102 lines
2.9 KiB
C++
102 lines
2.9 KiB
C++
#include "utRemoveRedundantMaterials.h"
|
|
#include "aiPostProcess.h"
|
|
#include <math.h>
|
|
|
|
CPPUNIT_TEST_SUITE_REGISTRATION (RemoveRedundantMatsTest);
|
|
|
|
|
|
|
|
aiMaterial* getUniqueMaterial1()
|
|
{
|
|
// setup an unique name for each material - this shouldn't care
|
|
aiString mTemp;
|
|
mTemp.Set("UniqueMat1");
|
|
|
|
MaterialHelper* pcMat = new MaterialHelper();
|
|
pcMat->AddProperty(&mTemp,AI_MATKEY_NAME);
|
|
float f = 2.0f;
|
|
pcMat->AddProperty<float>(&f, 1, AI_MATKEY_BUMPSCALING);
|
|
pcMat->AddProperty<float>(&f, 1, AI_MATKEY_SHININESS_STRENGTH);
|
|
return pcMat;
|
|
}
|
|
|
|
aiMaterial* getUniqueMaterial2()
|
|
{
|
|
// setup an unique name for each material - this shouldn't care
|
|
aiString mTemp;
|
|
mTemp.Set("UniqueMat2");
|
|
|
|
MaterialHelper* pcMat = new MaterialHelper();
|
|
pcMat->AddProperty(&mTemp,AI_MATKEY_NAME);
|
|
float f = 4.0f;int i = 1;
|
|
pcMat->AddProperty<float>(&f, 1, AI_MATKEY_BUMPSCALING);
|
|
pcMat->AddProperty<int>(&i, 1, AI_MATKEY_ENABLE_WIREFRAME);
|
|
return pcMat;
|
|
}
|
|
|
|
aiMaterial* getUniqueMaterial3()
|
|
{
|
|
// setup an unique name for each material - this shouldn't care
|
|
aiString mTemp;
|
|
mTemp.Set("UniqueMat3");
|
|
|
|
MaterialHelper* pcMat = new MaterialHelper();
|
|
pcMat->AddProperty(&mTemp,AI_MATKEY_NAME);
|
|
return pcMat;
|
|
}
|
|
|
|
void RemoveRedundantMatsTest :: setUp (void)
|
|
{
|
|
// construct the process
|
|
this->piProcess = new RemoveRedundantMatsProcess();
|
|
|
|
// create a scene with 5 materials (2 is a duplicate of 0, 3 of 1)
|
|
this->pcScene1 = new aiScene();
|
|
this->pcScene1->mNumMaterials = 5;
|
|
this->pcScene1->mMaterials = new aiMaterial*[5];
|
|
|
|
this->pcScene1->mMaterials[0] = getUniqueMaterial1();
|
|
this->pcScene1->mMaterials[1] = getUniqueMaterial2();
|
|
this->pcScene1->mMaterials[4] = getUniqueMaterial3();
|
|
|
|
// setup an unique name for each material - this shouldn't care
|
|
aiString mTemp;
|
|
mTemp.length = 1;
|
|
mTemp.data[0] = 48;
|
|
mTemp.data[1] = 0;
|
|
|
|
MaterialHelper* pcMat;
|
|
this->pcScene1->mMaterials[2] = pcMat = new MaterialHelper();
|
|
MaterialHelper::CopyPropertyList(pcMat,(const MaterialHelper*)this->pcScene1->mMaterials[0]);
|
|
pcMat->AddProperty(&mTemp,AI_MATKEY_NAME);
|
|
mTemp.data[0]++;
|
|
|
|
this->pcScene1->mMaterials[3] = pcMat = new MaterialHelper();
|
|
MaterialHelper::CopyPropertyList(pcMat,(const MaterialHelper*)this->pcScene1->mMaterials[1]);
|
|
pcMat->AddProperty(&mTemp,AI_MATKEY_NAME);
|
|
mTemp.data[0]++;
|
|
}
|
|
|
|
void RemoveRedundantMatsTest :: tearDown (void)
|
|
{
|
|
delete this->piProcess;
|
|
delete this->pcScene1;
|
|
}
|
|
|
|
void RemoveRedundantMatsTest :: testRedundantMaterials (void)
|
|
{
|
|
this->piProcess->Execute(this->pcScene1);
|
|
CPPUNIT_ASSERT_EQUAL(this->pcScene1->mNumMaterials,3u);
|
|
CPPUNIT_ASSERT(0 != this->pcScene1->mMaterials &&
|
|
0 != this->pcScene1->mMaterials[0] &&
|
|
0 != this->pcScene1->mMaterials[1] &&
|
|
0 != this->pcScene1->mMaterials[2]);
|
|
|
|
aiString sName;
|
|
CPPUNIT_ASSERT(AI_SUCCESS == aiGetMaterialString(this->pcScene1->mMaterials[2],
|
|
AI_MATKEY_NAME,&sName));
|
|
|
|
CPPUNIT_ASSERT(!::strcmp( sName.data, "UniqueMat3" ));
|
|
|
|
}
|