100 lines
3.0 KiB
C++
100 lines
3.0 KiB
C++
/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2016, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file 3DSExporter.h
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* 3DS Exporter Main Header
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*/
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#ifndef AI_3DSEXPORTER_H_INC
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#define AI_3DSEXPORTER_H_INC
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#include <map>
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#include <memory>
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#include "StreamWriter.h"
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#include <assimp/material.h>
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struct aiScene;
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struct aiNode;
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struct aiMaterial;
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struct aiMesh;
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namespace Assimp
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{
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// ------------------------------------------------------------------------------------------------
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/** Helper class to export a given scene to a 3DS file. */
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// ------------------------------------------------------------------------------------------------
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class Discreet3DSExporter
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{
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public:
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Discreet3DSExporter(std::shared_ptr<IOStream> outfile, const aiScene* pScene);
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private:
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void WriteMeshes();
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void WriteMaterials();
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void WriteTexture(const aiMaterial& mat, aiTextureType type, uint16_t chunk_flags);
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void WriteFaceMaterialChunk(const aiMesh& mesh);
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int WriteHierarchy(const aiNode& node, int level, int sibling_level);
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void WriteString(const std::string& s);
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void WriteString(const aiString& s);
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void WriteColor(const aiColor3D& color);
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void WritePercentChunk(float f);
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void WritePercentChunk(double f);
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private:
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const aiScene* const scene;
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StreamWriterLE writer;
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std::map<const aiNode*, aiMatrix4x4> trafos;
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typedef std::multimap<const aiNode*, unsigned int> MeshesByNodeMap;
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MeshesByNodeMap meshes;
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};
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}
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#endif
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