743 lines
15 KiB
CMake
743 lines
15 KiB
CMake
# Listing and grouping of all the source files.
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# 1) Set the file lists for each component
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# 2) Create a Source Group for each component, for IDE project orginization
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# 3) Add libassimp using the file lists (eliminates duplication of file names between
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# source groups and library command)
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#
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cmake_minimum_required( VERSION 2.6 )
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SET( HEADER_PATH ../include/assimp )
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SET( COMPILER_HEADERS
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${HEADER_PATH}/Compiler/pushpack1.h
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${HEADER_PATH}/Compiler/poppack1.h
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pstdint.h
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)
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SOURCE_GROUP( Compiler FILES ${COMPILER_HEADERS})
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SET( PUBLIC_HEADERS
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${HEADER_PATH}/anim.h
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${HEADER_PATH}/ai_assert.h
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${HEADER_PATH}/camera.h
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${HEADER_PATH}/color4.h
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${HEADER_PATH}/color4.inl
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${HEADER_PATH}/config.h
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${HEADER_PATH}/defs.h
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${HEADER_PATH}/cfileio.h
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${HEADER_PATH}/light.h
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${HEADER_PATH}/material.h
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${HEADER_PATH}/material.inl
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${HEADER_PATH}/matrix3x3.h
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${HEADER_PATH}/matrix3x3.inl
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${HEADER_PATH}/matrix4x4.h
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${HEADER_PATH}/matrix4x4.inl
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${HEADER_PATH}/mesh.h
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${HEADER_PATH}/postprocess.h
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${HEADER_PATH}/quaternion.h
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${HEADER_PATH}/quaternion.inl
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${HEADER_PATH}/scene.h
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${HEADER_PATH}/metadata.h
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${HEADER_PATH}/texture.h
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${HEADER_PATH}/types.h
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${HEADER_PATH}/vector2.h
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${HEADER_PATH}/vector2.inl
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${HEADER_PATH}/vector3.h
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${HEADER_PATH}/vector3.inl
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${HEADER_PATH}/version.h
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${HEADER_PATH}/cimport.h
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${HEADER_PATH}/importerdesc.h
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${HEADER_PATH}/Importer.hpp
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${HEADER_PATH}/DefaultLogger.hpp
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${HEADER_PATH}/ProgressHandler.hpp
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${HEADER_PATH}/IOStream.hpp
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${HEADER_PATH}/IOSystem.hpp
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${HEADER_PATH}/Logger.hpp
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${HEADER_PATH}/LogStream.hpp
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${HEADER_PATH}/NullLogger.hpp
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${HEADER_PATH}/cexport.h
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${HEADER_PATH}/Exporter.hpp
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)
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SET( Core_SRCS
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Assimp.cpp
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)
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SET( Boost_SRCS
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BoostWorkaround/boost/math/common_factor_rt.hpp
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BoostWorkaround/boost/foreach.hpp
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BoostWorkaround/boost/format.hpp
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BoostWorkaround/boost/scoped_array.hpp
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BoostWorkaround/boost/scoped_ptr.hpp
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BoostWorkaround/boost/shared_array.hpp
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BoostWorkaround/boost/shared_ptr.hpp
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BoostWorkaround/boost/make_shared.hpp
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BoostWorkaround/boost/static_assert.hpp
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BoostWorkaround/boost/tuple/tuple.hpp
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)
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SOURCE_GROUP(Boost FILES ${Boost_SRCS})
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SET( Logging_SRCS
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${HEADER_PATH}/DefaultLogger.hpp
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${HEADER_PATH}/LogStream.hpp
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${HEADER_PATH}/Logger.hpp
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${HEADER_PATH}/NullLogger.hpp
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Win32DebugLogStream.h
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DefaultLogger.cpp
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FileLogStream.h
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StdOStreamLogStream.h
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)
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SOURCE_GROUP(Logging FILES ${Logging_SRCS})
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SET( Common_SRCS
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fast_atof.h
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qnan.h
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BaseImporter.cpp
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BaseImporter.h
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BaseProcess.cpp
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BaseProcess.h
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Importer.h
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ScenePrivate.h
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PostStepRegistry.cpp
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ImporterRegistry.cpp
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ByteSwap.h
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DefaultProgressHandler.h
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DefaultIOStream.cpp
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DefaultIOStream.h
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DefaultIOSystem.cpp
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DefaultIOSystem.h
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CInterfaceIOWrapper.h
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Hash.h
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Importer.cpp
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IFF.h
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MemoryIOWrapper.h
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ParsingUtils.h
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StreamReader.h
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StringComparison.h
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SGSpatialSort.cpp
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SGSpatialSort.h
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VertexTriangleAdjacency.cpp
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VertexTriangleAdjacency.h
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GenericProperty.h
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SpatialSort.cpp
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SpatialSort.h
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SceneCombiner.cpp
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SceneCombiner.h
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ScenePreprocessor.cpp
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ScenePreprocessor.h
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SkeletonMeshBuilder.cpp
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SkeletonMeshBuilder.h
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SplitByBoneCountProcess.cpp
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SplitByBoneCountProcess.h
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SmoothingGroups.h
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StandardShapes.cpp
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StandardShapes.h
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TargetAnimation.cpp
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TargetAnimation.h
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RemoveComments.cpp
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RemoveComments.h
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Subdivision.cpp
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Subdivision.h
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Vertex.h
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LineSplitter.h
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TinyFormatter.h
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Profiler.h
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LogAux.h
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Bitmap.cpp
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Bitmap.h
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)
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SOURCE_GROUP(Common FILES ${Common_SRCS})
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SET( 3DS_SRCS
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3DSConverter.cpp
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3DSHelper.h
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3DSLoader.cpp
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3DSLoader.h
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)
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SOURCE_GROUP(3DS FILES ${3DS_SRCS})
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SET( AC_SRCS
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ACLoader.cpp
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ACLoader.h
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)
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SOURCE_GROUP( AC FILES ${AC_SRCS})
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SET( ASE_SRCS
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ASELoader.cpp
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ASELoader.h
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ASEParser.cpp
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ASEParser.h
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)
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SOURCE_GROUP( ASE FILES ${ASE_SRCS})
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SET( B3D_SRCS
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B3DImporter.cpp
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B3DImporter.h
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)
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SOURCE_GROUP( B3D FILES ${B3D_SRCS})
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SET( BVH_SRCS
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BVHLoader.cpp
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BVHLoader.h
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)
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SOURCE_GROUP( BVH FILES ${BVH_SRCS})
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SET( Collada_SRCS
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ColladaHelper.h
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ColladaLoader.cpp
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ColladaLoader.h
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ColladaParser.cpp
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ColladaParser.h
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ColladaExporter.h
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ColladaExporter.cpp
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)
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SOURCE_GROUP( Collada FILES ${Collada_SRCS})
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SET( DXF_SRCS
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DXFLoader.cpp
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DXFLoader.h
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DXFHelper.h
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)
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SOURCE_GROUP( DXF FILES ${DXF_SRCS})
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SET( CSM_SRCS
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CSMLoader.cpp
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CSMLoader.h
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)
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SOURCE_GROUP( CSM FILES ${CSM_SRCS})
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SET( HMP_SRCS
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HMPFileData.h
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HMPLoader.cpp
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HMPLoader.h
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HalfLifeFileData.h
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)
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SOURCE_GROUP( HMP FILES ${HMP_SRCS})
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SET( Irr_SRCS
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IRRLoader.cpp
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IRRLoader.h
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IRRMeshLoader.cpp
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IRRMeshLoader.h
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IRRShared.cpp
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IRRShared.h
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)
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SOURCE_GROUP( Irr FILES ${Irr_SRCS})
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SET( LWO_SRCS
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LWOAnimation.cpp
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LWOAnimation.h
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LWOBLoader.cpp
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LWOFileData.h
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LWOLoader.cpp
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LWOLoader.h
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LWOMaterial.cpp
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)
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SOURCE_GROUP( LWO FILES ${LWO_SRCS})
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SET( LWS_SRCS
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LWSLoader.cpp
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LWSLoader.h
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)
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SOURCE_GROUP( LWS FILES ${LWS_SRCS})
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SET( MD2_SRCS
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MD2FileData.h
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MD2Loader.cpp
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MD2Loader.h
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MD2NormalTable.h
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)
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SOURCE_GROUP( MD2 FILES ${MD2_SRCS})
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SET( MD3_SRCS
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MD3FileData.h
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MD3Loader.cpp
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MD3Loader.h
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)
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SOURCE_GROUP( MD3 FILES ${MD3_SRCS})
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SET( MD5_SRCS
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MD5Loader.cpp
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MD5Loader.h
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MD5Parser.cpp
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MD5Parser.h
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)
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SOURCE_GROUP( MD5 FILES ${MD5_SRCS})
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SET( MDC_SRCS
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MDCFileData.h
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MDCLoader.cpp
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MDCLoader.h
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MDCNormalTable.h
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)
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SOURCE_GROUP( MDC FILES ${MDC_SRCS})
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SET( MDL_SRCS
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MDLDefaultColorMap.h
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MDLFileData.h
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MDLLoader.cpp
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MDLLoader.h
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MDLMaterialLoader.cpp
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)
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SOURCE_GROUP( MDL FILES ${MDL_SRCS})
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SET( MaterialSystem_SRCS
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MaterialSystem.cpp
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MaterialSystem.h
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)
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SOURCE_GROUP( MaterialSystem FILES ${MaterialSystem_SRCS})
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SET( NFF_SRCS
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NFFLoader.cpp
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NFFLoader.h
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)
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SOURCE_GROUP( NFF FILES ${NFF_SRCS})
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SET( NDO_SRCS
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NDOLoader.cpp
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NDOLoader.h
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)
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SOURCE_GROUP( NDO FILES ${NDO_SRCS})
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SET( OFFFormat_SRCS
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OFFLoader.cpp
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OFFLoader.h
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)
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SOURCE_GROUP( OFFFormat FILES ${OFFFormat_SRCS})
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SET( Obj_SRCS
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ObjFileData.h
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ObjFileImporter.cpp
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ObjFileImporter.h
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ObjFileMtlImporter.cpp
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ObjFileMtlImporter.h
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ObjFileParser.cpp
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ObjFileParser.h
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ObjTools.h
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ObjExporter.h
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ObjExporter.cpp
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)
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SOURCE_GROUP( Obj FILES ${Obj_SRCS})
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SET( Ogre_SRCS
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OgreImporter.h
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OgreStructs.h
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OgreParsingUtils.h
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OgreBinarySerializer.h
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OgreXmlSerializer.h
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OgreImporter.cpp
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OgreStructs.cpp
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OgreBinarySerializer.cpp
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OgreXmlSerializer.cpp
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OgreMaterial.cpp
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)
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SOURCE_GROUP( Ogre FILES ${Ogre_SRCS})
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SET( Ply_SRCS
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PlyLoader.cpp
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PlyLoader.h
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PlyParser.cpp
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PlyParser.h
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PlyExporter.cpp
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PlyExporter.h
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)
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SOURCE_GROUP( Ply FILES ${Ply_SRCS})
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SET(MS3D_SRCS
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MS3DLoader.cpp
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MS3DLoader.h
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)
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SOURCE_GROUP( MS3D FILES ${MS3D_SRCS})
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SET(COB_SRCS
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COBLoader.cpp
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COBLoader.h
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COBScene.h
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)
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SOURCE_GROUP( COB FILES ${COB_SRCS})
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SET(BLENDER_SRCS
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BlenderLoader.cpp
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BlenderLoader.h
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BlenderDNA.cpp
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BlenderDNA.h
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BlenderDNA.inl
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BlenderScene.cpp
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BlenderScene.h
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BlenderSceneGen.h
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BlenderIntermediate.h
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BlenderModifier.h
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BlenderModifier.cpp
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BlenderBMesh.h
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BlenderBMesh.cpp
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BlenderTessellator.h
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BlenderTessellator.cpp
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)
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SOURCE_GROUP( BLENDER FILES ${BLENDER_SRCS})
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SET(IFC_SRCS
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IFCLoader.cpp
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IFCLoader.h
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IFCReaderGen.cpp
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IFCReaderGen.h
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IFCUtil.h
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IFCUtil.cpp
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IFCGeometry.cpp
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IFCMaterial.cpp
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IFCProfile.cpp
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IFCCurve.cpp
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IFCBoolean.cpp
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IFCOpenings.cpp
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STEPFile.h
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STEPFileReader.h
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STEPFileReader.cpp
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STEPFileEncoding.cpp
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STEPFileEncoding.h
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)
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SOURCE_GROUP( IFC FILES ${IFC_SRCS})
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SET( XGL_SRCS
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XGLLoader.cpp
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XGLLoader.h
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)
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SOURCE_GROUP( XGL FILES ${XGL_SRCS})
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SET(FBX_SRCS
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FBXImporter.cpp
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FBXCompileConfig.h
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FBXImporter.h
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FBXParser.cpp
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FBXParser.h
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FBXTokenizer.cpp
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FBXTokenizer.h
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FBXImportSettings.h
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FBXConverter.h
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FBXConverter.cpp
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FBXUtil.h
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FBXUtil.cpp
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FBXDocument.h
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FBXDocument.cpp
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FBXProperties.h
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FBXProperties.cpp
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FBXMeshGeometry.cpp
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FBXMaterial.cpp
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FBXModel.cpp
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FBXAnimation.cpp
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FBXNodeAttribute.cpp
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FBXDeformer.cpp
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FBXBinaryTokenizer.cpp
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FBXDocumentUtil.cpp
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)
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SOURCE_GROUP( FBX FILES ${FBX_SRCS})
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SET( PostProcessing_SRCS
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CalcTangentsProcess.cpp
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CalcTangentsProcess.h
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ComputeUVMappingProcess.cpp
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ComputeUVMappingProcess.h
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ConvertToLHProcess.cpp
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|
ConvertToLHProcess.h
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|
FindDegenerates.cpp
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|
FindDegenerates.h
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|
FindInstancesProcess.cpp
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|
FindInstancesProcess.h
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|
FindInvalidDataProcess.cpp
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|
FindInvalidDataProcess.h
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|
FixNormalsStep.cpp
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|
FixNormalsStep.h
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|
GenFaceNormalsProcess.cpp
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|
GenFaceNormalsProcess.h
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|
GenVertexNormalsProcess.cpp
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|
GenVertexNormalsProcess.h
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|
PretransformVertices.cpp
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|
PretransformVertices.h
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|
ImproveCacheLocality.cpp
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|
ImproveCacheLocality.h
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|
JoinVerticesProcess.cpp
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|
JoinVerticesProcess.h
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|
LimitBoneWeightsProcess.cpp
|
|
LimitBoneWeightsProcess.h
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|
RemoveRedundantMaterials.cpp
|
|
RemoveRedundantMaterials.h
|
|
RemoveVCProcess.cpp
|
|
RemoveVCProcess.h
|
|
SortByPTypeProcess.cpp
|
|
SortByPTypeProcess.h
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|
SplitLargeMeshes.cpp
|
|
SplitLargeMeshes.h
|
|
TextureTransform.cpp
|
|
TextureTransform.h
|
|
TriangulateProcess.cpp
|
|
TriangulateProcess.h
|
|
ValidateDataStructure.cpp
|
|
ValidateDataStructure.h
|
|
OptimizeGraph.cpp
|
|
OptimizeGraph.h
|
|
OptimizeMeshes.cpp
|
|
OptimizeMeshes.h
|
|
DeboneProcess.cpp
|
|
DeboneProcess.h
|
|
ProcessHelper.h
|
|
ProcessHelper.cpp
|
|
PolyTools.h
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|
MakeVerboseFormat.cpp
|
|
MakeVerboseFormat.h
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|
)
|
|
SOURCE_GROUP( PostProcessing FILES ${PostProcessing_SRCS})
|
|
|
|
SET( Q3D_SRCS
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|
Q3DLoader.cpp
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|
Q3DLoader.h
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|
)
|
|
SOURCE_GROUP( Q3D FILES ${Q3D_SRCS})
|
|
|
|
SET( Q3BSP_SRCS
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|
Q3BSPFileData.h
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|
Q3BSPFileParser.h
|
|
Q3BSPFileParser.cpp
|
|
Q3BSPFileImporter.h
|
|
Q3BSPFileImporter.cpp
|
|
Q3BSPZipArchive.h
|
|
Q3BSPZipArchive.cpp
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|
)
|
|
SOURCE_GROUP( Q3BSP FILES ${Q3BSP_SRCS})
|
|
|
|
SET( Raw_SRCS
|
|
RawLoader.cpp
|
|
RawLoader.h
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|
)
|
|
SOURCE_GROUP( Raw FILES ${Raw_SRCS})
|
|
|
|
SET( SMD_SRCS
|
|
SMDLoader.cpp
|
|
SMDLoader.h
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|
)
|
|
SOURCE_GROUP( SMD FILES ${SMD_SRCS})
|
|
|
|
SET( STL_SRCS
|
|
STLLoader.cpp
|
|
STLLoader.h
|
|
STLExporter.h
|
|
STLExporter.cpp
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|
)
|
|
SOURCE_GROUP( STL FILES ${STL_SRCS})
|
|
|
|
SET( Terragen_SRCS
|
|
TerragenLoader.cpp
|
|
TerragenLoader.h
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|
)
|
|
SOURCE_GROUP( Terragen FILES ${Terragen_SRCS})
|
|
|
|
SET( Unreal_SRCS
|
|
UnrealLoader.cpp
|
|
UnrealLoader.h
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|
)
|
|
SOURCE_GROUP( Unreal FILES ${Unreal_SRCS})
|
|
|
|
SET( XFile_SRCS
|
|
XFileHelper.h
|
|
XFileImporter.cpp
|
|
XFileImporter.h
|
|
XFileParser.cpp
|
|
XFileParser.h
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|
)
|
|
SOURCE_GROUP( XFile FILES ${XFile_SRCS})
|
|
|
|
SET( Exporter_SRCS
|
|
Exporter.cpp
|
|
AssimpCExport.cpp
|
|
BlobIOSystem.h
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|
)
|
|
SOURCE_GROUP( Exporter FILES ${Exporter_SRCS})
|
|
|
|
SET( Extra_SRCS
|
|
MD4FileData.h
|
|
)
|
|
SOURCE_GROUP( Extra FILES ${Extra_SRCS})
|
|
|
|
SET( IrrXML_SRCS
|
|
irrXMLWrapper.h
|
|
../contrib/irrXML/CXMLReaderImpl.h
|
|
../contrib/irrXML/heapsort.h
|
|
../contrib/irrXML/irrArray.h
|
|
../contrib/irrXML/irrString.h
|
|
../contrib/irrXML/irrTypes.h
|
|
../contrib/irrXML/irrXML.cpp
|
|
../contrib/irrXML/irrXML.h
|
|
)
|
|
SOURCE_GROUP( IrrXML FILES ${IrrXML_SRCS})
|
|
|
|
SET( ConvertUTF_SRCS
|
|
../contrib/ConvertUTF/ConvertUTF.h
|
|
../contrib/ConvertUTF/ConvertUTF.c
|
|
)
|
|
SOURCE_GROUP( ConvertUTF FILES ${ConvertUTF_SRCS})
|
|
|
|
SET( Clipper_SRCS
|
|
../contrib/clipper/clipper.hpp
|
|
../contrib/clipper/clipper.cpp
|
|
)
|
|
SOURCE_GROUP( Clipper FILES ${Clipper_SRCS})
|
|
|
|
|
|
SET( Poly2Tri_SRCS
|
|
../contrib/poly2tri/poly2tri/common/shapes.cc
|
|
../contrib/poly2tri/poly2tri/common/shapes.h
|
|
../contrib/poly2tri/poly2tri/common/utils.h
|
|
../contrib/poly2tri/poly2tri/sweep/advancing_front.h
|
|
../contrib/poly2tri/poly2tri/sweep/advancing_front.cc
|
|
../contrib/poly2tri/poly2tri/sweep/cdt.cc
|
|
../contrib/poly2tri/poly2tri/sweep/cdt.h
|
|
../contrib/poly2tri/poly2tri/sweep/sweep.cc
|
|
../contrib/poly2tri/poly2tri/sweep/sweep.h
|
|
../contrib/poly2tri/poly2tri/sweep/sweep_context.cc
|
|
../contrib/poly2tri/poly2tri/sweep/sweep_context.h
|
|
)
|
|
SOURCE_GROUP( Poly2Tri FILES ${Poly2Tri_SRCS})
|
|
|
|
SET( unzip_SRCS
|
|
../contrib/unzip/crypt.h
|
|
../contrib/unzip/ioapi.c
|
|
../contrib/unzip/ioapi.h
|
|
../contrib/unzip/unzip.c
|
|
../contrib/unzip/unzip.h
|
|
)
|
|
SOURCE_GROUP( unzip FILES ${unzip_SRCS})
|
|
|
|
|
|
# VC2010 fixes
|
|
if(MSVC10)
|
|
OPTION( VC10_STDINT_FIX "Fix for VC10 Compiler regarding pstdint.h redefinition errors" OFF )
|
|
if( VC10_STDINT_FIX )
|
|
ADD_DEFINITIONS( -D_STDINT )
|
|
endif( VC10_STDINT_FIX )
|
|
endif(MSVC10)
|
|
|
|
ADD_DEFINITIONS( -DASSIMP_BUILD_DLL_EXPORT )
|
|
|
|
if ( MSVC )
|
|
ADD_DEFINITIONS( -D_SCL_SECURE_NO_WARNINGS )
|
|
ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS )
|
|
endif ( MSVC )
|
|
|
|
if (UNZIP_FOUND)
|
|
SET (unzip_compile_SRCS "")
|
|
else (UNZIP_FOUND)
|
|
SET (unzip_compile_SRCS ${unzip_SRCS})
|
|
endif (UNZIP_FOUND)
|
|
|
|
SET( assimp_src
|
|
# Assimp Files
|
|
${Core_SRCS}
|
|
${Common_SRCS}
|
|
${Logging_SRCS}
|
|
${Exporter_SRCS}
|
|
${PostProcessing_SRCS}
|
|
|
|
# Model Support
|
|
${3DS_SRCS}
|
|
${AC_SRCS}
|
|
${ASE_SRCS}
|
|
${B3D_SRCS}
|
|
${BVH_SRCS}
|
|
${Collada_SRCS}
|
|
${DXF_SRCS}
|
|
${CSM_SRCS}
|
|
${HMP_SRCS}
|
|
${Irr_SRCS}
|
|
${LWO_SRCS}
|
|
${LWS_SRCS}
|
|
${MD2_SRCS}
|
|
${MD3_SRCS}
|
|
${MD5_SRCS}
|
|
${MDC_SRCS}
|
|
${MDL_SRCS}
|
|
${MaterialSystem_SRCS}
|
|
${NFF_SRCS}
|
|
${OFFFormat_SRCS}
|
|
${Obj_SRCS}
|
|
${Ogre_SRCS}
|
|
${Ply_SRCS}
|
|
${Q3D_SRCS}
|
|
${Q3BSP_SRCS}
|
|
${Raw_SRCS}
|
|
${SMD_SRCS}
|
|
${STL_SRCS}
|
|
${Terragen_SRCS}
|
|
${Unreal_SRCS}
|
|
${XFile_SRCS}
|
|
${Extra_SRCS}
|
|
${MS3D_SRCS}
|
|
${COB_SRCS}
|
|
${BLENDER_SRCS}
|
|
${NDO_SRCS}
|
|
${IFC_SRCS}
|
|
${XGL_SRCS}
|
|
${FBX_SRCS}
|
|
|
|
# Third-party libraries
|
|
${IrrXML_SRCS}
|
|
${ConvertUTF_SRCS}
|
|
${unzip_compile_SRCS}
|
|
${Poly2Tri_SRCS}
|
|
${Clipper_SRCS}
|
|
# Necessary to show the headers in the project when using the VC++ generator:
|
|
${Boost_SRCS}
|
|
|
|
${PUBLIC_HEADERS}
|
|
${COMPILER_HEADERS}
|
|
|
|
# Old precompiled header
|
|
# (removed because the precompiled header is not updated when visual studio switch configuration which leads to failed compilation.
|
|
# Moreover it's a drag to recompile assimp entirely each time a modification is made to one of the included header, which is definitely counter-productive.)
|
|
AssimpPCH.cpp
|
|
)
|
|
|
|
#ADD_MSVC_PRECOMPILED_HEADER("AssimpPCH.h" "AssimpPCH.cpp" assimp_src)
|
|
|
|
ADD_LIBRARY( assimp ${assimp_src} )
|
|
|
|
SET_PROPERTY(TARGET assimp PROPERTY DEBUG_POSTFIX ${ASSIMP_DEBUG_POSTFIX})
|
|
|
|
TARGET_LINK_LIBRARIES(assimp ${ZLIB_LIBRARIES})
|
|
SET_TARGET_PROPERTIES( assimp PROPERTIES
|
|
VERSION ${ASSIMP_VERSION}
|
|
SOVERSION ${ASSIMP_SOVERSION} # use full version
|
|
OUTPUT_NAME assimp${ASSIMP_LIBRARY_SUFFIX}
|
|
)
|
|
|
|
if (APPLE)
|
|
SET_TARGET_PROPERTIES( assimp PROPERTIES INSTALL_NAME_DIR "${CMAKE_INSTALL_PREFIX}/${LIB_INSTALL_DIR}")
|
|
endif()
|
|
|
|
# Build against external unzip, or add ../contrib/unzip so
|
|
# assimp can #include "unzip.h"
|
|
if (UNZIP_FOUND)
|
|
INCLUDE_DIRECTORIES(${UNZIP_INCLUDE_DIRS})
|
|
TARGET_LINK_LIBRARIES(assimp ${UNZIP_LIBRARIES})
|
|
else (UNZIP_FOUND)
|
|
INCLUDE_DIRECTORIES("../contrib/unzip")
|
|
endif (UNZIP_FOUND)
|
|
|
|
INSTALL( TARGETS assimp
|
|
LIBRARY DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
|
ARCHIVE DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
|
RUNTIME DESTINATION ${ASSIMP_BIN_INSTALL_DIR}
|
|
COMPONENT ${LIBASSIMP_COMPONENT})
|
|
INSTALL( FILES ${PUBLIC_HEADERS} DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}/assimp COMPONENT assimp-dev)
|
|
INSTALL( FILES ${COMPILER_HEADERS} DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}/assimp/Compiler COMPONENT assimp-dev)
|
|
|
|
if(MSVC AND ASSIMP_INSTALL_PDB)
|
|
install(FILES ${Assimp_BINARY_DIR}/code/Debug/assimp${ASSIMP_DEBUG_POSTFIX}.pdb
|
|
DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
|
CONFIGURATIONS Debug
|
|
)
|
|
install(FILES ${Assimp_BINARY_DIR}/code/RelWithDebInfo/assimp.pdb
|
|
DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
|
CONFIGURATIONS RelWithDebInfo
|
|
)
|
|
endif ()
|