assimp/code/AssetLib/X3D/X3DImporter_Rendering.cpp

988 lines
43 KiB
C++

/*
Open Asset Import Library (assimp)
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*/
/// \file X3DImporter_Rendering.cpp
/// \brief Parsing data from nodes of "Rendering" set of X3D.
/// \date 2015-2016
/// \author smal.root@gmail.com
#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
#include "X3DImporter.hpp"
#include "X3DImporter_Macro.hpp"
#include "X3DXmlHelper.h"
namespace Assimp {
// <Color
// DEF="" ID
// USE="" IDREF
// color="" MFColor [inputOutput]
// />
void X3DImporter::readColor(XmlNode &node) {
std::string use, def;
std::list<aiColor3D> color;
X3DNodeElementBase *ne(nullptr);
MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
X3DXmlHelper::getColor3DListAttribute(node, "color", color);
// if "USE" defined then find already defined element.
if (!use.empty()) {
MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Color, ne);
} else {
// create and if needed - define new geometry object.
ne = new X3DNodeElementColor(mNodeElementCur);
if (!def.empty()) ne->ID = def;
((X3DNodeElementColor *)ne)->Value = color;
// check for X3DMetadataObject childs.
if (!isNodeEmpty(node))
childrenReadMetadata(node, ne, "Color");
else
mNodeElementCur->Children.push_back(ne); // add made object as child to current element
NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
} // if(!use.empty()) else
}
// <ColorRGBA
// DEF="" ID
// USE="" IDREF
// color="" MFColorRGBA [inputOutput]
// />
void X3DImporter::readColorRGBA(XmlNode &node) {
std::string use, def;
std::list<aiColor4D> color;
X3DNodeElementBase *ne(nullptr);
MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
X3DXmlHelper::getColor4DListAttribute(node, "color", color);
// if "USE" defined then find already defined element.
if (!use.empty()) {
MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_ColorRGBA, ne);
} else {
// create and if needed - define new geometry object.
ne = new X3DNodeElementColorRGBA(mNodeElementCur);
if (!def.empty()) ne->ID = def;
((X3DNodeElementColorRGBA *)ne)->Value = color;
// check for X3DMetadataObject childs.
if (!isNodeEmpty(node))
childrenReadMetadata(node, ne, "ColorRGBA");
else
mNodeElementCur->Children.push_back(ne); // add made object as child to current element
NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
} // if(!use.empty()) else
}
// <Coordinate
// DEF="" ID
// USE="" IDREF
// point="" MFVec3f [inputOutput]
// />
void X3DImporter::readCoordinate(XmlNode &node) {
std::string use, def;
std::list<aiVector3D> point;
X3DNodeElementBase *ne(nullptr);
MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
X3DXmlHelper::getVector3DListAttribute(node, "point", point);
// if "USE" defined then find already defined element.
if (!use.empty()) {
MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Coordinate, ne);
} else {
// create and if needed - define new geometry object.
ne = new X3DNodeElementCoordinate(mNodeElementCur);
if (!def.empty()) ne->ID = def;
((X3DNodeElementCoordinate *)ne)->Value = point;
// check for X3DMetadataObject childs.
if (!isNodeEmpty(node))
childrenReadMetadata(node, ne, "Coordinate");
else
mNodeElementCur->Children.push_back(ne); // add made object as child to current element
NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
} // if(!use.empty()) else
}
// <IndexedLineSet
// DEF="" ID
// USE="" IDREF
// colorIndex="" MFInt32 [initializeOnly]
// colorPerVertex="true" SFBool [initializeOnly]
// coordIndex="" MFInt32 [initializeOnly]
// >
// <!-- ColorCoordinateContentModel -->
// ColorCoordinateContentModel is the child-node content model corresponding to IndexedLineSet, LineSet and PointSet. ColorCoordinateContentModel can
// contain any-order Coordinate node with Color (or ColorRGBA) node. No more than one instance of any single node type is allowed.
// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
// </IndexedLineSet>
void X3DImporter::readIndexedLineSet(XmlNode &node) {
std::string use, def;
std::vector<int32_t> colorIndex;
bool colorPerVertex = true;
std::vector<int32_t> coordIndex;
X3DNodeElementBase *ne(nullptr);
MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
X3DXmlHelper::getInt32ArrayAttribute(node, "colorIndex", colorIndex);
XmlParser::getBoolAttribute(node, "colorPerVertex", colorPerVertex);
X3DXmlHelper::getInt32ArrayAttribute(node, "coordIndex", coordIndex);
// if "USE" defined then find already defined element.
if (!use.empty()) {
MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_IndexedLineSet, ne);
} else {
// check data
if ((coordIndex.size() < 2) || ((coordIndex.back() == (-1)) && (coordIndex.size() < 3)))
throw DeadlyImportError("IndexedLineSet must contain not empty \"coordIndex\" attribute.");
// create and if needed - define new geometry object.
ne = new X3DNodeElementIndexedSet(X3DElemType::ENET_IndexedLineSet, mNodeElementCur);
if (!def.empty()) ne->ID = def;
X3DNodeElementIndexedSet &ne_alias = *((X3DNodeElementIndexedSet *)ne);
ne_alias.ColorIndex = colorIndex;
ne_alias.ColorPerVertex = colorPerVertex;
ne_alias.CoordIndex = coordIndex;
// check for child nodes
if (!isNodeEmpty(node)) {
ParseHelper_Node_Enter(ne);
for (auto currentChildNode : node.children()) {
const std::string &currentChildName = currentChildNode.name();
// check for Color and Coordinate nodes
if (currentChildName == "Color")
readColor(currentChildNode);
else if (currentChildName == "ColorRGBA")
readColorRGBA(currentChildNode);
else if (currentChildName == "Coordinate")
readCoordinate(currentChildNode);
// check for X3DMetadataObject
else if (!checkForMetadataNode(currentChildNode))
skipUnsupportedNode("IndexedLineSet", currentChildNode);
}
ParseHelper_Node_Exit();
} // if(!isNodeEmpty(node))
else {
mNodeElementCur->Children.push_back(ne); // add made object as child to current element
}
NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
} // if(!use.empty()) else
}
// <IndexedTriangleFanSet
// DEF="" ID
// USE="" IDREF
// ccw="true" SFBool [initializeOnly]
// colorPerVertex="true" SFBool [initializeOnly]
// index="" MFInt32 [initializeOnly]
// normalPerVertex="true" SFBool [initializeOnly]
// solid="true" SFBool [initializeOnly]
// >
// <!-- ComposedGeometryContentModel -->
// ComposedGeometryContentModel is the child-node content model corresponding to X3DComposedGeometryNodes. It can contain Color (or ColorRGBA), Coordinate,
// Normal and TextureCoordinate, in any order. No more than one instance of these nodes is allowed. Multiple VertexAttribute (FloatVertexAttribute,
// Matrix3VertexAttribute, Matrix4VertexAttribute) nodes can also be contained.
// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
// </IndexedTriangleFanSet>
void X3DImporter::readIndexedTriangleFanSet(XmlNode &node) {
std::string use, def;
bool ccw = true;
bool colorPerVertex = true;
std::vector<int32_t> index;
bool normalPerVertex = true;
bool solid = true;
X3DNodeElementBase *ne(nullptr);
MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
XmlParser::getBoolAttribute(node, "ccw", ccw);
XmlParser::getBoolAttribute(node, "colorPerVertex", colorPerVertex);
X3DXmlHelper::getInt32ArrayAttribute(node, "index", index);
XmlParser::getBoolAttribute(node, "normalPerVertex", normalPerVertex);
XmlParser::getBoolAttribute(node, "solid", solid);
// if "USE" defined then find already defined element.
if (!use.empty()) {
MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_IndexedTriangleFanSet, ne);
} else {
// check data
if (index.size() == 0) throw DeadlyImportError("IndexedTriangleFanSet must contain not empty \"index\" attribute.");
// create and if needed - define new geometry object.
ne = new X3DNodeElementIndexedSet(X3DElemType::ENET_IndexedTriangleFanSet, mNodeElementCur);
if (!def.empty()) ne->ID = def;
X3DNodeElementIndexedSet &ne_alias = *((X3DNodeElementIndexedSet *)ne);
ne_alias.CCW = ccw;
ne_alias.ColorPerVertex = colorPerVertex;
ne_alias.NormalPerVertex = normalPerVertex;
ne_alias.Solid = solid;
ne_alias.CoordIndex.clear();
int counter = 0;
int32_t idx[3];
for (std::vector<int32_t>::const_iterator idx_it = index.begin(); idx_it != index.end(); ++idx_it) {
idx[2] = *idx_it;
if (idx[2] < 0) {
counter = 0;
} else {
if (counter >= 2) {
if (ccw) {
ne_alias.CoordIndex.push_back(idx[0]);
ne_alias.CoordIndex.push_back(idx[1]);
ne_alias.CoordIndex.push_back(idx[2]);
} else {
ne_alias.CoordIndex.push_back(idx[0]);
ne_alias.CoordIndex.push_back(idx[2]);
ne_alias.CoordIndex.push_back(idx[1]);
}
ne_alias.CoordIndex.push_back(-1);
idx[1] = idx[2];
} else {
idx[counter] = idx[2];
}
++counter;
}
} // for(std::list<int32_t>::const_iterator idx_it = index.begin(); idx_it != ne_alias.index.end(); idx_it++)
// check for child nodes
if (!isNodeEmpty(node)) {
ParseHelper_Node_Enter(ne);
for (auto currentChildNode : node.children()) {
const std::string &currentChildName = currentChildNode.name();
// check for X3DComposedGeometryNodes
if (currentChildName == "Color")
readColor(currentChildNode);
else if (currentChildName == "ColorRGBA")
readColorRGBA(currentChildNode);
else if (currentChildName == "Coordinate")
readCoordinate(currentChildNode);
else if (currentChildName == "Normal")
readNormal(currentChildNode);
else if (currentChildName == "TextureCoordinate")
readTextureCoordinate(currentChildNode);
// check for X3DMetadataObject
else if (!checkForMetadataNode(currentChildNode))
skipUnsupportedNode("IndexedTriangleFanSet", currentChildNode);
}
ParseHelper_Node_Exit();
} // if(!isNodeEmpty(node))
else {
mNodeElementCur->Children.push_back(ne); // add made object as child to current element
}
NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
} // if(!use.empty()) else
}
// <IndexedTriangleSet
// DEF="" ID
// USE="" IDREF
// ccw="true" SFBool [initializeOnly]
// colorPerVertex="true" SFBool [initializeOnly]
// index="" MFInt32 [initializeOnly]
// normalPerVertex="true" SFBool [initializeOnly]
// solid="true" SFBool [initializeOnly]
// >
// <!-- ComposedGeometryContentModel -->
// ComposedGeometryContentModel is the child-node content model corresponding to X3DComposedGeometryNodes. It can contain Color (or ColorRGBA), Coordinate,
// Normal and TextureCoordinate, in any order. No more than one instance of these nodes is allowed. Multiple VertexAttribute (FloatVertexAttribute,
// Matrix3VertexAttribute, Matrix4VertexAttribute) nodes can also be contained.
// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
// </IndexedTriangleSet>
void X3DImporter::readIndexedTriangleSet(XmlNode &node) {
std::string use, def;
bool ccw = true;
bool colorPerVertex = true;
std::vector<int32_t> index;
bool normalPerVertex = true;
bool solid = true;
X3DNodeElementBase *ne(nullptr);
MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
XmlParser::getBoolAttribute(node, "ccw", ccw);
XmlParser::getBoolAttribute(node, "colorPerVertex", colorPerVertex);
X3DXmlHelper::getInt32ArrayAttribute(node, "index", index);
XmlParser::getBoolAttribute(node, "normalPerVertex", normalPerVertex);
XmlParser::getBoolAttribute(node, "solid", solid);
// if "USE" defined then find already defined element.
if (!use.empty()) {
MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_IndexedTriangleSet, ne);
} else {
// check data
if (index.size() == 0) throw DeadlyImportError("IndexedTriangleSet must contain not empty \"index\" attribute.");
// create and if needed - define new geometry object.
ne = new X3DNodeElementIndexedSet(X3DElemType::ENET_IndexedTriangleSet, mNodeElementCur);
if (!def.empty()) ne->ID = def;
X3DNodeElementIndexedSet &ne_alias = *((X3DNodeElementIndexedSet *)ne);
ne_alias.CCW = ccw;
ne_alias.ColorPerVertex = colorPerVertex;
ne_alias.NormalPerVertex = normalPerVertex;
ne_alias.Solid = solid;
ne_alias.CoordIndex.clear();
int counter = 0;
int32_t idx[3];
for (std::vector<int32_t>::const_iterator idx_it = index.begin(); idx_it != index.end(); ++idx_it) {
idx[counter++] = *idx_it;
if (counter > 2) {
counter = 0;
if (ccw) {
ne_alias.CoordIndex.push_back(idx[0]);
ne_alias.CoordIndex.push_back(idx[1]);
ne_alias.CoordIndex.push_back(idx[2]);
} else {
ne_alias.CoordIndex.push_back(idx[0]);
ne_alias.CoordIndex.push_back(idx[2]);
ne_alias.CoordIndex.push_back(idx[1]);
}
ne_alias.CoordIndex.push_back(-1);
}
} // for(std::list<int32_t>::const_iterator idx_it = index.begin(); idx_it != ne_alias.index.end(); idx_it++)
// check for child nodes
if (!isNodeEmpty(node)) {
ParseHelper_Node_Enter(ne);
for (auto currentChildNode : node.children()) {
const std::string &currentChildName = currentChildNode.name();
// check for X3DComposedGeometryNodes
if (currentChildName == "Color")
readColor(currentChildNode);
else if (currentChildName == "ColorRGBA")
readColorRGBA(currentChildNode);
else if (currentChildName == "Coordinate")
readCoordinate(currentChildNode);
else if (currentChildName == "Normal")
readNormal(currentChildNode);
else if (currentChildName == "TextureCoordinate")
readTextureCoordinate(currentChildNode);
// check for X3DMetadataObject
else if (!checkForMetadataNode(currentChildNode))
skipUnsupportedNode("IndexedTriangleSet", currentChildNode);
}
ParseHelper_Node_Exit();
} // if(!isNodeEmpty(node))
else {
mNodeElementCur->Children.push_back(ne); // add made object as child to current element
}
NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
} // if(!use.empty()) else
}
// <IndexedTriangleStripSet
// DEF="" ID
// USE="" IDREF
// ccw="true" SFBool [initializeOnly]
// colorPerVertex="true" SFBool [initializeOnly]
// index="" MFInt32 [initializeOnly]
// normalPerVertex="true" SFBool [initializeOnly]
// solid="true" SFBool [initializeOnly]
// >
// <!-- ComposedGeometryContentModel -->
// ComposedGeometryContentModel is the child-node content model corresponding to X3DComposedGeometryNodes. It can contain Color (or ColorRGBA), Coordinate,
// Normal and TextureCoordinate, in any order. No more than one instance of these nodes is allowed. Multiple VertexAttribute (FloatVertexAttribute,
// Matrix3VertexAttribute, Matrix4VertexAttribute) nodes can also be contained.
// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
// </IndexedTriangleStripSet>
void X3DImporter::readIndexedTriangleStripSet(XmlNode &node) {
std::string use, def;
bool ccw = true;
bool colorPerVertex = true;
std::vector<int32_t> index;
bool normalPerVertex = true;
bool solid = true;
X3DNodeElementBase *ne(nullptr);
MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
XmlParser::getBoolAttribute(node, "ccw", ccw);
XmlParser::getBoolAttribute(node, "colorPerVertex", colorPerVertex);
X3DXmlHelper::getInt32ArrayAttribute(node, "index", index);
XmlParser::getBoolAttribute(node, "normalPerVertex", normalPerVertex);
XmlParser::getBoolAttribute(node, "solid", solid);
// if "USE" defined then find already defined element.
if (!use.empty()) {
MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_IndexedTriangleStripSet, ne);
} else {
// check data
if (index.size() == 0) throw DeadlyImportError("IndexedTriangleStripSet must contain not empty \"index\" attribute.");
// create and if needed - define new geometry object.
ne = new X3DNodeElementIndexedSet(X3DElemType::ENET_IndexedTriangleStripSet, mNodeElementCur);
if (!def.empty()) ne->ID = def;
X3DNodeElementIndexedSet &ne_alias = *((X3DNodeElementIndexedSet *)ne);
ne_alias.CCW = ccw;
ne_alias.ColorPerVertex = colorPerVertex;
ne_alias.NormalPerVertex = normalPerVertex;
ne_alias.Solid = solid;
ne_alias.CoordIndex.clear();
int counter = 0;
int32_t idx[3];
for (std::vector<int32_t>::const_iterator idx_it = index.begin(); idx_it != index.end(); ++idx_it) {
idx[2] = *idx_it;
if (idx[2] < 0) {
counter = 0;
} else {
if (counter >= 2) {
if (ccw) {
ne_alias.CoordIndex.push_back(idx[0]);
ne_alias.CoordIndex.push_back(idx[1]);
ne_alias.CoordIndex.push_back(idx[2]);
} else {
ne_alias.CoordIndex.push_back(idx[0]);
ne_alias.CoordIndex.push_back(idx[2]);
ne_alias.CoordIndex.push_back(idx[1]);
}
ne_alias.CoordIndex.push_back(-1);
}
idx[counter & 1] = idx[2];
++counter;
}
} // for(std::list<int32_t>::const_iterator idx_it = index.begin(); idx_it != ne_alias.index.end(); idx_it++)
// check for child nodes
if (!isNodeEmpty(node)) {
ParseHelper_Node_Enter(ne);
for (auto currentChildNode : node.children()) {
const std::string &currentChildName = currentChildNode.name();
// check for X3DComposedGeometryNodes
if (currentChildName == "Color")
readColor(currentChildNode);
else if (currentChildName == "ColorRGBA")
readColorRGBA(currentChildNode);
else if (currentChildName == "Coordinate")
readCoordinate(currentChildNode);
else if (currentChildName == "Normal")
readNormal(currentChildNode);
else if (currentChildName == "TextureCoordinate")
readTextureCoordinate(currentChildNode);
// check for X3DMetadataObject
else if (!checkForMetadataNode(currentChildNode))
skipUnsupportedNode("IndexedTriangleStripSet", currentChildNode);
}
ParseHelper_Node_Exit();
} // if(!isNodeEmpty(node))
else {
mNodeElementCur->Children.push_back(ne); // add made object as child to current element
}
NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
} // if(!use.empty()) else
}
// <LineSet
// DEF="" ID
// USE="" IDREF
// vertexCount="" MFInt32 [initializeOnly]
// >
// <!-- ColorCoordinateContentModel -->
// ColorCoordinateContentModel is the child-node content model corresponding to IndexedLineSet, LineSet and PointSet. ColorCoordinateContentModel can
// contain any-order Coordinate node with Color (or ColorRGBA) node. No more than one instance of any single node type is allowed.
// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
// </LineSet>
void X3DImporter::readLineSet(XmlNode &node) {
std::string use, def;
std::vector<int32_t> vertexCount;
X3DNodeElementBase *ne(nullptr);
MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
X3DXmlHelper::getInt32ArrayAttribute(node, "vertexCount", vertexCount);
// if "USE" defined then find already defined element.
if (!use.empty()) {
MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_LineSet, ne);
} else {
// check data
if (vertexCount.size() == 0) throw DeadlyImportError("LineSet must contain not empty \"vertexCount\" attribute.");
// create and if needed - define new geometry object.
ne = new X3DNodeElementSet(X3DElemType::ENET_LineSet, mNodeElementCur);
if (!def.empty()) ne->ID = def;
X3DNodeElementSet &ne_alias = *((X3DNodeElementSet *)ne);
ne_alias.VertexCount = vertexCount;
// create CoordIdx
size_t coord_num = 0;
ne_alias.CoordIndex.clear();
for (std::vector<int32_t>::const_iterator vc_it = ne_alias.VertexCount.begin(); vc_it != ne_alias.VertexCount.end(); ++vc_it) {
if (*vc_it < 2) throw DeadlyImportError("LineSet. vertexCount shall be greater than or equal to two.");
for (int32_t i = 0; i < *vc_it; i++)
ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num++)); // add vertices indices
ne_alias.CoordIndex.push_back(-1); // add face delimiter.
}
// check for child nodes
if (!isNodeEmpty(node)) {
ParseHelper_Node_Enter(ne);
for (auto currentChildNode : node.children()) {
const std::string &currentChildName = currentChildNode.name();
// check for X3DComposedGeometryNodes
if (currentChildName == "Color")
readColor(currentChildNode);
else if (currentChildName == "ColorRGBA")
readColorRGBA(currentChildNode);
else if (currentChildName == "Coordinate")
readCoordinate(currentChildNode);
// check for X3DMetadataObject
else if (!checkForMetadataNode(currentChildNode))
skipUnsupportedNode("LineSet", currentChildNode);
}
ParseHelper_Node_Exit();
} // if(!isNodeEmpty(node))
else {
mNodeElementCur->Children.push_back(ne); // add made object as child to current element
}
NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
} // if(!use.empty()) else
}
// <PointSet
// DEF="" ID
// USE="" IDREF
// >
// <!-- ColorCoordinateContentModel -->
// ColorCoordinateContentModel is the child-node content model corresponding to IndexedLineSet, LineSet and PointSet. ColorCoordinateContentModel can
// contain any-order Coordinate node with Color (or ColorRGBA) node. No more than one instance of any single node type is allowed.
// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
// </PointSet>
void X3DImporter::readPointSet(XmlNode &node) {
std::string use, def;
X3DNodeElementBase *ne(nullptr);
MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
// if "USE" defined then find already defined element.
if (!use.empty()) {
MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_PointSet, ne);
} else {
// create and if needed - define new geometry object.
ne = new X3DNodeElementIndexedSet(X3DElemType::ENET_PointSet, mNodeElementCur);
if (!def.empty()) ne->ID = def;
// check for child nodes
if (!isNodeEmpty(node)) {
ParseHelper_Node_Enter(ne);
for (auto currentChildNode : node.children()) {
const std::string &currentChildName = currentChildNode.name();
// check for X3DComposedGeometryNodes
if (currentChildName == "Color")
readColor(currentChildNode);
else if (currentChildName == "ColorRGBA")
readColorRGBA(currentChildNode);
else if (currentChildName == "Coordinate")
readCoordinate(currentChildNode);
// check for X3DMetadataObject
else if (!checkForMetadataNode(currentChildNode))
skipUnsupportedNode("PointSet", currentChildNode);
}
ParseHelper_Node_Exit();
} // if(!isNodeEmpty(node))
else {
mNodeElementCur->Children.push_back(ne); // add made object as child to current element
}
NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
} // if(!use.empty()) else
}
// <TriangleFanSet
// DEF="" ID
// USE="" IDREF
// ccw="true" SFBool [initializeOnly]
// colorPerVertex="true" SFBool [initializeOnly]
// fanCount="" MFInt32 [inputOutput]
// normalPerVertex="true" SFBool [initializeOnly]
// solid="true" SFBool [initializeOnly]
// >
// <!-- ComposedGeometryContentModel -->
// ComposedGeometryContentModel is the child-node content model corresponding to X3DComposedGeometryNodes. It can contain Color (or ColorRGBA), Coordinate,
// Normal and TextureCoordinate, in any order. No more than one instance of these nodes is allowed. Multiple VertexAttribute (FloatVertexAttribute,
// Matrix3VertexAttribute, Matrix4VertexAttribute) nodes can also be contained.
// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
// </TriangleFanSet>
void X3DImporter::readTriangleFanSet(XmlNode &node) {
std::string use, def;
bool ccw = true;
bool colorPerVertex = true;
std::vector<int32_t> fanCount;
bool normalPerVertex = true;
bool solid = true;
X3DNodeElementBase *ne(nullptr);
MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
XmlParser::getBoolAttribute(node, "ccw", ccw);
XmlParser::getBoolAttribute(node, "colorPerVertex", colorPerVertex);
X3DXmlHelper::getInt32ArrayAttribute(node, "fanCount", fanCount);
XmlParser::getBoolAttribute(node, "normalPerVertex", normalPerVertex);
XmlParser::getBoolAttribute(node, "solid", solid);
// if "USE" defined then find already defined element.
if (!use.empty()) {
MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_TriangleFanSet, ne);
} else {
// check data
if (fanCount.size() == 0) throw DeadlyImportError("TriangleFanSet must contain not empty \"fanCount\" attribute.");
// create and if needed - define new geometry object.
ne = new X3DNodeElementSet(X3DElemType::ENET_TriangleFanSet, mNodeElementCur);
if (!def.empty()) ne->ID = def;
X3DNodeElementSet &ne_alias = *((X3DNodeElementSet *)ne);
ne_alias.CCW = ccw;
ne_alias.ColorPerVertex = colorPerVertex;
ne_alias.VertexCount = fanCount;
ne_alias.NormalPerVertex = normalPerVertex;
ne_alias.Solid = solid;
// create CoordIdx
size_t coord_num_first, coord_num_prev;
ne_alias.CoordIndex.clear();
// assign indices for first triangle
coord_num_first = 0;
coord_num_prev = 1;
for (std::vector<int32_t>::const_iterator vc_it = ne_alias.VertexCount.begin(); vc_it != ne_alias.VertexCount.end(); ++vc_it) {
if (*vc_it < 3) throw DeadlyImportError("TriangleFanSet. fanCount shall be greater than or equal to three.");
for (int32_t vc = 2; vc < *vc_it; vc++) {
if (ccw) {
// 2 1
// 0
ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num_first)); // first vertex is a center and always is [0].
ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num_prev++));
ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num_prev));
} else {
// 1 2
// 0
ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num_first)); // first vertex is a center and always is [0].
ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num_prev + 1));
ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num_prev++));
} // if(ccw) else
ne_alias.CoordIndex.push_back(-1); // add face delimiter.
} // for(int32_t vc = 2; vc < *vc_it; vc++)
coord_num_prev++; // that index will be center of next fan
coord_num_first = coord_num_prev++; // forward to next point - second point of fan
} // for(std::list<int32_t>::const_iterator vc_it = ne_alias.VertexCount.begin(); vc_it != ne_alias.VertexCount.end(); vc_it++)
// check for child nodes
if (!isNodeEmpty(node)) {
ParseHelper_Node_Enter(ne);
for (auto currentChildNode : node.children()) {
const std::string &currentChildName = currentChildNode.name();
// check for X3DComposedGeometryNodes
if (currentChildName == "Color")
readColor(currentChildNode);
else if (currentChildName == "ColorRGBA")
readColorRGBA(currentChildNode);
else if (currentChildName == "Coordinate")
readCoordinate(currentChildNode);
else if (currentChildName == "Normal")
readNormal(currentChildNode);
else if (currentChildName == "TextureCoordinate")
readTextureCoordinate(currentChildNode);
// check for X3DMetadataObject
else if (!checkForMetadataNode(currentChildNode))
skipUnsupportedNode("TriangleFanSet", currentChildNode);
}
ParseHelper_Node_Exit();
} // if(!isNodeEmpty(node))
else {
mNodeElementCur->Children.push_back(ne); // add made object as child to current element
}
NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
} // if(!use.empty()) else
}
// <TriangleSet
// DEF="" ID
// USE="" IDREF
// ccw="true" SFBool [initializeOnly]
// colorPerVertex="true" SFBool [initializeOnly]
// normalPerVertex="true" SFBool [initializeOnly]
// solid="true" SFBool [initializeOnly]
// >
// <!-- ComposedGeometryContentModel -->
// ComposedGeometryContentModel is the child-node content model corresponding to X3DComposedGeometryNodes. It can contain Color (or ColorRGBA), Coordinate,
// Normal and TextureCoordinate, in any order. No more than one instance of these nodes is allowed. Multiple VertexAttribute (FloatVertexAttribute,
// Matrix3VertexAttribute, Matrix4VertexAttribute) nodes can also be contained.
// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
// </TriangleSet>
void X3DImporter::readTriangleSet(XmlNode &node) {
std::string use, def;
bool ccw = true;
bool colorPerVertex = true;
bool normalPerVertex = true;
bool solid = true;
X3DNodeElementBase *ne(nullptr);
MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
XmlParser::getBoolAttribute(node, "ccw", ccw);
XmlParser::getBoolAttribute(node, "colorPerVertex", colorPerVertex);
XmlParser::getBoolAttribute(node, "normalPerVertex", normalPerVertex);
XmlParser::getBoolAttribute(node, "solid", solid);
// if "USE" defined then find already defined element.
if (!use.empty()) {
MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_TriangleSet, ne);
} else {
// create and if needed - define new geometry object.
ne = new X3DNodeElementIndexedSet(X3DElemType::ENET_TriangleSet, mNodeElementCur);
if (!def.empty()) ne->ID = def;
X3DNodeElementSet &ne_alias = *((X3DNodeElementSet *)ne);
ne_alias.CCW = ccw;
ne_alias.ColorPerVertex = colorPerVertex;
ne_alias.NormalPerVertex = normalPerVertex;
ne_alias.Solid = solid;
// check for child nodes
if (!isNodeEmpty(node)) {
ParseHelper_Node_Enter(ne);
for (auto currentChildNode : node.children()) {
const std::string &currentChildName = currentChildNode.name();
// check for X3DComposedGeometryNodes
if (currentChildName == "Color")
readColor(currentChildNode);
else if (currentChildName == "ColorRGBA")
readColorRGBA(currentChildNode);
else if (currentChildName == "Coordinate")
readCoordinate(currentChildNode);
else if (currentChildName == "Normal")
readNormal(currentChildNode);
else if (currentChildName == "TextureCoordinate")
readTextureCoordinate(currentChildNode);
// check for X3DMetadataObject
else if (!checkForMetadataNode(currentChildNode))
skipUnsupportedNode("TriangleSet", currentChildNode);
}
ParseHelper_Node_Exit();
} // if(!isNodeEmpty(node))
else {
mNodeElementCur->Children.push_back(ne); // add made object as child to current element
}
NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
} // if(!use.empty()) else
}
// <TriangleStripSet
// DEF="" ID
// USE="" IDREF
// ccw="true" SFBool [initializeOnly]
// colorPerVertex="true" SFBool [initializeOnly]
// normalPerVertex="true" SFBool [initializeOnly]
// solid="true" SFBool [initializeOnly]
// stripCount="" MFInt32 [inputOutput]
// >
// <!-- ComposedGeometryContentModel -->
// ComposedGeometryContentModel is the child-node content model corresponding to X3DComposedGeometryNodes. It can contain Color (or ColorRGBA), Coordinate,
// Normal and TextureCoordinate, in any order. No more than one instance of these nodes is allowed. Multiple VertexAttribute (FloatVertexAttribute,
// Matrix3VertexAttribute, Matrix4VertexAttribute) nodes can also be contained.
// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
// </TriangleStripSet>
void X3DImporter::readTriangleStripSet(XmlNode &node) {
std::string use, def;
bool ccw = true;
bool colorPerVertex = true;
std::vector<int32_t> stripCount;
bool normalPerVertex = true;
bool solid = true;
X3DNodeElementBase *ne(nullptr);
MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
XmlParser::getBoolAttribute(node, "ccw", ccw);
XmlParser::getBoolAttribute(node, "colorPerVertex", colorPerVertex);
X3DXmlHelper::getInt32ArrayAttribute(node, "stripCount", stripCount);
XmlParser::getBoolAttribute(node, "normalPerVertex", normalPerVertex);
XmlParser::getBoolAttribute(node, "solid", solid);
// if "USE" defined then find already defined element.
if (!use.empty()) {
MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_TriangleStripSet, ne);
} else {
// check data
if (stripCount.size() == 0) throw DeadlyImportError("TriangleStripSet must contain not empty \"stripCount\" attribute.");
// create and if needed - define new geometry object.
ne = new X3DNodeElementSet(X3DElemType::ENET_TriangleStripSet, mNodeElementCur);
if (!def.empty()) ne->ID = def;
X3DNodeElementSet &ne_alias = *((X3DNodeElementSet *)ne);
ne_alias.CCW = ccw;
ne_alias.ColorPerVertex = colorPerVertex;
ne_alias.VertexCount = stripCount;
ne_alias.NormalPerVertex = normalPerVertex;
ne_alias.Solid = solid;
// create CoordIdx
size_t coord_num0, coord_num1, coord_num2; // indices of current triangle
bool odd_tri; // sequence of current triangle
size_t coord_num_sb; // index of first point of strip
ne_alias.CoordIndex.clear();
coord_num_sb = 0;
for (std::vector<int32_t>::const_iterator vc_it = ne_alias.VertexCount.begin(); vc_it != ne_alias.VertexCount.end(); ++vc_it) {
if (*vc_it < 3) throw DeadlyImportError("TriangleStripSet. stripCount shall be greater than or equal to three.");
// set initial values for first triangle
coord_num0 = coord_num_sb;
coord_num1 = coord_num_sb + 1;
coord_num2 = coord_num_sb + 2;
odd_tri = true;
for (int32_t vc = 2; vc < *vc_it; vc++) {
if (ccw) {
// 0 2
// 1
ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num0));
ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num1));
ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num2));
} else {
// 0 1
// 2
ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num0));
ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num2));
ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num1));
} // if(ccw) else
ne_alias.CoordIndex.push_back(-1); // add face delimiter.
// prepare values for next triangle
if (odd_tri) {
coord_num0 = coord_num2;
coord_num2++;
} else {
coord_num1 = coord_num2;
coord_num2 = coord_num1 + 1;
}
odd_tri = !odd_tri;
coord_num_sb = coord_num2; // that index will be start of next strip
} // for(int32_t vc = 2; vc < *vc_it; vc++)
} // for(std::list<int32_t>::const_iterator vc_it = ne_alias.VertexCount.begin(); vc_it != ne_alias.VertexCount.end(); vc_it++)
// check for child nodes
if (!isNodeEmpty(node)) {
ParseHelper_Node_Enter(ne);
for (auto currentChildNode : node.children()) {
const std::string &currentChildName = currentChildNode.name();
// check for X3DComposedGeometryNodes
if (currentChildName == "Color")
readColor(currentChildNode);
else if (currentChildName == "ColorRGBA")
readColorRGBA(currentChildNode);
else if (currentChildName == "Coordinate")
readCoordinate(currentChildNode);
else if (currentChildName == "Normal")
readNormal(currentChildNode);
else if (currentChildName == "TextureCoordinate")
readTextureCoordinate(currentChildNode);
// check for X3DMetadataObject
else if (!checkForMetadataNode(currentChildNode))
skipUnsupportedNode("TriangleStripSet", currentChildNode);
}
ParseHelper_Node_Exit();
} // if(!isNodeEmpty(node))
else {
mNodeElementCur->Children.push_back(ne); // add made object as child to current element
}
NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
} // if(!use.empty()) else
}
// <Normal
// DEF="" ID
// USE="" IDREF
// vector="" MFVec3f [inputOutput]
// />
void X3DImporter::readNormal(XmlNode &node) {
std::string use, def;
std::list<aiVector3D> vector;
X3DNodeElementBase *ne;
MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
X3DXmlHelper::getVector3DListAttribute(node, "vector", vector);
// if "USE" defined then find already defined element.
if (!use.empty()) {
MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Normal, ne);
} else {
// create and if needed - define new geometry object.
ne = new X3DNodeElementNormal(mNodeElementCur);
if (!def.empty()) ne->ID = def;
((X3DNodeElementNormal *)ne)->Value = vector;
// check for X3DMetadataObject childs.
if (!isNodeEmpty(node))
childrenReadMetadata(node, ne, "Normal");
else
mNodeElementCur->Children.push_back(ne); // add made object as child to current element
NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
} // if(!use.empty()) else
}
} // namespace Assimp
#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER