109 lines
3.3 KiB
C++
109 lines
3.3 KiB
C++
/*
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Free Asset Import Library (ASSIMP)
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----------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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#ifndef OBJ_FILEPARSER_H_INC
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#define OBJ_FILEPARSER_H_INC
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#include <vector>
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#include <string>
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#include "../include/aiTypes.h"
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/*struct aiVector2D_t;
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struct aiVector3D_t;*/
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namespace Assimp
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{
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namespace ObjFile
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{
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struct Model;
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struct Object;
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struct Material;
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struct Point3;
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struct Point2;
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}
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class ObjFileImporter;
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class ObjFileParser
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{
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public:
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static const size_t BUFFERSIZE = 1024;
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typedef std::vector<char> DataArray;
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typedef std::vector<char>::iterator DataArrayIt;
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typedef std::vector<char>::const_iterator ConstDataArrayIt;
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public:
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ObjFileParser(std::vector<char> &Data, const std::string &strAbsPath, const std::string &strModelName);
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~ObjFileParser();
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ObjFile::Model *GetModel() const;
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private:
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void parseFile();
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void copyNextWord(char *pBuffer, size_t length);
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void copyNextLine(char *pBuffer, size_t length);
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void getVector3(std::vector<aiVector3D*> &point3d_array);
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void getVector2(std::vector<aiVector2D*> &point2d_array);
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void getFace();
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void getMaterialDesc();
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void getComment();
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void getMaterialLib();
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void getNewMaterial();
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void getGroupName();
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void getGroupNumber();
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void getObjectName();
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void createObject(const std::string &strObjectName);
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void reportErrorTokenInFace();
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void extractExtension(const std::string strFile, std::string &strExt);
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private:
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std::string m_strAbsPath;
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DataArrayIt m_DataIt;
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DataArrayIt m_DataItEnd;
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ObjFile::Model *m_pModel;
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unsigned int m_uiLine;
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char m_buffer[BUFFERSIZE];
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};
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} // Namespace Assimp
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#endif
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