95 lines
3.1 KiB
C++
95 lines
3.1 KiB
C++
/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2013, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file BlenderBMesh.h
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* @brief Conversion of Blender's new BMesh stuff
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*/
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#ifndef INCLUDED_AI_BLEND_BMESH_H
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#define INCLUDED_AI_BLEND_BMESH_H
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#include <assimp/LogAux.h>
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namespace Assimp
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{
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// TinyFormatter.h
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namespace Formatter
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{
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template < typename T,typename TR, typename A > class basic_formatter;
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typedef class basic_formatter< char, std::char_traits< char >, std::allocator< char > > format;
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}
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// BlenderScene.h
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namespace Blender
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{
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struct Mesh;
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struct MPoly;
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struct MLoop;
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}
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class BlenderBMeshConverter: public LogFunctions< BlenderBMeshConverter >
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{
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public:
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BlenderBMeshConverter( const Blender::Mesh* mesh );
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~BlenderBMeshConverter( );
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bool ContainsBMesh( ) const;
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const Blender::Mesh* TriangulateBMesh( );
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private:
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void AssertValidMesh( );
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void AssertValidSizes( );
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void PrepareTriMesh( );
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void DestroyTriMesh( );
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void ConvertPolyToFaces( const Blender::MPoly& poly );
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void AddFace( int v1, int v2, int v3, int v4 = 0 );
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void AddTFace( const float* uv1, const float* uv2, const float *uv3, const float* uv4 = 0 );
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const Blender::Mesh* BMesh;
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Blender::Mesh* triMesh;
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friend class BlenderTessellatorGL;
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friend class BlenderTessellatorP2T;
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};
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} // end of namespace Assimp
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#endif // INCLUDED_AI_BLEND_BMESH_H
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