207 lines
6.8 KiB
C++
207 lines
6.8 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (ASSIMP)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file Implementation of the Plain-C API */
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// CRT headers
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#include <map>
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// public ASSIMP headers
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#include "../include/assimp.h"
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#include "../include/assimp.hpp"
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#include "../include/DefaultLogger.h"
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#include "../include/aiAssert.h"
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// boost headers
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#define AI_C_THREADSAFE
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#if (defined AI_C_THREADSAFE)
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# include <boost/thread/thread.hpp>
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# include <boost/thread/mutex.hpp>
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#endif
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using namespace Assimp;
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/** Stores the importer objects for all active import processes */
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typedef std::map< const aiScene*, Assimp::Importer* > ImporterMap;
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/** Local storage of all active import processes */
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static ImporterMap gActiveImports;
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/** Error message of the last failed import process */
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static std::string gLastErrorString;
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#if (defined AI_C_THREADSAFE)
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/** Global mutex to manage the access to the importer map */
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static boost::mutex gMutex;
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#endif
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// ------------------------------------------------------------------------------------------------
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// Reads the given file and returns its content.
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const aiScene* aiImportFile( const char* pFile, unsigned int pFlags)
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{
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ai_assert(NULL != pFile);
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// create an Importer for this file
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Assimp::Importer* imp = new Assimp::Importer;
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// and have it read the file
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const aiScene* scene = imp->ReadFile( pFile, pFlags);
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// if succeeded, place it in the collection of active processes
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if( scene)
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{
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#if (defined AI_C_THREADSAFE)
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boost::mutex::scoped_lock lock(gMutex);
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#endif
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gActiveImports[scene] = imp;
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}
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else
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{
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// if failed, extract error code and destroy the import
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gLastErrorString = imp->GetErrorString();
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delete imp;
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}
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// return imported data. If the import failed the pointer is NULL anyways
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return scene;
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}
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// ------------------------------------------------------------------------------------------------
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// Releases all resources associated with the given import process.
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void aiReleaseImport( const aiScene* pScene)
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{
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if (!pScene)return;
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// lock the mutex
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#if (defined AI_C_THREADSAFE)
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boost::mutex::scoped_lock lock(gMutex);
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#endif
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// find the importer associated with this data
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ImporterMap::iterator it = gActiveImports.find( pScene);
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// it should be there... else the user is playing fools with us
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if( it == gActiveImports.end())
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{
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DefaultLogger::get()->error("Unable to find the Importer instance for this scene. "
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"Are you sure it has been created by aiImportFile(ex)(...)?");
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return;
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}
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// kill the importer, the data dies with it
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delete it->second;
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gActiveImports.erase( it);
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}
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// ------------------------------------------------------------------------------------------------
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// Returns the error text of the last failed import process.
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const char* aiGetErrorString()
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{
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return gLastErrorString.c_str();
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}
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// ------------------------------------------------------------------------------------------------
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// Returns the error text of the last failed import process.
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int aiIsExtensionSupported(const char* szExtension)
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{
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ai_assert(NULL != szExtension);
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// lock the mutex
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#if (defined AI_C_THREADSAFE)
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boost::mutex::scoped_lock lock(gMutex);
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#endif
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if (!gActiveImports.empty())
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{
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return (int)((*(gActiveImports.begin())).second->IsExtensionSupported(
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std::string ( szExtension )));
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}
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// need to create a temporary Importer instance.
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// TODO: Find a better solution ...
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Assimp::Importer* pcTemp = new Assimp::Importer();
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int i = (int)pcTemp->IsExtensionSupported(std::string ( szExtension ));
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delete pcTemp;
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return i;
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}
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// ------------------------------------------------------------------------------------------------
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// Get a list of all file extensions supported by ASSIMP
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void aiGetExtensionList(aiString* szOut)
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{
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ai_assert(NULL != szOut);
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// lock the mutex
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#if (defined AI_C_THREADSAFE)
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boost::mutex::scoped_lock lock(gMutex);
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#endif
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std::string szTemp;
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if (!gActiveImports.empty())
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{
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(*(gActiveImports.begin())).second->GetExtensionList(szTemp);
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szOut->Set ( szTemp );
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return;
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}
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// need to create a temporary Importer instance.
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// TODO: Find a better solution ...
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Assimp::Importer* pcTemp = new Assimp::Importer();
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pcTemp->GetExtensionList(szTemp);
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szOut->Set ( szTemp );
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delete pcTemp;
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}
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// ------------------------------------------------------------------------------------------------
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void aiGetMemoryRequirements(const C_STRUCT aiScene* pIn,
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C_STRUCT aiMemoryInfo* in)
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{
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// lock the mutex
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#if (defined AI_C_THREADSAFE)
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boost::mutex::scoped_lock lock(gMutex);
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#endif
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// find the importer associated with this data
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ImporterMap::iterator it = gActiveImports.find( pIn);
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// it should be there... else the user is playing fools with us
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if( it == gActiveImports.end())
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{
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DefaultLogger::get()->error("Unable to find the Importer instance for this scene. "
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"Are you sure it has been created by aiImportFile(ex)(...)?");
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return;
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}
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// get memory statistics
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it->second->GetMemoryRequirements(*in);
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}
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