692 lines
16 KiB
C++
692 lines
16 KiB
C++
/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2012, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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#ifndef AI_OGRESTRUCTS_H_INC
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#define AI_OGRESTRUCTS_H_INC
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#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
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#include "MemoryIOWrapper.h"
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#include <boost/shared_ptr.hpp>
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#include "../include/assimp/mesh.h"
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#include <map>
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#include <vector>
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#include <set>
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struct aiNodeAnim;
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struct aiAnimation;
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struct aiNode;
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struct aiMaterial;
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struct aiScene;
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/** @note Parts of this implementation, for example enums, deserialization constants and logic
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has been copied directly with minor modifications from the MIT licensed Ogre3D code base.
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See more from https://bitbucket.org/sinbad/ogre. */
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namespace Assimp
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{
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namespace Ogre
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{
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// Forward decl
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class Mesh;
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class MeshXml;
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class SubMesh;
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class SubMeshXml;
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class Skeleton;
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#define OGRE_SAFE_DELETE(p) delete p; p=0;
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// Typedefs
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typedef Assimp::MemoryIOStream MemoryStream;
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typedef boost::shared_ptr<MemoryStream> MemoryStreamPtr;
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typedef std::map<uint16_t, MemoryStreamPtr> VertexBufferBindings;
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// Ogre Vertex Element
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class VertexElement
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{
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public:
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/// Vertex element semantics, used to identify the meaning of vertex buffer contents
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enum Semantic {
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/// Position, 3 reals per vertex
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VES_POSITION = 1,
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/// Blending weights
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VES_BLEND_WEIGHTS = 2,
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/// Blending indices
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VES_BLEND_INDICES = 3,
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/// Normal, 3 reals per vertex
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VES_NORMAL = 4,
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/// Diffuse colours
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VES_DIFFUSE = 5,
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/// Specular colours
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VES_SPECULAR = 6,
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/// Texture coordinates
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VES_TEXTURE_COORDINATES = 7,
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/// Binormal (Y axis if normal is Z)
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VES_BINORMAL = 8,
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/// Tangent (X axis if normal is Z)
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VES_TANGENT = 9,
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/// The number of VertexElementSemantic elements (note - the first value VES_POSITION is 1)
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VES_COUNT = 9
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};
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/// Vertex element type, used to identify the base types of the vertex contents
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enum Type
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{
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VET_FLOAT1 = 0,
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VET_FLOAT2 = 1,
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VET_FLOAT3 = 2,
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VET_FLOAT4 = 3,
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/// alias to more specific colour type - use the current rendersystem's colour packing
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VET_COLOUR = 4,
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VET_SHORT1 = 5,
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VET_SHORT2 = 6,
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VET_SHORT3 = 7,
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VET_SHORT4 = 8,
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VET_UBYTE4 = 9,
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/// D3D style compact colour
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VET_COLOUR_ARGB = 10,
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/// GL style compact colour
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VET_COLOUR_ABGR = 11,
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VET_DOUBLE1 = 12,
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VET_DOUBLE2 = 13,
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VET_DOUBLE3 = 14,
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VET_DOUBLE4 = 15,
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VET_USHORT1 = 16,
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VET_USHORT2 = 17,
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VET_USHORT3 = 18,
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VET_USHORT4 = 19,
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VET_INT1 = 20,
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VET_INT2 = 21,
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VET_INT3 = 22,
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VET_INT4 = 23,
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VET_UINT1 = 24,
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VET_UINT2 = 25,
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VET_UINT3 = 26,
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VET_UINT4 = 27
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};
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VertexElement();
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/// Size of the vertex element in bytes.
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size_t Size() const;
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/// Count of components in this element, eg. VET_FLOAT3 return 3.
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size_t ComponentCount() const;
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/// Type as string.
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std::string TypeToString();
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/// Semantic as string.
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std::string SemanticToString();
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static size_t TypeSize(Type type);
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static size_t ComponentCount(Type type);
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static std::string TypeToString(Type type);
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static std::string SemanticToString(Semantic semantic);
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uint16_t index;
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uint16_t source;
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uint16_t offset;
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Type type;
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Semantic semantic;
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};
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typedef std::vector<VertexElement> VertexElementList;
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/// Ogre Vertex Bone Assignment
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struct VertexBoneAssignment
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{
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uint32_t vertexIndex;
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uint16_t boneIndex;
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float weight;
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};
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typedef std::vector<VertexBoneAssignment> VertexBoneAssignmentList;
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typedef std::map<uint32_t, VertexBoneAssignmentList > VertexBoneAssignmentsMap;
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typedef std::map<uint16_t, std::vector<aiVertexWeight> > AssimpVertexBoneWeightList;
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// Ogre Vertex Data interface, inherited by the binary and XML implementations.
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class IVertexData
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{
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public:
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IVertexData();
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/// Returns if bone assignments are available.
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bool HasBoneAssignments() const;
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/// Add vertex mapping from old to new index.
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void AddVertexMapping(uint32_t oldIndex, uint32_t newIndex);
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/// Returns re-mapped bone assignments.
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/** @note Uses mappings added via AddVertexMapping. */
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AssimpVertexBoneWeightList AssimpBoneWeights(size_t vertices);
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/// Returns a set of bone indexes that are referenced by bone assignments (weights).
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std::set<uint16_t> ReferencedBonesByWeights() const;
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/// Vertex count.
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uint32_t count;
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/// Bone assignments.
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VertexBoneAssignmentList boneAssignments;
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private:
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void BoneAssignmentsForVertex(uint32_t currentIndex, uint32_t newIndex, VertexBoneAssignmentList &dest) const;
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std::map<uint32_t, std::vector<uint32_t> > vertexIndexMapping;
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VertexBoneAssignmentsMap boneAssignmentsMap;
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};
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// Ogre Vertex Data
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class VertexData : public IVertexData
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{
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public:
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VertexData();
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~VertexData();
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/// Releases all memory that this data structure owns.
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void Reset();
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/// Get vertex size for @c source.
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uint32_t VertexSize(uint16_t source) const;
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/// Get vertex buffer for @c source.
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MemoryStream *VertexBuffer(uint16_t source);
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/// Get vertex element for @c semantic for @c index.
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VertexElement *GetVertexElement(VertexElement::Semantic semantic, uint16_t index = 0);
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/// Vertex elements.
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VertexElementList vertexElements;
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/// Vertex buffers mapped to bind index.
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VertexBufferBindings vertexBindings;
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};
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// Ogre Index Data
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class IndexData
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{
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public:
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IndexData();
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~IndexData();
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/// Releases all memory that this data structure owns.
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void Reset();
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/// Index size in bytes.
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size_t IndexSize() const;
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/// Face size in bytes.
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size_t FaceSize() const;
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/// Index count.
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uint32_t count;
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/// Face count.
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uint32_t faceCount;
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/// If has 32-bit indexes.
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bool is32bit;
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/// Index buffer.
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MemoryStreamPtr buffer;
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};
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/// Ogre Pose
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class Pose
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{
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public:
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struct Vertex
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{
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uint32_t index;
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aiVector3D offset;
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aiVector3D normal;
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};
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typedef std::map<uint32_t, Vertex> PoseVertexMap;
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Pose() : target(0), hasNormals(false) {}
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/// Name.
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std::string name;
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/// Target.
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uint16_t target;
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/// Does vertices map have normals.
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bool hasNormals;
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/// Vertex offset and normals.
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PoseVertexMap vertices;
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};
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typedef std::vector<Pose*> PoseList;
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/// Ogre Pose Key Frame Ref
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struct PoseRef
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{
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uint16_t index;
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float influence;
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};
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typedef std::vector<PoseRef> PoseRefList;
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/// Ogre Pose Key Frame
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struct PoseKeyFrame
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{
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/// Time position in the animation.
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float timePos;
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PoseRefList references;
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};
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typedef std::vector<PoseKeyFrame> PoseKeyFrameList;
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/// Ogre Morph Key Frame
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struct MorphKeyFrame
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{
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/// Time position in the animation.
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float timePos;
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MemoryStreamPtr buffer;
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};
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typedef std::vector<MorphKeyFrame> MorphKeyFrameList;
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/// Ogre animation key frame
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struct TransformKeyFrame
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{
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TransformKeyFrame();
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aiMatrix4x4 Transform();
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float timePos;
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aiQuaternion rotation;
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aiVector3D position;
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aiVector3D scale;
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};
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typedef std::vector<TransformKeyFrame> TransformKeyFrameList;
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/// Ogre Animation Track
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struct VertexAnimationTrack
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{
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enum Type
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{
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/// No animation
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VAT_NONE = 0,
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/// Morph animation is made up of many interpolated snapshot keyframes
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VAT_MORPH = 1,
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/// Pose animation is made up of a single delta pose keyframe
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VAT_POSE = 2,
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/// Keyframe that has its on pos, rot and scale for a time position
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VAT_TRANSFORM = 3
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};
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VertexAnimationTrack();
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/// Convert to Assimp node animation.
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aiNodeAnim *ConvertToAssimpAnimationNode(Skeleton *skeleton);
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// Animation type.
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Type type;
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/// Vertex data target.
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/** 0 == shared geometry
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>0 == submesh index + 1 */
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uint16_t target;
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/// Only valid for VAT_TRANSFORM.
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std::string boneName;
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/// Only one of these will contain key frames, depending on the type enum.
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PoseKeyFrameList poseKeyFrames;
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MorphKeyFrameList morphKeyFrames;
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TransformKeyFrameList transformKeyFrames;
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};
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typedef std::vector<VertexAnimationTrack> VertexAnimationTrackList;
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/// Ogre Animation
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class Animation
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{
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public:
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Animation(Skeleton *parent);
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Animation(Mesh *parent);
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/// Returns the associated vertex data for a track in this animation.
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/** @note Only valid to call when parent Mesh is set. */
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VertexData *AssociatedVertexData(VertexAnimationTrack *track) const;
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/// Convert to Assimp animation.
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aiAnimation *ConvertToAssimpAnimation();
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/// Parent mesh.
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/** @note Set only when animation is read from a mesh. */
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Mesh *parentMesh;
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/// Parent skeleton.
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/** @note Set only when animation is read from a skeleton. */
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Skeleton *parentSkeleton;
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/// Animation name.
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std::string name;
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/// Base animation name.
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std::string baseName;
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/// Length in seconds.
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float length;
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/// Base animation key time.
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float baseTime;
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/// Animation tracks.
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VertexAnimationTrackList tracks;
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};
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typedef std::vector<Animation*> AnimationList;
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/// Ogre Bone
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class Bone
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{
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public:
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Bone();
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/// Returns if this bone is parented.
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bool IsParented() const;
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/// Parent index as uint16_t. Internally int32_t as -1 means unparented.
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uint16_t ParentId() const;
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/// Add child bone.
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void AddChild(Bone *bone);
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/// Calculates the world matrix for bone and its children.
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void CalculateWorldMatrixAndDefaultPose(Skeleton *skeleton);
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/// Convert to Assimp node (animation nodes).
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aiNode *ConvertToAssimpNode(Skeleton *parent, aiNode *parentNode = 0);
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/// Convert to Assimp bone (mesh bones).
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aiBone *ConvertToAssimpBone(Skeleton *parent, const std::vector<aiVertexWeight> &boneWeights);
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uint16_t id;
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std::string name;
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Bone *parent;
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int32_t parentId;
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std::vector<uint16_t> children;
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aiVector3D position;
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aiQuaternion rotation;
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aiVector3D scale;
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aiMatrix4x4 worldMatrix;
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aiMatrix4x4 defaultPose;
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};
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typedef std::vector<Bone*> BoneList;
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/// Ogre Skeleton
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class Skeleton
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{
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public:
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enum BlendMode
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{
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/// Animations are applied by calculating a weighted average of all animations
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ANIMBLEND_AVERAGE = 0,
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/// Animations are applied by calculating a weighted cumulative total
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ANIMBLEND_CUMULATIVE = 1
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};
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Skeleton();
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~Skeleton();
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/// Releases all memory that this data structure owns.
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void Reset();
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/// Returns unparented root bones.
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BoneList RootBones() const;
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/// Returns number of unparented root bones.
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size_t NumRootBones() const;
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/// Get bone by name.
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Bone *BoneByName(const std::string &name) const;
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/// Get bone by id.
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Bone *BoneById(uint16_t id) const;
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BoneList bones;
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AnimationList animations;
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/// @todo Take blend mode into account, but where?
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BlendMode blendMode;
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};
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/// Ogre Sub Mesh interface, inherited by the binary and XML implementations.
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class ISubMesh
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{
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public:
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/// @note Full list of Ogre types, not all of them are supported and exposed to Assimp.
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enum OperationType
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{
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/// A list of points, 1 vertex per point
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OT_POINT_LIST = 1,
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/// A list of lines, 2 vertices per line
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OT_LINE_LIST = 2,
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/// A strip of connected lines, 1 vertex per line plus 1 start vertex
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OT_LINE_STRIP = 3,
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/// A list of triangles, 3 vertices per triangle
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OT_TRIANGLE_LIST = 4,
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/// A strip of triangles, 3 vertices for the first triangle, and 1 per triangle after that
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OT_TRIANGLE_STRIP = 5,
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/// A fan of triangles, 3 vertices for the first triangle, and 1 per triangle after that
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OT_TRIANGLE_FAN = 6
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};
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ISubMesh();
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/// SubMesh index.
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unsigned int index;
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/// SubMesh name.
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std::string name;
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/// Material used by this submesh.
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std::string materialRef;
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/// Texture alias information.
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std::string textureAliasName;
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std::string textureAliasRef;
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/// Assimp scene material index used by this submesh.
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/** -1 if no material or material could not be imported. */
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int materialIndex;
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/// If submesh uses shared geometry from parent mesh.
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bool usesSharedVertexData;
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/// Operation type.
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OperationType operationType;
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};
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/// Ogre SubMesh
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class SubMesh : public ISubMesh
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{
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public:
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SubMesh();
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~SubMesh();
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/// Releases all memory that this data structure owns.
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/** @note Vertex and index data contains shared ptrs
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that are freed automatically. In practice the ref count
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should be 0 after this reset. */
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void Reset();
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/// Covert to Assimp mesh.
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aiMesh *ConvertToAssimpMesh(Mesh *parent);
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/// Vertex data.
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VertexData *vertexData;
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/// Index data.
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IndexData *indexData;
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};
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typedef std::vector<SubMesh*> SubMeshList;
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/// Ogre Mesh
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class Mesh
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{
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public:
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Mesh();
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~Mesh();
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/// Releases all memory that this data structure owns.
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void Reset();
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/// Returns number of subMeshes.
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size_t NumSubMeshes() const;
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/// Returns submesh for @c index.
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SubMesh *GetSubMesh(uint16_t index) const;
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/// Convert mesh to Assimp scene.
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void ConvertToAssimpScene(aiScene* dest);
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/// Mesh has skeletal animations.
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bool hasSkeletalAnimations;
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/// Skeleton reference.
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std::string skeletonRef;
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/// Skeleton.
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Skeleton *skeleton;
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/// Vertex data
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VertexData *sharedVertexData;
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/// Sub meshes.
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SubMeshList subMeshes;
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/// Animations
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AnimationList animations;
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/// Poses
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|
PoseList poses;
|
|
};
|
|
|
|
/// Ogre XML Vertex Data
|
|
class VertexDataXml : public IVertexData
|
|
{
|
|
public:
|
|
VertexDataXml();
|
|
|
|
bool HasPositions() const;
|
|
bool HasNormals() const;
|
|
bool HasTangents() const;
|
|
bool HasUvs() const;
|
|
size_t NumUvs() const;
|
|
|
|
std::vector<aiVector3D> positions;
|
|
std::vector<aiVector3D> normals;
|
|
std::vector<aiVector3D> tangents;
|
|
std::vector<std::vector<aiVector3D> > uvs;
|
|
};
|
|
|
|
/// Ogre XML Index Data
|
|
class IndexDataXml
|
|
{
|
|
public:
|
|
IndexDataXml() : faceCount(0) {}
|
|
|
|
/// Face count.
|
|
uint32_t faceCount;
|
|
|
|
std::vector<aiFace> faces;
|
|
};
|
|
|
|
/// Ogre XML SubMesh
|
|
class SubMeshXml : public ISubMesh
|
|
{
|
|
public:
|
|
SubMeshXml();
|
|
~SubMeshXml();
|
|
|
|
/// Releases all memory that this data structure owns.
|
|
void Reset();
|
|
|
|
aiMesh *ConvertToAssimpMesh(MeshXml *parent);
|
|
|
|
IndexDataXml *indexData;
|
|
VertexDataXml *vertexData;
|
|
};
|
|
typedef std::vector<SubMeshXml*> SubMeshXmlList;
|
|
|
|
/// Ogre XML Mesh
|
|
class MeshXml
|
|
{
|
|
public:
|
|
MeshXml();
|
|
~MeshXml();
|
|
|
|
/// Releases all memory that this data structure owns.
|
|
void Reset();
|
|
|
|
/// Returns number of subMeshes.
|
|
size_t NumSubMeshes() const;
|
|
|
|
/// Returns submesh for @c index.
|
|
SubMeshXml *GetSubMesh(uint16_t index) const;
|
|
|
|
/// Convert mesh to Assimp scene.
|
|
void ConvertToAssimpScene(aiScene* dest);
|
|
|
|
/// Skeleton reference.
|
|
std::string skeletonRef;
|
|
|
|
/// Skeleton.
|
|
Skeleton *skeleton;
|
|
|
|
/// Vertex data
|
|
VertexDataXml *sharedVertexData;
|
|
|
|
/// Sub meshes.
|
|
SubMeshXmlList subMeshes;
|
|
};
|
|
|
|
} // Ogre
|
|
} // Assimp
|
|
|
|
#endif // ASSIMP_BUILD_NO_OGRE_IMPORTER
|
|
#endif // AI_OGRESTRUCTS_H_INC
|