301 lines
11 KiB
C++
301 lines
11 KiB
C++
/*
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Open Asset Import Library (ASSIMP)
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----------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file Defines chunk constants used by the LWO file format
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The chunks are taken from LWO2.h, found in the sourcecode of
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a project called Nxabega (http://www.sourceforge.net/projects/nxabega).
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I assume they are from the official LightWave SDK headers.
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Original copyright notice: "Ernie Wright 17 Sep 00"
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*/
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#ifndef AI_LWO_FILEDATA_INCLUDED
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#define AI_LWO_FILEDATA_INCLUDED
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#include "IFF.h"
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#include "../include/aiMesh.h"
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namespace Assimp {
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namespace LWO {
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#define AI_LWO_FOURCC_LWOB AI_IFF_FOURCC('L','W','O','B')
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#define AI_LWO_FOURCC_LWO2 AI_IFF_FOURCC('L','W','O','2')
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// chunks specific to the LWOB format
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#define AI_LWO_SRFS AI_IFF_FOURCC('S','R','F','S')
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#define AI_LWO_FLAG AI_IFF_FOURCC('F','L','A','G')
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#define AI_LWO_VLUM AI_IFF_FOURCC('V','L','U','M')
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#define AI_LWO_VDIF AI_IFF_FOURCC('V','D','I','F')
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#define AI_LWO_VSPC AI_IFF_FOURCC('V','S','P','C')
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#define AI_LWO_RFLT AI_IFF_FOURCC('R','F','L','T')
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#define AI_LWO_BTEX AI_IFF_FOURCC('B','T','E','X')
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#define AI_LWO_CTEX AI_IFF_FOURCC('C','T','E','X')
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#define AI_LWO_DTEX AI_IFF_FOURCC('D','T','E','X')
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#define AI_LWO_LTEX AI_IFF_FOURCC('L','T','E','X')
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#define AI_LWO_RTEX AI_IFF_FOURCC('R','T','E','X')
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#define AI_LWO_STEX AI_IFF_FOURCC('S','T','E','X')
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#define AI_LWO_TTEX AI_IFF_FOURCC('T','T','E','X')
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#define AI_LWO_TFLG AI_IFF_FOURCC('T','F','L','G')
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#define AI_LWO_TSIZ AI_IFF_FOURCC('T','S','I','Z')
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#define AI_LWO_TCTR AI_IFF_FOURCC('T','C','T','R')
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#define AI_LWO_TFAL AI_IFF_FOURCC('T','F','A','L')
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#define AI_LWO_TVEL AI_IFF_FOURCC('T','V','E','L')
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#define AI_LWO_TCLR AI_IFF_FOURCC('T','C','L','R')
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#define AI_LWO_TVAL AI_IFF_FOURCC('T','V','A','L')
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#define AI_LWO_TAMP AI_IFF_FOURCC('T','A','M','P')
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#define AI_LWO_TIMG AI_IFF_FOURCC('T','I','M','G')
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#define AI_LWO_TAAS AI_IFF_FOURCC('T','A','A','S')
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#define AI_LWO_TREF AI_IFF_FOURCC('T','R','E','F')
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#define AI_LWO_TOPC AI_IFF_FOURCC('T','O','P','C')
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#define AI_LWO_SDAT AI_IFF_FOURCC('S','D','A','T')
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#define AI_LWO_TFP0 AI_IFF_FOURCC('T','F','P','0')
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#define AI_LWO_TFP1 AI_IFF_FOURCC('T','F','P','1')
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/* top-level chunks */
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#define AI_LWO_LAYR AI_IFF_FOURCC('L','A','Y','R')
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#define AI_LWO_TAGS AI_IFF_FOURCC('T','A','G','S')
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#define AI_LWO_PNTS AI_IFF_FOURCC('P','N','T','S')
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#define AI_LWO_BBOX AI_IFF_FOURCC('B','B','O','X')
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#define AI_LWO_VMAP AI_IFF_FOURCC('V','M','A','P')
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#define AI_LWO_VMAD AI_IFF_FOURCC('V','M','A','D')
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#define AI_LWO_POLS AI_IFF_FOURCC('P','O','L','S')
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#define AI_LWO_PTAG AI_IFF_FOURCC('P','T','A','G')
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#define AI_LWO_ENVL AI_IFF_FOURCC('E','N','V','L')
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#define AI_LWO_CLIP AI_IFF_FOURCC('C','L','I','P')
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#define AI_LWO_SURF AI_IFF_FOURCC('S','U','R','F')
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#define AI_LWO_DESC AI_IFF_FOURCC('D','E','S','C')
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#define AI_LWO_TEXT AI_IFF_FOURCC('T','E','X','T')
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#define AI_LWO_ICON AI_IFF_FOURCC('I','C','O','N')
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/* polygon types */
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#define AI_LWO_FACE AI_IFF_FOURCC('F','A','C','E')
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#define AI_LWO_CURV AI_IFF_FOURCC('C','U','R','V')
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#define AI_LWO_PTCH AI_IFF_FOURCC('P','T','C','H')
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#define AI_LWO_MBAL AI_IFF_FOURCC('M','B','A','L')
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#define AI_LWO_BONE AI_IFF_FOURCC('B','O','N','E')
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/* polygon tags */
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#define AI_LWO_SURF AI_IFF_FOURCC('S','U','R','F')
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#define AI_LWO_PART AI_IFF_FOURCC('P','A','R','T')
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#define AI_LWO_SMGP AI_IFF_FOURCC('S','M','G','P')
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/* envelopes */
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#define AI_LWO_PRE AI_IFF_FOURCC('P','R','E',' ')
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#define AI_LWO_POST AI_IFF_FOURCC('P','O','S','T')
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#define AI_LWO_KEY AI_IFF_FOURCC('K','E','Y',' ')
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#define AI_LWO_SPAN AI_IFF_FOURCC('S','P','A','N')
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#define AI_LWO_TCB AI_IFF_FOURCC('T','C','B',' ')
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#define AI_LWO_HERM AI_IFF_FOURCC('H','E','R','M')
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#define AI_LWO_BEZI AI_IFF_FOURCC('B','E','Z','I')
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#define AI_LWO_BEZ2 AI_IFF_FOURCC('B','E','Z','2')
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#define AI_LWO_LINE AI_IFF_FOURCC('L','I','N','E')
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#define AI_LWO_STEP AI_IFF_FOURCC('S','T','E','P')
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/* clips */
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#define AI_LWO_STIL AI_IFF_FOURCC('S','T','I','L')
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#define AI_LWO_ISEQ AI_IFF_FOURCC('I','S','E','Q')
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#define AI_LWO_ANIM AI_IFF_FOURCC('A','N','I','M')
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#define AI_LWO_XREF AI_IFF_FOURCC('X','R','E','F')
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#define AI_LWO_STCC AI_IFF_FOURCC('S','T','C','C')
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#define AI_LWO_TIME AI_IFF_FOURCC('T','I','M','E')
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#define AI_LWO_CONT AI_IFF_FOURCC('C','O','N','T')
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#define AI_LWO_BRIT AI_IFF_FOURCC('B','R','I','T')
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#define AI_LWO_SATR AI_IFF_FOURCC('S','A','T','R')
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#define AI_LWO_HUE AI_IFF_FOURCC('H','U','E',' ')
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#define AI_LWO_GAMM AI_IFF_FOURCC('G','A','M','M')
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#define AI_LWO_NEGA AI_IFF_FOURCC('N','E','G','A')
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#define AI_LWO_IFLT AI_IFF_FOURCC('I','F','L','T')
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#define AI_LWO_PFLT AI_IFF_FOURCC('P','F','L','T')
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/* surfaces */
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#define AI_LWO_COLR AI_IFF_FOURCC('C','O','L','R')
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#define AI_LWO_LUMI AI_IFF_FOURCC('L','U','M','I')
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#define AI_LWO_DIFF AI_IFF_FOURCC('D','I','F','F')
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#define AI_LWO_SPEC AI_IFF_FOURCC('S','P','E','C')
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#define AI_LWO_GLOS AI_IFF_FOURCC('G','L','O','S')
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#define AI_LWO_REFL AI_IFF_FOURCC('R','E','F','L')
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#define AI_LWO_RFOP AI_IFF_FOURCC('R','F','O','P')
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#define AI_LWO_RIMG AI_IFF_FOURCC('R','I','M','G')
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#define AI_LWO_RSAN AI_IFF_FOURCC('R','S','A','N')
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#define AI_LWO_TRAN AI_IFF_FOURCC('T','R','A','N')
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#define AI_LWO_TROP AI_IFF_FOURCC('T','R','O','P')
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#define AI_LWO_TIMG AI_IFF_FOURCC('T','I','M','G')
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#define AI_LWO_RIND AI_IFF_FOURCC('R','I','N','D')
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#define AI_LWO_TRNL AI_IFF_FOURCC('T','R','N','L')
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#define AI_LWO_BUMP AI_IFF_FOURCC('B','U','M','P')
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#define AI_LWO_SMAN AI_IFF_FOURCC('S','M','A','N')
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#define AI_LWO_SIDE AI_IFF_FOURCC('S','I','D','E')
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#define AI_LWO_CLRH AI_IFF_FOURCC('C','L','R','H')
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#define AI_LWO_CLRF AI_IFF_FOURCC('C','L','R','F')
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#define AI_LWO_ADTR AI_IFF_FOURCC('A','D','T','R')
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#define AI_LWO_SHRP AI_IFF_FOURCC('S','H','R','P')
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#define AI_LWO_LINE AI_IFF_FOURCC('L','I','N','E')
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#define AI_LWO_LSIZ AI_IFF_FOURCC('L','S','I','Z')
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#define AI_LWO_ALPH AI_IFF_FOURCC('A','L','P','H')
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#define AI_LWO_AVAL AI_IFF_FOURCC('A','V','A','L')
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#define AI_LWO_GVAL AI_IFF_FOURCC('G','V','A','L')
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#define AI_LWO_BLOK AI_IFF_FOURCC('B','L','O','K')
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/* texture layer */
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#define AI_LWO_TYPE AI_IFF_FOURCC('T','Y','P','E')
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#define AI_LWO_CHAN AI_IFF_FOURCC('C','H','A','N')
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#define AI_LWO_NAME AI_IFF_FOURCC('N','A','M','E')
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#define AI_LWO_ENAB AI_IFF_FOURCC('E','N','A','B')
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#define AI_LWO_OPAC AI_IFF_FOURCC('O','P','A','C')
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#define AI_LWO_FLAG AI_IFF_FOURCC('F','L','A','G')
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#define AI_LWO_PROJ AI_IFF_FOURCC('P','R','O','J')
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#define AI_LWO_STCK AI_IFF_FOURCC('S','T','C','K')
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#define AI_LWO_TAMP AI_IFF_FOURCC('T','A','M','P')
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/* texture coordinates */
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#define AI_LWO_TMAP AI_IFF_FOURCC('T','M','A','P')
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#define AI_LWO_AXIS AI_IFF_FOURCC('A','X','I','S')
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#define AI_LWO_CNTR AI_IFF_FOURCC('C','N','T','R')
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#define AI_LWO_SIZE AI_IFF_FOURCC('S','I','Z','E')
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#define AI_LWO_ROTA AI_IFF_FOURCC('R','O','T','A')
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#define AI_LWO_OREF AI_IFF_FOURCC('O','R','E','F')
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#define AI_LWO_FALL AI_IFF_FOURCC('F','A','L','L')
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#define AI_LWO_CSYS AI_IFF_FOURCC('C','S','Y','S')
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/* image map */
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#define AI_LWO_IMAP AI_IFF_FOURCC('I','M','A','P')
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#define AI_LWO_IMAG AI_IFF_FOURCC('I','M','A','G')
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#define AI_LWO_WRAP AI_IFF_FOURCC('W','R','A','P')
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#define AI_LWO_WRPW AI_IFF_FOURCC('W','R','P','W')
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#define AI_LWO_WRPH AI_IFF_FOURCC('W','R','P','H')
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#define AI_LWO_VMAP AI_IFF_FOURCC('V','M','A','P')
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#define AI_LWO_AAST AI_IFF_FOURCC('A','A','S','T')
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#define AI_LWO_PIXB AI_IFF_FOURCC('P','I','X','B')
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/* procedural */
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#define AI_LWO_PROC AI_IFF_FOURCC('P','R','O','C')
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#define AI_LWO_COLR AI_IFF_FOURCC('C','O','L','R')
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#define AI_LWO_VALU AI_IFF_FOURCC('V','A','L','U')
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#define AI_LWO_FUNC AI_IFF_FOURCC('F','U','N','C')
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#define AI_LWO_FTPS AI_IFF_FOURCC('F','T','P','S')
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#define AI_LWO_ITPS AI_IFF_FOURCC('I','T','P','S')
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#define AI_LWO_ETPS AI_IFF_FOURCC('E','T','P','S')
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/* gradient */
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#define AI_LWO_GRAD AI_IFF_FOURCC('G','R','A','D')
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#define AI_LWO_GRST AI_IFF_FOURCC('G','R','S','T')
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#define AI_LWO_GREN AI_IFF_FOURCC('G','R','E','N')
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#define AI_LWO_PNAM AI_IFF_FOURCC('P','N','A','M')
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#define AI_LWO_INAM AI_IFF_FOURCC('I','N','A','M')
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#define AI_LWO_GRPT AI_IFF_FOURCC('G','R','P','T')
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#define AI_LWO_FKEY AI_IFF_FOURCC('F','K','E','Y')
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#define AI_LWO_IKEY AI_IFF_FOURCC('I','K','E','Y')
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/* shader */
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#define AI_LWO_SHDR AI_IFF_FOURCC('S','H','D','R')
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#define AI_LWO_DATA AI_IFF_FOURCC('D','A','T','A')
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// ---------------------------------------------------------------------------
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/** \brief Data structure for a face in a LWO file
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*/
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struct Face : public aiFace
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{
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Face() : surfaceIndex(0) {}
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unsigned int surfaceIndex;
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};
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// ---------------------------------------------------------------------------
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/** \brief Data structure for a LWO file texture
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*/
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struct Texture
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{
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Texture()
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: mStrength(1.0f)
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{}
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//! File name of the texture
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std::string mFileName;
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//! Strength of the texture
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float mStrength;
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};
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// ---------------------------------------------------------------------------
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/** \brief Data structure for a LWO file surface (= material)
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*/
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struct Surface
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{
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Surface()
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: bDoubleSided (false)
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, mDiffuseValue (1.0f)
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, mSpecularValue (1.0f)
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, mTransparency (0.0f)
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, mGlossiness (0.0f)
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, mMaximumSmoothAngle (90.0f)
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{}
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//! Name of the surface
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std::string mName;
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//! Color of the surface
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aiColor3D mColor;
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//! true for two-sided materials
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bool bDoubleSided;
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//! Various material parameters
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float mDiffuseValue,mSpecularValue,mTransparency,mGlossiness;
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//! Maximum angle between two adjacent triangles
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//! that they can be smoothed
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float mMaximumSmoothAngle;
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//! Textures
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Texture mColorTexture,mDiffuseTexture,mSpecularTexture,
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mBumpTexture,mTransparencyTexture;
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};
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}}
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#endif // !! AI_LWO_FILEDATA_INCLUDED
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