assimp/code/TriangulateProcess.h

54 lines
1.7 KiB
C++

/** @file Defines a post processing step to triangulate all faces with more than three vertices.*/
#ifndef AI_TRIANGULATEPROCESS_H_INC
#define AI_TRIANGULATEPROCESS_H_INC
#include "BaseProcess.h"
struct aiMesh;
namespace Assimp
{
// ---------------------------------------------------------------------------
/** The TriangulateProcess splits up all faces with more than three indices
* into triangles. You usually want this to happen because the graphics cards
* need their data as triangles.
*/
class TriangulateProcess : public BaseProcess
{
friend class Importer;
protected:
/** Constructor to be privately used by Importer */
TriangulateProcess();
/** Destructor, private as well */
~TriangulateProcess();
public:
// -------------------------------------------------------------------
/** Returns whether the processing step is present in the given flag field.
* @param pFlags The processing flags the importer was called with. A bitwise
* combination of #aiPostProcessSteps.
* @return true if the process is present in this flag fields, false if not.
*/
bool IsActive( unsigned int pFlags) const;
// -------------------------------------------------------------------
/** Executes the post processing step on the given imported data.
* At the moment a process is not supposed to fail.
* @param pScene The imported data to work at.
*/
void Execute( aiScene* pScene);
protected:
// -------------------------------------------------------------------
/** Triangulates the given mesh.
* @param pMesh The mesh to triangulate.
*/
void TriangulateMesh( aiMesh* pMesh);
};
} // end of namespace Assimp
#endif // AI_TRIANGULATEPROCESS_H_INC