295 lines
8.7 KiB
C++
295 lines
8.7 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (ASSIMP)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2010, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#include "AssimpPCH.h"
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#ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER
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#include "ObjFileMtlImporter.h"
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#include "ObjTools.h"
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#include "ObjFileData.h"
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#include "fast_atof.h"
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namespace Assimp {
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// -------------------------------------------------------------------
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// Constructor
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ObjFileMtlImporter::ObjFileMtlImporter( std::vector<char> &buffer,
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const std::string & /*strAbsPath*/,
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ObjFile::Model *pModel ) :
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m_DataIt( buffer.begin() ),
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m_DataItEnd( buffer.end() ),
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m_pModel( pModel ),
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m_uiLine( 0 )
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{
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ai_assert( NULL != m_pModel );
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if ( NULL == m_pModel->m_pDefaultMaterial )
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{
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m_pModel->m_pDefaultMaterial = new ObjFile::Material;
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m_pModel->m_pDefaultMaterial->MaterialName.Set( "default" );
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}
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load();
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}
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// -------------------------------------------------------------------
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// Destructor
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ObjFileMtlImporter::~ObjFileMtlImporter()
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{
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// empty
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}
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// -------------------------------------------------------------------
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// Private copy constructor
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ObjFileMtlImporter::ObjFileMtlImporter(const ObjFileMtlImporter & /* rOther */ )
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{
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// empty
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}
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// -------------------------------------------------------------------
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// Private copy constructor
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ObjFileMtlImporter &ObjFileMtlImporter::operator = ( const ObjFileMtlImporter & /*rOther */ )
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{
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return *this;
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}
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// -------------------------------------------------------------------
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// Loads the material description
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void ObjFileMtlImporter::load()
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{
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if ( m_DataIt == m_DataItEnd )
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return;
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while ( m_DataIt != m_DataItEnd )
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{
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switch (*m_DataIt)
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{
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case 'K':
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{
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++m_DataIt;
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if (*m_DataIt == 'a') // Ambient color
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{
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++m_DataIt;
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getColorRGBA( &m_pModel->m_pCurrentMaterial->ambient );
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}
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else if (*m_DataIt == 'd') // Diffuse color
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{
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++m_DataIt;
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getColorRGBA( &m_pModel->m_pCurrentMaterial->diffuse );
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}
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else if (*m_DataIt == 's')
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{
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++m_DataIt;
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getColorRGBA( &m_pModel->m_pCurrentMaterial->specular );
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}
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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}
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break;
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case 'd': // Alpha value
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{
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++m_DataIt;
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getFloatValue( m_pModel->m_pCurrentMaterial->alpha );
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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}
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break;
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case 'N': // Shineness
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{
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++m_DataIt;
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switch(*m_DataIt)
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{
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case 's':
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++m_DataIt;
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getFloatValue(m_pModel->m_pCurrentMaterial->shineness);
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break;
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case 'i': //Index Of refraction
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++m_DataIt;
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getFloatValue(m_pModel->m_pCurrentMaterial->ior);
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break;
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}
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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break;
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}
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break;
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case 'm': // Texture
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case 'b': // quick'n'dirty - for 'bump' sections
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{
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getTexture();
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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}
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break;
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case 'n': // New material name
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{
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createMaterial();
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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}
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break;
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case 'i': // Illumination model
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{
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m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
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getIlluminationModel( m_pModel->m_pCurrentMaterial->illumination_model );
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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}
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break;
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default:
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{
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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}
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break;
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}
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}
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}
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// -------------------------------------------------------------------
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// Loads a color definition
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void ObjFileMtlImporter::getColorRGBA( aiColor3D *pColor )
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{
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ai_assert( NULL != pColor );
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float r, g, b;
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m_DataIt = getFloat<DataArrayIt>( m_DataIt, m_DataItEnd, r );
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pColor->r = r;
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m_DataIt = getFloat<DataArrayIt>( m_DataIt, m_DataItEnd, g );
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pColor->g = g;
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m_DataIt = getFloat<DataArrayIt>( m_DataIt, m_DataItEnd, b );
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pColor->b = b;
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}
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// -------------------------------------------------------------------
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// Loads the kind of illumination model.
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void ObjFileMtlImporter::getIlluminationModel( int &illum_model )
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{
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m_DataIt = CopyNextWord<DataArrayIt>( m_DataIt, m_DataItEnd, m_buffer, BUFFERSIZE );
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illum_model = atoi(m_buffer);
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}
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// -------------------------------------------------------------------
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// Loads a single float value.
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void ObjFileMtlImporter::getFloatValue( float &value )
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{
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m_DataIt = CopyNextWord<DataArrayIt>( m_DataIt, m_DataItEnd, m_buffer, BUFFERSIZE );
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value = (float) fast_atof(m_buffer);
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}
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// -------------------------------------------------------------------
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// Creates a material from loaded data.
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void ObjFileMtlImporter::createMaterial()
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{
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std::string strName( "" );
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m_DataIt = getName<DataArrayIt>( m_DataIt, m_DataItEnd, strName );
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if ( m_DataItEnd == m_DataIt )
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return;
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std::map<std::string, ObjFile::Material*>::iterator it = m_pModel->m_MaterialMap.find( strName );
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if ( m_pModel->m_MaterialMap.end() == it)
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{
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// New Material created
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m_pModel->m_pCurrentMaterial = new ObjFile::Material();
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m_pModel->m_pCurrentMaterial->MaterialName.Set( strName );
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m_pModel->m_MaterialLib.push_back( strName );
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m_pModel->m_MaterialMap[ strName ] = m_pModel->m_pCurrentMaterial;
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}
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else
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{
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// Use older material
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m_pModel->m_pCurrentMaterial = (*it).second;
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}
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}
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// -------------------------------------------------------------------
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// Gets a texture name from data.
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void ObjFileMtlImporter::getTexture()
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{
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aiString *out = NULL;
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// FIXME: just a quick'n'dirty hack, consider cleanup later
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// Diffuse texture
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if (!ASSIMP_strincmp(&(*m_DataIt),"map_kd",6))
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out = & m_pModel->m_pCurrentMaterial->texture;
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// Ambient texture
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else if (!ASSIMP_strincmp(&(*m_DataIt),"map_ka",6))
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out = & m_pModel->m_pCurrentMaterial->textureAmbient;
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// Specular texture
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else if (!ASSIMP_strincmp(&(*m_DataIt),"map_ks",6))
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out = & m_pModel->m_pCurrentMaterial->textureSpecular;
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// Opacity texture
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else if (!ASSIMP_strincmp(&(*m_DataIt),"map_d",5))
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out = & m_pModel->m_pCurrentMaterial->textureOpacity;
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// Ambient texture
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else if (!ASSIMP_strincmp(&(*m_DataIt),"map_ka",6))
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out = & m_pModel->m_pCurrentMaterial->textureAmbient;
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// Bump texture
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else if (!ASSIMP_strincmp(&(*m_DataIt),"map_bump",8) || !ASSIMP_strincmp(&(*m_DataIt),"bump",4))
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out = & m_pModel->m_pCurrentMaterial->textureBump;
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// Specularity scaling (glossiness)
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else if (!ASSIMP_strincmp(&(*m_DataIt),"map_ns",6))
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out = & m_pModel->m_pCurrentMaterial->textureSpecularity;
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else
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{
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DefaultLogger::get()->error("OBJ/MTL: Encountered unknown texture type");
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return;
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}
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std::string strTexture;
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m_DataIt = getName<DataArrayIt>( m_DataIt, m_DataItEnd, strTexture );
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out->Set( strTexture );
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}
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// -------------------------------------------------------------------
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} // Namespace Assimp
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#endif // !! ASSIMP_BUILD_NO_OBJ_IMPORTER
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