210 lines
5.9 KiB
C++
210 lines
5.9 KiB
C++
/*
|
|
Open Asset Import Library (assimp)
|
|
----------------------------------------------------------------------
|
|
|
|
Copyright (c) 2006-2016, assimp team
|
|
All rights reserved.
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
with or without modification, are permitted provided that the
|
|
following conditions are met:
|
|
|
|
* Redistributions of source code must retain the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer.
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer in the documentation and/or other
|
|
materials provided with the distribution.
|
|
|
|
* Neither the name of the assimp team, nor the names of its
|
|
contributors may be used to endorse or promote products
|
|
derived from this software without specific prior
|
|
written permission of the assimp team.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
----------------------------------------------------------------------
|
|
*/
|
|
|
|
|
|
/** @file Defines the helper data structures for importing XFiles */
|
|
#ifndef AI_XFILEHELPER_H_INC
|
|
#define AI_XFILEHELPER_H_INC
|
|
|
|
#include <string>
|
|
#include <vector>
|
|
#include <stdint.h>
|
|
|
|
#include <assimp/types.h>
|
|
#include <assimp/quaternion.h>
|
|
#include <assimp/mesh.h>
|
|
#include <assimp/anim.h>
|
|
#include "Defines.h"
|
|
|
|
namespace Assimp
|
|
{
|
|
namespace XFile
|
|
{
|
|
|
|
/** Helper structure representing a XFile mesh face */
|
|
struct Face
|
|
{
|
|
std::vector<unsigned int> mIndices;
|
|
};
|
|
|
|
/** Helper structure representing a texture filename inside a material and its potential source */
|
|
struct TexEntry
|
|
{
|
|
std::string mName;
|
|
bool mIsNormalMap; // true if the texname was specified in a NormalmapFilename tag
|
|
|
|
TexEntry() { mIsNormalMap = false; }
|
|
TexEntry( const std::string& pName, bool pIsNormalMap = false)
|
|
: mName( pName), mIsNormalMap( pIsNormalMap)
|
|
{ /* done */ }
|
|
};
|
|
|
|
/** Helper structure representing a XFile material */
|
|
struct Material
|
|
{
|
|
std::string mName;
|
|
bool mIsReference; // if true, mName holds a name by which the actual material can be found in the material list
|
|
aiColor4D mDiffuse;
|
|
ai_real mSpecularExponent;
|
|
aiColor3D mSpecular;
|
|
aiColor3D mEmissive;
|
|
std::vector<TexEntry> mTextures;
|
|
|
|
size_t sceneIndex; ///< the index under which it was stored in the scene's material list
|
|
|
|
Material()
|
|
: mIsReference(false),
|
|
mSpecularExponent(),
|
|
sceneIndex(SIZE_MAX)
|
|
{}
|
|
};
|
|
|
|
/** Helper structure to represent a bone weight */
|
|
struct BoneWeight
|
|
{
|
|
unsigned int mVertex;
|
|
ai_real mWeight;
|
|
};
|
|
|
|
/** Helper structure to represent a bone in a mesh */
|
|
struct Bone
|
|
{
|
|
std::string mName;
|
|
std::vector<BoneWeight> mWeights;
|
|
aiMatrix4x4 mOffsetMatrix;
|
|
};
|
|
|
|
/** Helper structure to represent an XFile mesh */
|
|
struct Mesh
|
|
{
|
|
std::string mName;
|
|
std::vector<aiVector3D> mPositions;
|
|
std::vector<Face> mPosFaces;
|
|
std::vector<aiVector3D> mNormals;
|
|
std::vector<Face> mNormFaces;
|
|
unsigned int mNumTextures;
|
|
std::vector<aiVector2D> mTexCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS];
|
|
unsigned int mNumColorSets;
|
|
std::vector<aiColor4D> mColors[AI_MAX_NUMBER_OF_COLOR_SETS];
|
|
|
|
std::vector<unsigned int> mFaceMaterials;
|
|
std::vector<Material> mMaterials;
|
|
|
|
std::vector<Bone> mBones;
|
|
|
|
explicit Mesh(const std::string &pName = "") { mName = pName; mNumTextures = 0; mNumColorSets = 0; }
|
|
};
|
|
|
|
/** Helper structure to represent a XFile frame */
|
|
struct Node
|
|
{
|
|
std::string mName;
|
|
aiMatrix4x4 mTrafoMatrix;
|
|
Node* mParent;
|
|
std::vector<Node*> mChildren;
|
|
std::vector<Mesh*> mMeshes;
|
|
|
|
Node() { mParent = NULL; }
|
|
explicit Node( Node* pParent) { mParent = pParent; }
|
|
~Node()
|
|
{
|
|
for( unsigned int a = 0; a < mChildren.size(); a++)
|
|
delete mChildren[a];
|
|
for( unsigned int a = 0; a < mMeshes.size(); a++)
|
|
delete mMeshes[a];
|
|
}
|
|
};
|
|
|
|
struct MatrixKey
|
|
{
|
|
double mTime;
|
|
aiMatrix4x4 mMatrix;
|
|
};
|
|
|
|
/** Helper structure representing a single animated bone in a XFile */
|
|
struct AnimBone
|
|
{
|
|
std::string mBoneName;
|
|
std::vector<aiVectorKey> mPosKeys; // either three separate key sequences for position, rotation, scaling
|
|
std::vector<aiQuatKey> mRotKeys;
|
|
std::vector<aiVectorKey> mScaleKeys;
|
|
std::vector<MatrixKey> mTrafoKeys; // or a combined key sequence of transformation matrices.
|
|
};
|
|
|
|
/** Helper structure to represent an animation set in a XFile */
|
|
struct Animation
|
|
{
|
|
std::string mName;
|
|
std::vector<AnimBone*> mAnims;
|
|
|
|
~Animation()
|
|
{
|
|
for( unsigned int a = 0; a < mAnims.size(); a++)
|
|
delete mAnims[a];
|
|
}
|
|
};
|
|
|
|
/** Helper structure analogue to aiScene */
|
|
struct Scene
|
|
{
|
|
Node* mRootNode;
|
|
|
|
std::vector<Mesh*> mGlobalMeshes; // global meshes found outside of any frames
|
|
std::vector<Material> mGlobalMaterials; // global materials found outside of any meshes.
|
|
|
|
std::vector<Animation*> mAnims;
|
|
unsigned int mAnimTicksPerSecond;
|
|
|
|
Scene() { mRootNode = NULL; mAnimTicksPerSecond = 0; }
|
|
~Scene()
|
|
{
|
|
delete mRootNode;
|
|
for( unsigned int a = 0; a < mGlobalMeshes.size(); a++)
|
|
delete mGlobalMeshes[a];
|
|
for( unsigned int a = 0; a < mAnims.size(); a++)
|
|
delete mAnims[a];
|
|
}
|
|
};
|
|
|
|
} // end of namespace XFile
|
|
} // end of namespace Assimp
|
|
|
|
#endif // AI_XFILEHELPER_H_INC
|