102 lines
3.4 KiB
C++
102 lines
3.4 KiB
C++
/*
|
|
Open Asset Import Library (assimp)
|
|
----------------------------------------------------------------------
|
|
|
|
Copyright (c) 2006-2022, assimp team
|
|
|
|
|
|
All rights reserved.
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
with or without modification, are permitted provided that the
|
|
following conditions are met:
|
|
|
|
* Redistributions of source code must retain the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer.
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer in the documentation and/or other
|
|
materials provided with the distribution.
|
|
|
|
* Neither the name of the assimp team, nor the names of its
|
|
contributors may be used to endorse or promote products
|
|
derived from this software without specific prior
|
|
written permission of the assimp team.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
----------------------------------------------------------------------
|
|
*/
|
|
|
|
/// @file material.cpp
|
|
/** Implement common material related functions. */
|
|
|
|
#include <assimp/ai_assert.h>
|
|
#include <assimp/material.h>
|
|
|
|
// -------------------------------------------------------------------------------
|
|
const char *TextureTypeToString(aiTextureType in) {
|
|
switch (in) {
|
|
case aiTextureType_NONE:
|
|
return "n/a";
|
|
case aiTextureType_DIFFUSE:
|
|
return "Diffuse";
|
|
case aiTextureType_SPECULAR:
|
|
return "Specular";
|
|
case aiTextureType_AMBIENT:
|
|
return "Ambient";
|
|
case aiTextureType_EMISSIVE:
|
|
return "Emissive";
|
|
case aiTextureType_OPACITY:
|
|
return "Opacity";
|
|
case aiTextureType_NORMALS:
|
|
return "Normals";
|
|
case aiTextureType_HEIGHT:
|
|
return "Height";
|
|
case aiTextureType_SHININESS:
|
|
return "Shininess";
|
|
case aiTextureType_DISPLACEMENT:
|
|
return "Displacement";
|
|
case aiTextureType_LIGHTMAP:
|
|
return "Lightmap";
|
|
case aiTextureType_REFLECTION:
|
|
return "Reflection";
|
|
case aiTextureType_BASE_COLOR:
|
|
return "BaseColor";
|
|
case aiTextureType_NORMAL_CAMERA:
|
|
return "NormalCamera";
|
|
case aiTextureType_EMISSION_COLOR:
|
|
return "EmissionColor";
|
|
case aiTextureType_METALNESS:
|
|
return "Metalness";
|
|
case aiTextureType_DIFFUSE_ROUGHNESS:
|
|
return "DiffuseRoughness";
|
|
case aiTextureType_AMBIENT_OCCLUSION:
|
|
return "AmbientOcclusion";
|
|
case aiTextureType_SHEEN:
|
|
return "Sheen";
|
|
case aiTextureType_CLEARCOAT:
|
|
return "Clearcoat";
|
|
case aiTextureType_TRANSMISSION:
|
|
return "Transmission";
|
|
case aiTextureType_UNKNOWN:
|
|
return "Unknown";
|
|
default:
|
|
break;
|
|
}
|
|
ai_assert(false);
|
|
return "BUG";
|
|
}
|