156 lines
5.7 KiB
C++
156 lines
5.7 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2022, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#include "UnitTestPCH.h"
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#include "PostProcessing/SplitLargeMeshes.h"
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#include <assimp/scene.h>
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using namespace std;
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using namespace Assimp;
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class SplitLargeMeshesTest : public ::testing::Test {
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public:
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virtual void SetUp();
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virtual void TearDown();
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protected:
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SplitLargeMeshesProcess_Triangle *piProcessTriangle;
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SplitLargeMeshesProcess_Vertex *piProcessVertex;
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};
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// ------------------------------------------------------------------------------------------------
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void SplitLargeMeshesTest::SetUp() {
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// construct the processes
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this->piProcessTriangle = new SplitLargeMeshesProcess_Triangle();
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this->piProcessVertex = new SplitLargeMeshesProcess_Vertex();
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this->piProcessTriangle->SetLimit(1000);
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this->piProcessVertex->SetLimit(1000);
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}
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// ------------------------------------------------------------------------------------------------
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void SplitLargeMeshesTest::TearDown() {
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delete this->piProcessTriangle;
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delete this->piProcessVertex;
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}
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// ------------------------------------------------------------------------------------------------
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TEST_F(SplitLargeMeshesTest, testVertexSplit) {
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std::vector<std::pair<aiMesh *, unsigned int>> avOut;
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aiMesh *pcMesh1 = new aiMesh();
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pcMesh1->mNumVertices = 2100; // quersumme: 3
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pcMesh1->mVertices = new aiVector3D[pcMesh1->mNumVertices];
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pcMesh1->mNormals = new aiVector3D[pcMesh1->mNumVertices];
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pcMesh1->mNumFaces = pcMesh1->mNumVertices / 3;
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pcMesh1->mFaces = new aiFace[pcMesh1->mNumFaces];
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unsigned int qq = 0;
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for (unsigned int i = 0; i < pcMesh1->mNumFaces; ++i) {
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aiFace &face = pcMesh1->mFaces[i];
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face.mNumIndices = 3;
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face.mIndices = new unsigned int[3];
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face.mIndices[0] = qq++;
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face.mIndices[1] = qq++;
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face.mIndices[2] = qq++;
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}
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int iOldFaceNum = (int)pcMesh1->mNumFaces;
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piProcessVertex->SplitMesh(0, pcMesh1, avOut);
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for (std::vector<std::pair<aiMesh *, unsigned int>>::const_iterator
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iter = avOut.begin(),
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end = avOut.end();
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iter != end; ++iter) {
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aiMesh *mesh = (*iter).first;
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EXPECT_LT(mesh->mNumVertices, 1000U);
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EXPECT_TRUE(NULL != mesh->mNormals);
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EXPECT_TRUE(NULL != mesh->mVertices);
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iOldFaceNum -= mesh->mNumFaces;
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delete mesh;
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}
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EXPECT_EQ(0, iOldFaceNum);
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}
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// ------------------------------------------------------------------------------------------------
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TEST_F(SplitLargeMeshesTest, testTriangleSplit) {
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std::vector<std::pair<aiMesh *, unsigned int>> avOut;
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// generate many, many faces with randomized indices for
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// the second mesh
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aiMesh *pcMesh2 = new aiMesh();
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pcMesh2->mNumVertices = 3000;
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pcMesh2->mVertices = new aiVector3D[pcMesh2->mNumVertices];
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pcMesh2->mNormals = new aiVector3D[pcMesh2->mNumVertices];
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pcMesh2->mNumFaces = 10000;
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pcMesh2->mFaces = new aiFace[pcMesh2->mNumFaces];
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for (unsigned int i = 0; i < pcMesh2->mNumFaces; ++i) {
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aiFace &face = pcMesh2->mFaces[i];
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face.mNumIndices = 3;
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face.mIndices = new unsigned int[3];
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face.mIndices[0] = (unsigned int)((rand() / (float)RAND_MAX) * pcMesh2->mNumVertices);
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face.mIndices[1] = (unsigned int)((rand() / (float)RAND_MAX) * pcMesh2->mNumVertices);
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face.mIndices[2] = (unsigned int)((rand() / (float)RAND_MAX) * pcMesh2->mNumVertices);
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}
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// the number of faces shouldn't change
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int iOldFaceNum = (int)pcMesh2->mNumFaces;
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piProcessTriangle->SplitMesh(0, pcMesh2, avOut);
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for (std::vector<std::pair<aiMesh *, unsigned int>>::const_iterator
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iter = avOut.begin(),
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end = avOut.end();
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iter != end; ++iter) {
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aiMesh *mesh = (*iter).first;
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EXPECT_LT(mesh->mNumFaces, 1000U);
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EXPECT_TRUE(NULL != mesh->mNormals);
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EXPECT_TRUE(NULL != mesh->mVertices);
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iOldFaceNum -= mesh->mNumFaces;
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delete mesh;
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}
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EXPECT_EQ(0, iOldFaceNum);
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}
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