85 lines
2.6 KiB
C++
85 lines
2.6 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2020, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#if (!defined AV_CAMERA_H_INCLUDED)
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#define AV_CAMERA_H_INCLUDED
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//-------------------------------------------------------------------------------
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/** \brief Camera class
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*/
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//-------------------------------------------------------------------------------
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class Camera
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{
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public:
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Camera ()
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:
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vPos(0.0f,0.0f,-10.0f),
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vUp(0.0f,1.0f,0.0f),
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vLookAt(0.0f,0.0f,1.0f),
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vRight(0.0f,1.0f,0.0f)
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{
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}
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public:
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// position of the camera
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aiVector3D vPos;
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// up-vector of the camera
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aiVector3D vUp;
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// camera's looking point is vPos + vLookAt
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aiVector3D vLookAt;
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// right vector of the camera
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aiVector3D vRight;
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// Equation
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// (vRight ^ vUp) - vLookAt == 0
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// needn't apply
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} ;
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#endif // !!IG
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