ee8d1b0417
- remove assumption that embedded texture names start with "*0", etc. - rename ModelLoader::getTextureFromModel() to loadEmbeddedTexture() - support loading uncompressed embedded textures Fixes display of bullsquid.mdl from Half-Life (which has an embdedded texture named "bottommap.bmp") |
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.. | ||
Mesh.h | ||
ModelLoader.cpp | ||
ModelLoader.h | ||
PixelShader.hlsl | ||
SafeRelease.hpp | ||
TextureLoader.cpp | ||
TextureLoader.h | ||
VertexShader.hlsl | ||
main.cpp |