195 lines
6.0 KiB
C++
195 lines
6.0 KiB
C++
/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2017, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file MD5Loader.h
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* @brief Definition of the .MD5 importer class.
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* http://www.modwiki.net/wiki/MD5_(file_format)
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*/
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#ifndef AI_MD5LOADER_H_INCLUDED
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#define AI_MD5LOADER_H_INCLUDED
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#include <assimp/BaseImporter.h>
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#include "MD5Parser.h"
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#include <assimp/types.h>
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struct aiNode;
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struct aiNodeAnim;
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namespace Assimp {
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class IOStream;
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using namespace Assimp::MD5;
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// ---------------------------------------------------------------------------
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/** Importer class for the MD5 file format
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*/
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class MD5Importer : public BaseImporter
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{
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public:
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MD5Importer();
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~MD5Importer();
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public:
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// -------------------------------------------------------------------
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/** Returns whether the class can handle the format of the given file.
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* See BaseImporter::CanRead() for details.
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*/
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bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
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bool checkSig) const;
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protected:
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// -------------------------------------------------------------------
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/** Return importer meta information.
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* See #BaseImporter::GetInfo for the details
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*/
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const aiImporterDesc* GetInfo () const;
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// -------------------------------------------------------------------
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/** Called prior to ReadFile().
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* The function is a request to the importer to update its configuration
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* basing on the Importer's configuration property list.
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*/
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void SetupProperties(const Importer* pImp);
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// -------------------------------------------------------------------
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/** Imports the given file into the given scene structure.
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* See BaseImporter::InternReadFile() for details
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*/
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void InternReadFile( const std::string& pFile, aiScene* pScene,
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IOSystem* pIOHandler);
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protected:
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// -------------------------------------------------------------------
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/** Load a *.MD5MESH file.
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*/
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void LoadMD5MeshFile ();
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// -------------------------------------------------------------------
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/** Load a *.MD5ANIM file.
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*/
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void LoadMD5AnimFile ();
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// -------------------------------------------------------------------
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/** Load a *.MD5CAMERA file.
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*/
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void LoadMD5CameraFile ();
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// -------------------------------------------------------------------
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/** Construct node hierarchy from a given MD5ANIM
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* @param iParentID Current parent ID
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* @param piParent Parent node to attach to
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* @param bones Input bones
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* @param node_anims Generated node animations
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*/
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void AttachChilds_Anim(int iParentID,aiNode* piParent,
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AnimBoneList& bones,const aiNodeAnim** node_anims);
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// -------------------------------------------------------------------
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/** Construct node hierarchy from a given MD5MESH
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* @param iParentID Current parent ID
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* @param piParent Parent node to attach to
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* @param bones Input bones
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*/
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void AttachChilds_Mesh(int iParentID,aiNode* piParent,BoneList& bones);
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// -------------------------------------------------------------------
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/** Build unique vertex buffers from a given MD5ANIM
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* @param meshSrc Input data
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*/
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void MakeDataUnique (MD5::MeshDesc& meshSrc);
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// -------------------------------------------------------------------
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/** Load the contents of a specific file into memory and
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* allocates a buffer to keep it.
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*
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* mBuffer is modified to point to this buffer.
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* @param pFile File stream to be read
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*/
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void LoadFileIntoMemory (IOStream* pFile);
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void UnloadFileFromMemory ();
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/** IOSystem to be used to access files */
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IOSystem* mIOHandler;
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/** Path to the file, excluding the file extension but
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with the dot */
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std::string mFile;
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/** Buffer to hold the loaded file */
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char* mBuffer;
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/** Size of the file */
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unsigned int fileSize;
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/** Current line number. For debugging purposes */
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unsigned int iLineNumber;
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/** Scene to be filled */
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aiScene* pScene;
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/** (Custom) I/O handler implementation */
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IOSystem* pIOHandler;
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/** true if a MD5MESH file has already been parsed */
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bool bHadMD5Mesh;
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/** true if a MD5ANIM file has already been parsed */
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bool bHadMD5Anim;
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/** true if a MD5CAMERA file has already been parsed */
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bool bHadMD5Camera;
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/** configuration option: prevent anim autoload */
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bool configNoAutoLoad;
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};
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} // end of namespace Assimp
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#endif // AI_3DSIMPORTER_H_INC
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