
|
|
if (!ASSIMP_stricmp(c,d))
|
|
{
|
|
(*mMapping)[a] = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void LWOImporter::ResolveClips()
|
|
{
|
|
for( unsigned int i = 0; i < mClips.size();++i)
|
|
{
|
|
Clip& clip = mClips[i];
|
|
if (Clip::REF == clip.type)
|
|
{
|
|
if (clip.clipRef >= mClips.size())
|
|
{
|
|
DefaultLogger::get()->error("LWO2: Clip referrer index is out of range");
|
|
clip.clipRef = 0;
|
|
}
|
|
Clip& dest = mClips[clip.clipRef];
|
|
if (Clip::REF == dest.type)
|
|
{
|
|
DefaultLogger::get()->error("LWO2: Clip references another clip reference");
|
|
clip.type = Clip::UNSUPPORTED;
|
|
}
|
|
else
|
|
{
|
|
clip.path = dest.path;
|
|
clip.type = dest.type;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void LWOImporter::AdjustTexturePath(std::string& out)
|
|
{
|
|
// --- this function is used for both LWO2 and LWOB
|
|
if (!mIsLWO2 && ::strstr(out.c_str(), "(sequence)"))
|
|
{
|
|
// remove the (sequence) and append 000
|
|
DefaultLogger::get()->info("LWOB: Sequence of animated texture found. It will be ignored");
|
|
out = out.substr(0,out.length()-10) + "000";
|
|
}
|
|
|
|
// format: drive:path/file - we need to insert a slash after the drive
|
|
std::string::size_type n = out.find_first_of(':');
|
|
if (std::string::npos != n)
|
|
{
|
|
out.insert(n+1,"/");
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void LWOImporter::LoadLWOTags(unsigned int size)
|
|
{
|
|
// --- this function is used for both LWO2 and LWOB
|
|
|
|
const char* szCur = (const char*)mFileBuffer, *szLast = szCur;
|
|
const char* const szEnd = szLast+size;
|
|
while (szCur < szEnd)
|
|
{
|
|
if (!(*szCur))
|
|
{
|
|
const size_t len = (size_t)(szCur-szLast);
|
|
// FIX: skip empty-sized tags
|
|
if (len)
|
|
mTags->push_back(std::string(szLast,len));
|
|
szCur += (len&0x1 ? 1 : 2);
|
|
szLast = szCur;
|
|
}
|
|
szCur++;
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void LWOImporter::LoadLWOPoints(unsigned int length)
|
|
{
|
|
// --- this function is used for both LWO2 and LWOB but for
|
|
// LWO2 we need to allocate 25% more storage - it could be we'll
|
|
// need to duplicate some points later.
|
|
register unsigned int regularSize = (unsigned int)mCurLayer->mTempPoints.size() + length / 12;
|
|
if (mIsLWO2)
|
|
{
|
|
mCurLayer->mTempPoints.reserve ( regularSize + (regularSize>>2u) );
|
|
mCurLayer->mTempPoints.resize ( regularSize );
|
|
|
|
// initialize all point referrers with the default values
|
|
mCurLayer->mPointReferrers.reserve ( regularSize + (regularSize>>2u) );
|
|
mCurLayer->mPointReferrers.resize ( regularSize, 0xffffffff );
|
|
}
|
|
else mCurLayer->mTempPoints.resize( regularSize );
|
|
|
|
// perform endianess conversions
|
|
#ifndef AI_BUILD_BIG_ENDIAN
|
|
for (unsigned int i = 0; i < length>>2;++i)
|
|
ByteSwap::Swap4( mFileBuffer + (i << 2));
|
|
#endif
|
|
::memcpy(&mCurLayer->mTempPoints[0],mFileBuffer,length);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void LWOImporter::LoadLWO2Polygons(unsigned int length)
|
|
{
|
|
LE_NCONST uint16_t* const end = (LE_NCONST uint16_t*)(mFileBuffer+length);
|
|
uint32_t type = GetU4();
|
|
|
|
// Determine the type of the polygons
|
|
switch (type)
|
|
{
|
|
case AI_LWO_PTCH:
|
|
case AI_LWO_FACE:
|
|
|
|
break;
|
|
default:
|
|
DefaultLogger::get()->warn("LWO2: Unsupported polygon type (PTCH and FACE are supported)");
|
|
}
|
|
|
|
// first find out how many faces and vertices we'll finally need
|
|
uint16_t* cursor = (uint16_t*)mFileBuffer;
|
|
|
|
unsigned int iNumFaces = 0,iNumVertices = 0;
|
|
CountVertsAndFacesLWO2(iNumVertices,iNumFaces,cursor,end);
|
|
|
|
// allocate the output array and copy face indices
|
|
if (iNumFaces)
|
|
{
|
|
cursor = (uint16_t*)mFileBuffer;
|
|
|
|
mCurLayer->mFaces.resize(iNumFaces);
|
|
FaceList::iterator it = mCurLayer->mFaces.begin();
|
|
CopyFaceIndicesLWO2(it,cursor,end);
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void LWOImporter::CountVertsAndFacesLWO2(unsigned int& verts, unsigned int& faces,
|
|
uint16_t*& cursor, const uint16_t* const end, unsigned int max)
|
|
{
|
|
while (cursor < end && max--)
|
|
{
|
|
AI_LSWAP2P(cursor);
|
|
uint16_t numIndices = *cursor++;
|
|
numIndices &= 0x03FF;
|
|
verts += numIndices;++faces;
|
|
|
|
for(uint16_t i = 0; i < numIndices; i++)
|
|
ReadVSizedIntLWO2((uint8_t*&)cursor);
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void LWOImporter::CopyFaceIndicesLWO2(FaceList::iterator& it,
|
|
uint16_t*& cursor,
|
|
const uint16_t* const end)
|
|
{
|
|
while (cursor < end)
|
|
{
|
|
LWO::Face& face = *it;++it;
|
|
if((face.mNumIndices = (*cursor++) & 0x03FF)) // swapping has already been done
|
|
{
|
|
face.mIndices = new unsigned int[face.mNumIndices];
|
|
for(unsigned int i = 0; i < face.mNumIndices; i++)
|
|
{
|
|
face.mIndices[i] = ReadVSizedIntLWO2((uint8_t*&)cursor) + mCurLayer->mPointIDXOfs;
|
|
if(face.mIndices[i] > mCurLayer->mTempPoints.size())
|
|
{
|
|
DefaultLogger::get()->warn("LWO2: face index is out of range");
|
|
face.mIndices[i] = (unsigned int)mCurLayer->mTempPoints.size()-1;
|
|
}
|
|
}
|
|
}
|
|
else DefaultLogger::get()->warn("LWO2: face has 0 indices");
|
|
}
|
|
}
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void LWOImporter::LoadLWO2PolygonTags(unsigned int length)
|
|
{
|
|
LE_NCONST uint8_t* const end = mFileBuffer+length;
|
|
|
|
AI_LWO_VALIDATE_CHUNK_LENGTH(length,PTAG,4);
|
|
uint32_t type = GetU4();
|
|
|
|
if (type != AI_LWO_SURF && type != AI_LWO_SMGP)
|
|
return;
|
|
|
|
while (mFileBuffer < end)
|
|
{
|
|
unsigned int i = ReadVSizedIntLWO2(mFileBuffer) + mCurLayer->mFaceIDXOfs;
|
|
unsigned int j = GetU2();
|
|
|
|
if (i >= mCurLayer->mFaces.size())
|
|
{
|
|
DefaultLogger::get()->warn("LWO2: face index in PTAG is out of range");
|
|
continue;
|
|
}
|
|
|
|
switch (type)
|
|
{
|
|
case AI_LWO_SURF:
|
|
mCurLayer->mFaces[i].surfaceIndex = j;
|
|
break;
|
|
case AI_LWO_SMGP:
|
|
mCurLayer->mFaces[i].smoothGroup = j;
|
|
break;
|
|
};
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
template <class T>
|
|
VMapEntry* FindEntry(std::vector< T >& list,const std::string& name, bool perPoly)
|
|
{
|
|
for (typename std::vector< T >::iterator it = list.begin(), end = list.end();
|
|
it != end; ++it)
|
|
{
|
|
if ((*it).name == name)
|
|
{
|
|
if (!perPoly)
|
|
{
|
|
DefaultLogger::get()->warn("LWO2: Found two VMAP sections with equal names");
|
|
}
|
|
return &(*it);
|
|
}
|
|
}
|
|
list.push_back( T() );
|
|
VMapEntry* p = &list.back();
|
|
p->name = name;
|
|
return p;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
template <class T>
|
|
inline void CreateNewEntry(T& chan, unsigned int srcIdx)
|
|
{
|
|
if (!chan.name.length())return;
|
|
|
|
chan.abAssigned[srcIdx] = true;
|
|
chan.abAssigned.resize(chan.abAssigned.size()+1,false);
|
|
|
|
for (unsigned int a = 0; a < chan.dims;++a)
|
|
chan.rawData.push_back(chan.rawData[srcIdx*chan.dims+a]);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
template <class T>
|
|
inline void CreateNewEntry(std::vector< T >& list, unsigned int srcIdx)
|
|
{
|
|
for (typename std::vector< T >::iterator
|
|
it = list.begin(), end = list.end();
|
|
it != end;++it)
|
|
{
|
|
CreateNewEntry( *it, srcIdx );
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
inline void LWOImporter::DoRecursiveVMAPAssignment(VMapEntry* base, unsigned int numRead,
|
|
unsigned int idx, float* data)
|
|
{
|
|
ai_assert(NULL != data);
|
|
LWO::ReferrerList& refList = mCurLayer->mPointReferrers;
|
|
unsigned int i;
|
|
|
|
base->abAssigned[idx] = true;
|
|
for (i = 0; i < numRead;++i)
|
|
base->rawData[idx*base->dims+i]= data[i];
|
|
|
|
if (0xffffffff != (i = refList[idx]))
|
|
DoRecursiveVMAPAssignment(base,numRead,i,data);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
inline void AddToSingleLinkedList(ReferrerList& refList, unsigned int srcIdx, unsigned int destIdx)
|
|
{
|
|
if(0xffffffff == refList[srcIdx])
|
|
{
|
|
refList[srcIdx] = destIdx;
|
|
return;
|
|
}
|
|
AddToSingleLinkedList(refList,refList[srcIdx],destIdx);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly)
|
|
{
|
|
LE_NCONST uint8_t* const end = mFileBuffer+length;
|
|
|
|
AI_LWO_VALIDATE_CHUNK_LENGTH(length,VMAP,6);
|
|
unsigned int type = GetU4();
|
|
unsigned int dims = GetU2();
|
|
|
|
VMapEntry* base;
|
|
|
|
// read the name of the vertex map
|
|
std::string name;
|
|
GetS0(name,length);
|
|
|
|
switch (type)
|
|
{
|
|
case AI_LWO_TXUV:
|
|
if (dims != 2)
|
|
{
|
|
DefaultLogger::get()->warn("LWO2: Found UV channel with != 2 components");
|
|
}
|
|
base = FindEntry(mCurLayer->mUVChannels,name,perPoly);
|
|
break;
|
|
case AI_LWO_WGHT:
|
|
if (dims != 1)
|
|
{
|
|
DefaultLogger::get()->warn("LWO2: found vertex weight map with != 1 components");
|
|
}
|
|
base = FindEntry(mCurLayer->mWeightChannels,name,perPoly);
|
|
break;
|
|
case AI_LWO_RGB:
|
|
case AI_LWO_RGBA:
|
|
if (dims != 3 && dims != 4)
|
|
{
|
|
DefaultLogger::get()->warn("LWO2: found vertex color map with != 3&4 components");
|
|
}
|
|
base = FindEntry(mCurLayer->mVColorChannels,name,perPoly);
|
|
break;
|
|
|
|
case AI_LWO_MODO_NORM:
|
|
|
|
/* This is a non-standard extension chunk used by Luxology's MODO.
|
|
* It stores per-vertex normals. This VMAP exists just once, has
|
|
* 3 dimensions and is btw extremely beautiful.
|
|
*/
|
|
if (name != "vert_normals" || dims != 3 || mCurLayer->mNormals.name.length())
|
|
return;
|
|
|
|
DefaultLogger::get()->info("Non-standard extension: MODO VMAP.NORM.vert_normals");
|
|
|
|
mCurLayer->mNormals.name = name;
|
|
base = & mCurLayer->mNormals;
|
|
break;
|
|
|
|
default:
|
|
return;
|
|
};
|
|
base->Allocate((unsigned int)mCurLayer->mTempPoints.size());
|
|
|
|
// now read all entries in the map
|
|
type = std::min(dims,base->dims);
|
|
const unsigned int diff = (dims - type)<<2;
|
|
|
|
LWO::FaceList& list = mCurLayer->mFaces;
|
|
LWO::PointList& pointList = mCurLayer->mTempPoints;
|
|
LWO::ReferrerList& refList = mCurLayer->mPointReferrers;
|
|
|
|
float temp[4];
|
|
|
|
const unsigned int numPoints = (unsigned int)pointList.size();
|
|
const unsigned int numFaces = (unsigned int)list.size();
|
|
|
|
while (mFileBuffer < end)
|
|
{
|
|
unsigned int idx = ReadVSizedIntLWO2(mFileBuffer) + mCurLayer->mPointIDXOfs;
|
|
if (idx >= numPoints)
|
|
{
|
|
DefaultLogger::get()->warn("LWO2: vertex index in vmap/vmad is out of range");
|
|
mFileBuffer += base->dims*4;continue;
|
|
}
|
|
if (perPoly)
|
|
{
|
|
unsigned int polyIdx = ReadVSizedIntLWO2(mFileBuffer) + mCurLayer->mFaceIDXOfs;
|
|
if (base->abAssigned[idx])
|
|
{
|
|
// we have already a VMAP entry for this vertex - thus
|
|
// we need to duplicate the corresponding polygon.
|
|
if (polyIdx >= numFaces)
|
|
{
|
|
DefaultLogger::get()->warn("LWO2: VMAD polygon index is out of range");
|
|
mFileBuffer += base->dims*4;
|
|
continue;
|
|
}
|
|
|
|
LWO::Face& src = list[polyIdx];
|
|
|
|
// generate a new unique vertex for the corresponding index - but only
|
|
// if we can find the index in the face
|
|
for (unsigned int i = 0; i < src.mNumIndices;++i)
|
|
{
|
|
register unsigned int srcIdx = src.mIndices[i];
|
|
if (idx != srcIdx)continue;
|
|
|
|
refList.resize(refList.size()+1, 0xffffffff);
|
|
|
|
idx = (unsigned int)pointList.size();
|
|
src.mIndices[i] = (unsigned int)pointList.size();
|
|
|
|
// store the index of the new vertex in the old vertex
|
|
// so we get a single linked list we can traverse in
|
|
// only one direction
|
|
AddToSingleLinkedList(refList,srcIdx,src.mIndices[i]);
|
|
pointList.push_back(pointList[srcIdx]);
|
|
|
|
CreateNewEntry(mCurLayer->mVColorChannels, srcIdx );
|
|
CreateNewEntry(mCurLayer->mUVChannels, srcIdx );
|
|
CreateNewEntry(mCurLayer->mWeightChannels, srcIdx );
|
|
CreateNewEntry(mCurLayer->mNormals, srcIdx );
|
|
}
|
|
}
|
|
}
|
|
for (unsigned int l = 0; l < type;++l)
|
|
temp[l] = GetF4();
|
|
|
|
DoRecursiveVMAPAssignment(base,type,idx, temp);
|
|
mFileBuffer += diff;
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void LWOImporter::LoadLWO2Clip(unsigned int length)
|
|
{
|
|
AI_LWO_VALIDATE_CHUNK_LENGTH(length,CLIP,10);
|
|
|
|
mClips.push_back(LWO::Clip());
|
|
LWO::Clip& clip = mClips.back();
|
|
|
|
// first - get the index of the clip
|
|
clip.idx = GetU4();
|
|
|
|
IFF::SubChunkHeader* const head = IFF::LoadSubChunk(mFileBuffer);
|
|
switch (head->type)
|
|
{
|
|
case AI_LWO_STIL:
|
|
|
|
// "Normal" texture
|
|
GetS0(clip.path,head->length);
|
|
clip.type = Clip::STILL;
|
|
break;
|
|
|
|
case AI_LWO_ISEQ:
|
|
|
|
// Image sequence. We'll later take the first.
|
|
{
|
|
uint8_t digits = GetU1(); mFileBuffer++;
|
|
int16_t offset = GetU2(); mFileBuffer+=4;
|
|
int16_t start = GetU2(); mFileBuffer+=4;
|
|
|
|
std::string s;std::stringstream ss;
|
|
GetS0(s,head->length);
|
|
|
|
head->length -= (unsigned int)s.length()+1;
|
|
ss << s;
|
|
ss << std::setw(digits) << offset + start;
|
|
GetS0(s,head->length);
|
|
ss << s;
|
|
clip.path = ss.str();
|
|
clip.type = Clip::SEQ;
|
|
}
|
|
break;
|
|
|
|
case AI_LWO_STCC:
|
|
DefaultLogger::get()->warn("LWO2: Color shifted images are not supported");
|
|
break;
|
|
|
|
case AI_LWO_ANIM:
|
|
DefaultLogger::get()->warn("LWO2: Animated textures are not supported");
|
|
break;
|
|
|
|
case AI_LWO_XREF:
|
|
|
|
// Just a cross-reference to another CLIp
|
|
clip.type = Clip::REF;
|
|
clip.clipRef = GetU4();
|
|
break;
|
|
|
|
default:
|
|
DefaultLogger::get()->warn("LWO2: Encountered unknown CLIP subchunk");
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void LWOImporter::LoadLWO2File()
|
|
{
|
|
bool skip = false;
|
|
|
|
LE_NCONST uint8_t* const end = mFileBuffer + fileSize;
|
|
while (true)
|
|
{
|
|
if (mFileBuffer + sizeof(IFF::ChunkHeader) > end)break;
|
|
IFF::ChunkHeader* const head = IFF::LoadChunk(mFileBuffer);
|
|
|
|
if (mFileBuffer + head->length > end)
|
|
{
|
|
throw new ImportErrorException("LWO2: Chunk length points behind the file");
|
|
break;
|
|
}
|
|
uint8_t* const next = mFileBuffer+head->length;
|
|
unsigned int iUnnamed = 0;
|
|
|
|
switch (head->type)
|
|
{
|
|
// new layer
|
|
case AI_LWO_LAYR:
|
|
{
|
|
// add a new layer to the list ....
|
|
mLayers->push_back ( LWO::Layer() );
|
|
LWO::Layer& layer = mLayers->back();
|
|
mCurLayer = &layer;
|
|
|
|
// load this layer or ignore it? Check the layer index property
|
|
// NOTE: The first layer is the default layer, so the layer
|
|
// index is one-based now
|
|
if (0xffffffff != configLayerIndex && configLayerIndex != mLayers->size())
|
|
{
|
|
skip = true;
|
|
}
|
|
else skip = false;
|
|
|
|
AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,LAYR,16);
|
|
|
|
// and parse its properties, e.g. the pivot point
|
|
mFileBuffer += 2;
|
|
mCurLayer->mPivot.x = GetF4();
|
|
mCurLayer->mPivot.y = GetF4();
|
|
mCurLayer->mPivot.z = GetF4();
|
|
mFileBuffer += 2;
|
|
GetS0(layer.mName,head->length-16);
|
|
|
|
// if the name is empty, generate a default name
|
|
if (layer.mName.empty())
|
|
{
|
|
char buffer[128]; // should be sufficiently large
|
|
::sprintf(buffer,"Layer_%i", iUnnamed++);
|
|
layer.mName = buffer;
|
|
}
|
|
|
|
// load this layer or ignore it? Check the layer name property
|
|
if (configLayerName.length() && configLayerName != layer.mName)
|
|
{
|
|
skip = true;
|
|
}
|
|
else hasNamedLayer = true;
|
|
|
|
if (mFileBuffer + 2 <= next)
|
|
layer.mParent = GetU2();
|
|
|
|
break;
|
|
}
|
|
|
|
// vertex list
|
|
case AI_LWO_PNTS:
|
|
{
|
|
if (skip)break;
|
|
|
|
unsigned int old = (unsigned int)mCurLayer->mTempPoints.size();
|
|
LoadLWOPoints(head->length);
|
|
mCurLayer->mPointIDXOfs = old;
|
|
break;
|
|
}
|
|
// vertex tags
|
|
case AI_LWO_VMAD:
|
|
if (mCurLayer->mFaces.empty())
|
|
{
|
|
DefaultLogger::get()->warn("LWO2: Unexpected VMAD chunk");
|
|
break;
|
|
}
|
|
// --- intentionally no break here
|
|
case AI_LWO_VMAP:
|
|
{
|
|
if (skip)break;
|
|
|
|
if (mCurLayer->mTempPoints.empty())
|
|
DefaultLogger::get()->warn("LWO2: Unexpected VMAP chunk");
|
|
else LoadLWO2VertexMap(head->length,head->type == AI_LWO_VMAD);
|
|
break;
|
|
}
|
|
// face list
|
|
case AI_LWO_POLS:
|
|
{
|
|
if (skip)break;
|
|
|
|
unsigned int old = (unsigned int)mCurLayer->mFaces.size();
|
|
LoadLWO2Polygons(head->length);
|
|
mCurLayer->mFaceIDXOfs = old;
|
|
break;
|
|
}
|
|
// polygon tags
|
|
case AI_LWO_PTAG:
|
|
{
|
|
if (skip)break;
|
|
|
|
if (mCurLayer->mFaces.empty())
|
|
DefaultLogger::get()->warn("LWO2: Unexpected PTAG");
|
|
else LoadLWO2PolygonTags(head->length);
|
|
break;
|
|
}
|
|
// list of tags
|
|
case AI_LWO_TAGS:
|
|
{
|
|
if (!mTags->empty())
|
|
DefaultLogger::get()->warn("LWO2: SRFS chunk encountered twice");
|
|
else LoadLWOTags(head->length);
|
|
break;
|
|
}
|
|
|
|
// surface chunk
|
|
case AI_LWO_SURF:
|
|
{
|
|
LoadLWO2Surface(head->length);
|
|
break;
|
|
}
|
|
|
|
// clip chunk
|
|
case AI_LWO_CLIP:
|
|
{
|
|
LoadLWO2Clip(head->length);
|
|
break;
|
|
}
|
|
}
|
|
mFileBuffer = next;
|
|
}
|
|
}
|
|
|
|
#endif // !! ASSIMP_BUILD_NO_LWO_IMPORTER
|