54 lines
1.7 KiB
C++
54 lines
1.7 KiB
C++
/** @file Defines a post processing step to triangulate all faces with more than three vertices.*/
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#ifndef AI_TRIANGULATEPROCESS_H_INC
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#define AI_TRIANGULATEPROCESS_H_INC
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#include "BaseProcess.h"
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struct aiMesh;
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namespace Assimp
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{
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// ---------------------------------------------------------------------------
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/** The TriangulateProcess splits up all faces with more than three indices
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* into triangles. You usually want this to happen because the graphics cards
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* need their data as triangles.
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*/
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class TriangulateProcess : public BaseProcess
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{
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friend class Importer;
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protected:
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/** Constructor to be privately used by Importer */
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TriangulateProcess();
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/** Destructor, private as well */
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~TriangulateProcess();
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public:
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// -------------------------------------------------------------------
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/** Returns whether the processing step is present in the given flag field.
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* @param pFlags The processing flags the importer was called with. A bitwise
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* combination of #aiPostProcessSteps.
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* @return true if the process is present in this flag fields, false if not.
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*/
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bool IsActive( unsigned int pFlags) const;
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// -------------------------------------------------------------------
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/** Executes the post processing step on the given imported data.
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* At the moment a process is not supposed to fail.
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* @param pScene The imported data to work at.
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*/
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void Execute( aiScene* pScene);
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protected:
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// -------------------------------------------------------------------
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/** Triangulates the given mesh.
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* @param pMesh The mesh to triangulate.
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*/
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void TriangulateMesh( aiMesh* pMesh);
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};
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} // end of namespace Assimp
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#endif // AI_TRIANGULATEPROCESS_H_INC
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