52 lines
1.2 KiB
C++
52 lines
1.2 KiB
C++
#ifndef TESTLBW_H
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#define TESTLBW_H
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#include <cppunit/TestFixture.h>
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#include <cppunit/extensions/HelperMacros.h>
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#include <scene.h>
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#include <RemoveVCProcess.h>
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#include <MaterialSystem.h>
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using namespace std;
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using namespace Assimp;
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class RemoveVCProcessTest : public CPPUNIT_NS :: TestFixture
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{
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CPPUNIT_TEST_SUITE (RemoveVCProcessTest);
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CPPUNIT_TEST (testMeshRemove);
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CPPUNIT_TEST (testAnimRemove);
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CPPUNIT_TEST (testMaterialRemove);
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CPPUNIT_TEST (testTextureRemove);
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CPPUNIT_TEST (testCameraRemove);
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CPPUNIT_TEST (testLightRemove);
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CPPUNIT_TEST (testMeshComponentsRemoveA);
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CPPUNIT_TEST (testMeshComponentsRemoveB);
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CPPUNIT_TEST (testRemoveEverything);
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CPPUNIT_TEST_SUITE_END ();
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public:
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void setUp (void);
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void tearDown (void);
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protected:
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void testMeshRemove (void);
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void testAnimRemove (void);
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void testMaterialRemove (void);
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void testTextureRemove (void);
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void testCameraRemove (void);
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void testLightRemove (void);
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void testMeshComponentsRemoveA (void);
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void testMeshComponentsRemoveB (void);
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void testRemoveEverything (void);
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private:
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RemoveVCProcess* piProcess;
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aiScene* pScene;
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};
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#endif
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